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To facilitate responsive and cost-effective computing service delivery over edge networks, this paper investigates a novel two-stage double auction methodology via discovering an interesting idea of resource overbooking to overcome dynamic…

Computer Science and Game Theory · Computer Science 2025-10-14 Sicheng Wu , Minghui Liwang , Deqing Wang , Xianbin Wang , Chao Wu , Junyi Tang , Li Li , Xiaoyu Xia

The rapid growth of Internet of Things (IoT) ecosystems has intensified the challenge of efficiently allocating heterogeneous resources in highly dynamic, distributed environments. Conventional centralized mechanisms and single-objective…

Distributed, Parallel, and Cluster Computing · Computer Science 2025-08-21 Kushagra Agrawal , Polat Goktas , Anjan Bandopadhyay , Debolina Ghosh , Junali Jasmine Jena , Mahendra Kumar Gourisaria

This paper studies a wireless powered mobile edge computing (MEC) system with device-to-device (D2D)-enabled task offloading. In this system, a set of distributed multi-antenna energy transmitters (ETs) use collaborative energy beamforming…

Information Theory · Computer Science 2019-11-01 Dixiao Wu , Feng Wang , Xiaowen Cao , Jie Xu

Mechanism design for one-sided markets has been investigated for several decades in economics and in computer science. More recently, there has been an increased attention on mechanisms for two-sided markets, in which buyers and sellers act…

Computer Science and Game Theory · Computer Science 2021-03-09 Riccardo Colini-Baldeschi , Paul Goldberg , Bart de Keijzer , Stefano Leonardi , Tim Roughgarden , Stefano Turchetta

Considering the dramatic increase of data rate demand in beyond fifth generation (5G) networks due to the numerous transmitting nodes, dense device-to-device (D2D) communications where multiple D2D pairs can simultaneously reuse a cellular…

Information Theory · Computer Science 2021-12-21 Mohammad Hossein Bahonar , Mohammad Javad Omidi

Traditional studies of combinatorial auctions often only consider linear constraints (by which the demands for certain goods are limited by the corresponding supplies). The rise of smart grid presents a new class of auctions, characterized…

Computer Science and Game Theory · Computer Science 2014-11-27 Chi-Kin Chau , Khaled Elbassioni , Majid Khonji

Edge-device co-inference, which concerns the cooperation between edge devices and an edge server for completing inference tasks over wireless networks, has been a promising technique for enabling various kinds of intelligent services at the…

Information Theory · Computer Science 2024-07-02 Xiang Jiao , Dingzhu Wen , Guangxu Zhu , Wei Jiang , Wu Luo , Yuanming Shi

This paper studies a new multi-device edge artificial-intelligent (AI) system, which jointly exploits the AI model split inference and integrated sensing and communication (ISAC) to enable low-latency intelligent services at the network…

Information Theory · Computer Science 2022-07-05 Dingzhu Wen , Peixi Liu , Guangxu Zhu , Yuanming Shi , Jie Xu , Yonina C. Eldar , Shuguang Cui

Crowdsourcing can solve problems that current fully automated systems cannot. Its effectiveness depends on the reliability, accuracy, and speed of the crowd workers that drive it. These objectives are frequently at odds with one another.…

Human-Computer Interaction · Computer Science 2014-08-29 Walter S. Lasecki , Christopher M. Homan , Jeffrey P. Bigham

Although people spend most of their time indoors, outdoor tracking systems, such as the Global Positioning System (GPS), are predominantly used for location-based services. These systems are accurate outdoors, easy to use, and operate…

Emerging Technologies · Computer Science 2024-10-04 Alpha Diallo , Benoit Garbinato

Resource allocation is a fundamental problem in Industrial Internet of Things (IIoT) systems, in which devices work together under limited communication bandwidth to complete diverse tasks. This paper proposes a communication-efficient…

Optimization and Control · Mathematics 2026-05-26 Yuzhu Duan , Ziwen Yang , Xiaoming Duan , Shanying Zhu

As the use of crowdsourcing increases, it is important to think about performance optimization. For this purpose, it is possible to think about each worker as a HPU(Human Processing Unit), and to draw inspiration from performance…

Human-Computer Interaction · Computer Science 2016-10-17 Chen Cao , Zheng Liu , Lei Chen , H. V. Jagadish

Crowdsourcing has gained immense popularity in machine learning applications for obtaining large amounts of labeled data. Crowdsourcing is cheap and fast, but suffers from the problem of low-quality data. To address this fundamental…

Computer Science and Game Theory · Computer Science 2015-12-17 Nihar B. Shah , Dengyong Zhou

Artificial intelligence (AI) technologies, and particularly deep learning systems, are traditionally the domain of large-scale cloud servers, which have access to high computational and energy resources. Nonetheless, in Internet-of-Things…

Signal Processing · Electrical Eng. & Systems 2022-07-26 Nir Shlezinger , Ivan V. Bajic

In this article, we propose a 3D mobile crowdsensing (3D-MCS) framework aimed at sustainable urban digital twins (UDTs). The framework comprises four key mechanisms: (1) the 3D-MCS mechanism, consisting of active and passive models; (2) the…

Human-Computer Interaction · Computer Science 2025-06-02 Taku Yamazaki , Kaito Watanabe , Tatsuya Kase , Kenta Hasegawa , Koki Saida , Takumi Miyoshi

Cooperative device to device (CD2D) communication has been considered to be a solution to capacity shortage problem. Combining multi-homing and CD2D techniques together can potentially improve network performance. We propose a novel…

Networking and Internet Architecture · Computer Science 2018-06-15 Long Chen , Jigang Wu , Hong-Ning Dai , Xiaoxia Huang

Allowing members of the crowd to propose novel microtasks for one another is an effective way to combine the efficiencies of traditional microtask work with the inventiveness and hypothesis generation potential of human workers. However,…

Human-Computer Interaction · Computer Science 2020-12-23 Abigail Hotaling , James P. Bagrow

Crowdsourcing can be applied to the Internet-of-Things (IoT) systems to provide more scalable and efficient services to support various tasks. As the driving force of crowdsourcing is the interaction among participants, various incentive…

Distributed, Parallel, and Cluster Computing · Computer Science 2019-07-30 Duin Baek , Jing Chen , Bong Jun Choi

With the rapid growth of hyperconnected devices and decentralized data architectures, safeguarding Internet of Things (IoT) transactions is becoming increasingly challenging. Blockchain presents a promising solution, yet its effectiveness…

Distributed, Parallel, and Cluster Computing · Computer Science 2025-11-14 Sokratis Vavilis , Harris Niavis , Konstantinos Loupos

Future wireless networks are expected to be highly heterogeneous with the co-existence of macrocells and small cells as well as provide support for device-to-device (D2D) communication. In such muti-tier heterogeneous systems centralized…

Networking and Internet Architecture · Computer Science 2015-01-21 Monowar Hasan , Ekram Hossain