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The popular Q-learning algorithm is known to overestimate action values under certain conditions. It was not previously known whether, in practice, such overestimations are common, whether they harm performance, and whether they can…

Machine Learning · Computer Science 2015-12-10 Hado van Hasselt , Arthur Guez , David Silver

Experience replay, which enables the agents to remember and reuse experience from the past, has played a significant role in the success of off-policy reinforcement learning (RL). To utilize the experience replay efficiently, the existing…

Machine Learning · Computer Science 2021-04-08 Youngmin Oh , Kimin Lee , Jinwoo Shin , Eunho Yang , Sung Ju Hwang

We introduce a new method for internal replay that modulates the frequency of rehearsal based on the depth of the network. While replay strategies mitigate the effects of catastrophic forgetting in neural networks, recent works on…

Computer Vision and Pattern Recognition · Computer Science 2022-07-07 Stanisław Pawlak , Filip Szatkowski , Michał Bortkiewicz , Jan Dubiński , Tomasz Trzciński

Temporal difference (TD) learning is a foundational algorithm in reinforcement learning (RL). For nearly forty years, TD learning has served as a workhorse for applied RL as well as a building block for more complex and specialized…

Machine Learning · Computer Science 2025-06-24 Hwanwoo Kim , Panos Toulis , Eric Laber

Replay is the reactivation of one or more neural patterns, which are similar to the activation patterns experienced during past waking experiences. Replay was first observed in biological neural networks during sleep, and it is now thought…

Neurons and Cognition · Quantitative Biology 2021-06-01 Tyler L. Hayes , Giri P. Krishnan , Maxim Bazhenov , Hava T. Siegelmann , Terrence J. Sejnowski , Christopher Kanan

Temporal-difference (TD) learning is highly effective at controlling and evaluating an agent's long-term outcomes. Most approaches in this paradigm implement a semi-gradient update to boost the learning speed, which consists of ignoring the…

Machine Learning · Computer Science 2026-05-15 Théo Vincent , Kevin Gerhardt , Yogesh Tripathi , Habib Maraqten , Adam White , Martha White , Jan Peters , Carlo D'Eramo

Soft Q-learning has emerged as a versatile model-free method for entropy-regularised reinforcement learning, optimising for returns augmented with a penalty on the divergence from a reference policy. Despite its success, the multi-step…

Machine Learning · Computer Science 2026-04-16 Pranav Mahajan , Ben Seymour

Experience replay is widely used to improve learning efficiency in reinforcement learning by leveraging past experiences. However, existing experience replay methods, whether based on uniform or prioritized sampling, often suffer from low…

Machine Learning · Computer Science 2025-05-20 Kaiyan Zhao , Yiming Wang , Yuyang Chen , Yan Li , Leong Hou U , Xiaoguang Niu

Off-policy reinforcement learning (RL) using a fixed offline dataset of logged interactions is an important consideration in real world applications. This paper studies offline RL using the DQN replay dataset comprising the entire replay…

Machine Learning · Computer Science 2020-11-25 Rishabh Agarwal , Dale Schuurmans , Mohammad Norouzi

Temporal-difference (TD) learning is widely regarded as one of the most popular algorithms in reinforcement learning (RL). Despite its widespread use, it has only been recently that researchers have begun to actively study its finite time…

Machine Learning · Computer Science 2025-04-16 Han-Dong Lim , Donghwan Lee

A novel approach to learning is presented, combining features of on-line and off-line methods to achieve considerable performance in the task of learning a backgammon value function in a process that exploits the processing power of…

Machine Learning · Computer Science 2025-04-04 Gregory R. Galperin

Recent times have witnessed sharp improvements in reinforcement learning tasks using deep reinforcement learning techniques like Deep Q Networks, Policy Gradients, Actor Critic methods which are based on deep learning based models and…

Machine Learning · Computer Science 2019-12-10 Uddeshya Upadhyay , Nikunj Shah , Sucheta Ravikanti , Mayanka Medhe

Temporal-Difference (TD) learning is a standard and very successful reinforcement learning approach, at the core of both algorithms that learn the value of a given policy, as well as algorithms which learn how to improve policies.…

Machine Learning · Computer Science 2020-06-17 Mingde Zhao

With the capacity of continual learning, humans can continuously acquire knowledge throughout their lifespan. However, computational systems are not, in general, capable of learning tasks sequentially. This long-standing challenge for deep…

Machine Learning · Computer Science 2022-08-05 Qihan Yang , Fan Feng , Rosa Chan

We propose Episodic Backward Update (EBU) - a novel deep reinforcement learning algorithm with a direct value propagation. In contrast to the conventional use of the experience replay with uniform random sampling, our agent samples a whole…

Machine Learning · Computer Science 2019-11-13 Su Young Lee , Sungik Choi , Sae-Young Chung

Prioritized experience replay (PER) samples important transitions, rather than uniformly, to improve the performance of a deep reinforcement learning agent. We claim that such prioritization has to be balanced with sample diversity for…

Machine Learning · Computer Science 2020-11-30 Sanghwa Lee , Jaeyoung Lee , Ichiro Hasuo

In reinforcement learning, Reverse Experience Replay (RER) is a recently proposed algorithm that attains better sample complexity than the classic experience replay method. RER requires the learning algorithm to update the parameters…

Machine Learning · Computer Science 2024-09-02 Nan Jiang , Jinzhao Li , Yexiang Xue

This paper presents an actor-critic deep reinforcement learning agent with experience replay that is stable, sample efficient, and performs remarkably well on challenging environments, including the discrete 57-game Atari domain and several…

Machine Learning · Computer Science 2017-07-11 Ziyu Wang , Victor Bapst , Nicolas Heess , Volodymyr Mnih , Remi Munos , Koray Kavukcuoglu , Nando de Freitas

Off-policy reinforcement learning with eligibility traces is challenging because of the discrepancy between target policy and behavior policy. One common approach is to measure the difference between two policies in a probabilistic way,…

Machine Learning · Computer Science 2019-05-20 Longxiang Shi , Shijian Li , Longbing Cao , Long Yang , Gang Pan

This paper introduces a novel method for learning how to play the most difficult Atari 2600 games from the Arcade Learning Environment using deep reinforcement learning. The proposed method, human checkpoint replay, consists in using…

Artificial Intelligence · Computer Science 2016-07-19 Ionel-Alexandru Hosu , Traian Rebedea