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Related papers: Bringing Together Project Simulation and Psychomet…

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We examine three evaluation paradigms: standard benchmarks (e.g., MMLU and BBH), interactive games (e.g., Signalling Games or Taboo), and cognitive tests (e.g., for working memory or theory of mind). First, we investigate which of the…

This work proposes a theoretical framework using a systemic modeling paradigm to implement computational agents in the simulation of organizations. The potential of its use is demonstrated in the modeling of supply chains. Finally, research…

Multiagent Systems · Computer Science 2023-11-14 Edmundo Barrientos Palma

We describe a formulation of multi-agents operating within a Cyber-Physical System, resulting in collaborative or adversarial games. We show that the non-determinism inherent in the communication medium between agents and the underlying…

Distributed, Parallel, and Cluster Computing · Computer Science 2024-07-09 Warisa Sritriratanarak , Paulo Garcia

When creating policies, plans, or designs for people, it is challenging for designers to foresee all of the ways in which people may reason and behave. Recently, Large Language Models (LLMs) have been shown to be able to simulate human…

Human-Computer Interaction · Computer Science 2024-07-03 Karthik Sreedhar , Lydia Chilton

Our objective is to develop an artificially intelligent system which aims at checking the compatibility between the roommates of same or different sex sharing a common area of residence. There are a few key factors determining one's…

Social and Information Networks · Computer Science 2024-09-05 Mansha Lamba , Raunak Goswami , Vinay , Mohit Lamba

In this study, we explore the potential of Game Theory as a means to investigate cooperation and trust in human-robot mixed groups. Particularly, we introduce the Public Good Game (PGG), a model highlighting the tension between individual…

Robotics · Computer Science 2025-09-30 Giulia Pusceddu , Sara Mongile , Francesco Rea , Alessandra Sciutti

As modern video games become increasingly complex, traditional manual testing methods are proving costly and inefficient, limiting the ability to ensure high-quality game experiences. While advancements in Artificial Intelligence (AI) offer…

Human-Computer Interaction · Computer Science 2026-04-07 Boran Zhang , Muhan Xu , Zhijun Pan

The evolution of existing transportation systems, mainly driven by urbanization and increased availability of mobility options, such as private, profit-maximizing ride-hailing companies, calls for tools to reason about their design and…

Computers and Society · Computer Science 2025-02-07 Margarita Zambrano , Xinling Li , Riccardo Fiorista , Gioele Zardini

Computational psychiatry is a field aimed at developing formal models of information processing in the human brain, and how alterations in this processing can lead to clinical phenomena. Despite significant progress in the development of…

Neurons and Cognition · Quantitative Biology 2023-01-12 David Benrimoh , Victoria Fisher , Catalina Mourgues , Andrew D. Sheldon , Ryan Smith , Albert R. Powers

Under the assumptions that (i) gamification consists of various types of users that experience game design elements differently; and (ii) gamification is deployed in order to achieve some goal in the broadest sense, we pose the gamification…

Human-Computer Interaction · Computer Science 2014-07-04 Michael Meder , Brijnesh-Johannes Jain

A generalized model of games is proposed, in which cooperative games and non-cooperative games are special cases. Some games that are neither cooperative nor non-cooperative can be expressed and analyzed. The model is based on relationships…

Computer Science and Game Theory · Computer Science 2016-10-10 Jiawei Li

The theory of grey systems plays an important role in science,engineering and in the everyday life in general for handling approximate data. In the present paper grey numbers are used as a tool for assessing with linguistic expressions the…

Artificial Intelligence · Computer Science 2018-04-03 Michael Gr. Voskoglou , Yiannis Theodorou

Conversational information access is an emerging research area. Currently, human evaluation is used for end-to-end system evaluation, which is both very time and resource intensive at scale, and thus becomes a bottleneck of progress. As an…

Information Retrieval · Computer Science 2020-06-17 Shuo Zhang , Krisztian Balog

The aim of the strategic analysis is to (simply) carry out the game between the implementing body and possible links to the existing market situation. We are therefore playing a strategic game between us and the outside world. This…

Computer Science and Game Theory · Computer Science 2018-05-17 Grzegorz Grodzki , Henryk Piech

As technologies become more and more pervasive, there is a need for considering the affective dimension of interaction with computer systems to make them more human-like. Current demands for this matter include accurate emotion recognition,…

Human-Computer Interaction · Computer Science 2018-06-13 Barbara Giżycka , Grzegorz J. Nalepa , Paweł Jemioło

Automated scheduling is potentially a very useful tool for facilitating efficient, intuitive interactions between a robot and a human teammate. However, a current gapin automated scheduling is that it is not well understood how to best…

Robotics · Computer Science 2020-10-13 Maya Abo Dominguez , William La , James C. Boerkoel

Cooperative dynamics are central to our understanding of many phenomena in living and complex systems. However, we lack a universal mechanism to explain the emergence of cooperation. We present a novel framework for modelling social dilemma…

Physics and Society · Physics 2025-02-27 Jay Armas , Wout Merbis , Janusz Meylahn , Soroush Rafiee Rad , Mauricio J. del Razo

The field of Game Theory provides a useful mechanism for modeling many decision-making scenarios. In participating in these scenarios individuals and groups adopt particular strategies, which generally perform with varying levels of…

Multiagent Systems · Computer Science 2018-07-24 Francis Lawlor , Rem Collier , Vivek Nallur

Games can be a powerful tool for learning about statistical methodology. Effective game design involves a fine balance between caricature and realism, to simultaneously illustrate salient concepts in a controlled setting and serve as a…

Other Statistics · Statistics 2018-05-15 Robert B. Gramacy

Interactive behavior modeling of multiple agents is an essential challenge in simulation, especially in scenarios when agents need to avoid collisions and cooperate at the same time. Humans can interact with others without explicit…

Robotics · Computer Science 2023-10-04 Lingfeng Sun , Pin-Yun Hung , Changhao Wang , Masayoshi Tomizuka , Zhuo Xu