Related papers: Characterising and recognising game-perfect graphs
A graph is perfect if the chromatic number of every induced subgraph equals the size of its largest clique, and an algorithm of Gr\"otschel, Lov\'asz, and Schrijver from 1988 finds an optimal colouring of a perfect graph in polynomial time.…
For a graph G, a monotone increasing graph property P and positive integer q, we define the Client-Waiter game to be a two-player game which runs as follows. In each turn Waiter is offering Client a subset of at least one and at most q+1…
The Colouring problem is that of deciding, given a graph $G$ and an integer $k$, whether $G$ admits a (proper) $k$-colouring. For all graphs $H$ up to five vertices, we classify the computational complexity of Colouring for…
Motivated by the success of domination games and by a variation of the coloring game called the indicated coloring game, we introduce a version of domination games called the indicated domination game. It is played on an arbitrary graph $G$…
A graph G is perfect if for every induced subgraph H, the chromatic number of H equals the size of the largest complete subgraph of H, and G is Berge if no induced subgraph of G is an odd cycle of length at least 5 or the complement of one.…
Game coloring is a well-studied two-player game in which each player properly colors one vertex of a graph at a time until all the vertices are colored. An `eternal' version of game coloring is introduced in this paper in which the vertices…
We combine the ideas of edge coloring games and asymmetric graph coloring games and define the \emph{$(m,1)$-edge coloring game}, which is alternatively played by two players Maker and Breaker on a finite simple graph $G$ with a set of…
In the total domination game played on a graph $G$, players Dominator and Staller alternately select vertices of $G$, as long as possible, such that each vertex chosen increases the number of vertices totally dominated. Dominator (Staller)…
The graph coloring game is a two-player game in which, given a graph G and a set of k colors, the two players, Alice and Bob, take turns coloring properly an uncolored vertex of G, Alice having the first move. Alice wins the game if and…
Perfect graphs can be described as the graphs whose stable set polytopes are defined by their non-negativity and clique inequalities (including edge inequalities). In 1975, Chv\'{a}tal defined an analogous class of t-perfect graphs, which…
A graph $G$ is perfectly divisible if, for every induced subgraph $H$ of $G$, either $V(H)$ is a stable set or admits a partition into two sets $X_1$ and $X_2$ such that $\omega(H[X_1]) < \omega(H)$ and $H[X_2]$ is a perfect graph. In this…
A clique-coloring of a graph $G$ is a coloring of the vertices of $G$ so that no maximal clique of size at least two is monochromatic. The clique-hypergraph, $\mathcal{H}(G)$, of a graph $G$ has $V(G)$ as its set of vertices and the maximal…
In the $\left(1:b\right)$ component game played on a graph $G$, two players, Maker and Breaker, alternately claim~$1$ and~$b$ previously unclaimed edges of $G$, respectively. Maker's aim is to maximise the size of a largest connected…
We introduce and study Maker/Breaker-type positional games on random graphs. Our main concern is to determine the threshold probability $p_{F}$ for the existence of Maker's strategy to claim a member of $F$ in the unbiased game played on…
Let $K_4^+$ be the 5-vertex graph obtained from $K_4$, the complete graph on four vertices, by subdividing one edge precisely once (i.e. by replacing one edge by a path on three vertices). We prove that if the chromatic number of some graph…
We study the biased $(1:b)$ Maker--Breaker positional games, played on the edge set of the complete graph on $n$ vertices, $K_n$. Given Breaker's bias $b$, possibly depending on $n$, we determine the bounds for the minimal number of moves,…
For a graph $G$, $\chi(G)$ will denote its chromatic number, and $\omega(G)$ its clique number. A graph $G$ is said to be perfectly divisible if for all induced subgraphs $H$ of $G$, $V(H)$ can be partitioned into two sets $A$, $B$ such…
A vertex colouring of some graph is called perfect if each vertex of colour $i$ has the same number $a_{ij}$ of neighbours of colour $j$. Here we determine all perfect colourings of the edge graphs of the hypercube in dimensions 4 and 5 by…
A $d$-defective $k$-painting game on a graph $G$ is played by two players: Lister and Painter. Initially, each vertex is uncolored and has $k$ tokens. In each round, Lister marks a chosen set $M$ of uncolored vertices and removes one token…
The Maker-Breaker domination game is played on a graph $G$ by Dominator and Staller. The players alternatively select a vertex of $G$ that was not yet chosen in the course of the game. Dominator wins if at some point the vertices he has…