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Related papers: Mean-based Heuristic Search for Real-Time Planning

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Graph search planning algorithms for navigation typically rely heavily on heuristics to efficiently plan paths. As a result, while such approaches require no training phase and can directly plan long horizon paths, they often require…

Robotics · Computer Science 2025-07-29 Rishi Veerapaneni , Muhammad Suhail Saleem , Maxim Likhachev

Performance analysis of all kinds of randomised search heuristics is a rapidly growing and developing field. Run time and solution quality are two popular measures of the performance of these algorithms. The focus of this paper is on the…

Neural and Evolutionary Computing · Computer Science 2019-11-11 Jun He , Thomas Jansen , Christine Zarges

This work considers infinite-horizon optimal control of positive linear systems applied to the case of network routing problems. We demonstrate the equivalence between Stochastic Shortest Path (SSP) problems and optimal control of a certain…

Optimization and Control · Mathematics 2026-02-17 David Ohlin , Anders Rantzer , Emma Tegling

In multiprocessor systems, one of the main factors of systems' performance is task scheduling. The well the task be distributed among the processors the well be the performance. Again finding the optimal solution of scheduling the tasks…

Distributed, Parallel, and Cluster Computing · Computer Science 2012-08-10 Probir Roy , Md. Mejbah Ul Alam , Nishita Das

This study presents a hybrid metaheuristic for the resource-constrained project scheduling problem (RCPSP), which integrates a genetic algorithm (GA) and a neighborhood search strategy (NS). The RCPSP consists of a set of activities that…

Optimization and Control · Mathematics 2025-09-15 Evgenii Goncharov

Acting to complete tasks in stochastic partially observable domains is an important problem in artificial intelligence, and is often formulated as a goal-based POMDP. Goal-based POMDPs can be solved using the RTDP-BEL algorithm, that…

Artificial Intelligence · Computer Science 2024-10-10 Guy Shani

Modern data analytical workloads often need to run queries over a large number of tables. An optimal query plan for such queries is crucial for being able to run these queries within acceptable time bounds. However, with queries involving…

Databases · Computer Science 2022-03-02 Riccardo Mancini , Srinivas Karthik , Bikash Chandra , Vasilis Mageirakos , Anastasia Ailamaki

The efficiency of any metaheuristic algorithm largely depends on the way of balancing local intensive exploitation and global diverse exploration. Studies show that bat algorithm can provide a good balance between these two key components…

Optimization and Control · Mathematics 2014-08-25 Xin-She Yang , Suash Deb , Simon Fong

While modern parallel computing systems offer high performance, utilizing these powerful computing resources to the highest possible extent demands advanced knowledge of various hardware architectures and parallel programming models.…

Distributed, Parallel, and Cluster Computing · Computer Science 2018-05-03 Suejb Memeti , Sabri Pllana , Alecio Binotto , Joanna Kolodziej , Ivona Brandic

Despite being successful in board games and reinforcement learning (RL), Monte Carlo Tree Search (MCTS) combined with Multi Armed Bandits (MABs) has seen limited success in domain-independent classical planning until recently. Previous work…

Artificial Intelligence · Computer Science 2026-03-30 Masataro Asai , Stephen Wissow

While most heuristics studied in heuristic search depend only on the state, some accumulate information during search and thus also depend on the search history. Various existing approaches use such dynamic heuristics in $\mathrm{A}^*$-like…

Artificial Intelligence · Computer Science 2025-12-10 Remo Christen , Florian Pommerening , Clemens Büchner , Malte Helmert

We study prioritized planning for Multi-Agent Path Finding (MAPF). Existing prioritized MAPF algorithms depend on rule-of-thumb heuristics and random assignment to determine a fixed total priority ordering of all agents a priori. We instead…

Artificial Intelligence · Computer Science 2018-12-18 Hang Ma , Daniel Harabor , Peter J. Stuckey , Jiaoyang Li , Sven Koenig

UCT, a state-of-the art algorithm for Monte Carlo tree search (MCTS) in games and Markov decision processes, is based on UCB, a sampling policy for the Multi-armed Bandit problem (MAB) that minimizes the cumulative regret. However, search…

Artificial Intelligence · Computer Science 2012-07-25 David Tolpin , Solomon Eyal Shimony

We study a specific \textit{combinatorial pure exploration stochastic bandit problem} where the learner aims at finding the set of arms whose means are above a given threshold, up to a given precision, and \textit{for a fixed time horizon}.…

Machine Learning · Statistics 2016-05-30 Andrea Locatelli , Maurilio Gutzeit , Alexandra Carpentier

A fundamental concern in real-time planning is the presence of dead-ends in the state space, from which no goal is reachable. Recently, the SafeRTS algorithm was proposed for searching in such spaces. SafeRTS exploits a user-provided…

Artificial Intelligence · Computer Science 2019-05-17 Bence Cserna , Kevin C. Gall , Wheeler Ruml

Cloud Service Providers (CSPs) adapt different pricing models for their offered services. Some of the models are suitable for short term requirement while others may be suitable for the Cloud Service User's (CSU) long term requirement. In…

Distributed, Parallel, and Cluster Computing · Computer Science 2014-03-12 Sunirmal Khatua , Preetam K. Sur , Rajib K. Das , Nandini Mukherjee

We consider the problem of using a heuristic policy to improve the value approximation by the Upper Confidence Bound applied in Trees (UCT) algorithm in non-adversarial settings such as planning with large-state space Markov Decision…

Artificial Intelligence · Computer Science 2012-06-27 Truong-Huy Dinh Nguyen , Wee-Sun Lee , Tze-Yun Leong

The Single-Source Shortest Path (SSSP) problem is well-known for the challenges in developing fast, practical, and work-efficient parallel algorithms. This work introduces a novel shortest path search method. It allows paths with different…

Distributed, Parallel, and Cluster Computing · Computer Science 2025-06-25 Huashan Yu , Xiaolin Wang , Yingwei Luo

Path planning is typically considered in Artificial Intelligence as a graph searching problem and R* is state-of-the-art algorithm tailored to solve it. The algorithm decomposes given path finding task into the series of subtasks each of…

Artificial Intelligence · Computer Science 2015-11-04 Konstantin Yakovlev , Egor Baskin , Ivan Hramoin

In a Role-Playing Game, finding optimal trajectories is one of the most important tasks. In fact, the strategy decision system becomes a key component of a game engine. Determining the way in which decisions are taken (online, batch or…

Artificial Intelligence · Computer Science 2015-03-17 Matilde Santos , Jose Antonio Martin H. , Victoria Lopez , Guillermo Botella