Related papers: Mean-based Heuristic Search for Real-Time Planning
Graph search planning algorithms for navigation typically rely heavily on heuristics to efficiently plan paths. As a result, while such approaches require no training phase and can directly plan long horizon paths, they often require…
Performance analysis of all kinds of randomised search heuristics is a rapidly growing and developing field. Run time and solution quality are two popular measures of the performance of these algorithms. The focus of this paper is on the…
This work considers infinite-horizon optimal control of positive linear systems applied to the case of network routing problems. We demonstrate the equivalence between Stochastic Shortest Path (SSP) problems and optimal control of a certain…
In multiprocessor systems, one of the main factors of systems' performance is task scheduling. The well the task be distributed among the processors the well be the performance. Again finding the optimal solution of scheduling the tasks…
This study presents a hybrid metaheuristic for the resource-constrained project scheduling problem (RCPSP), which integrates a genetic algorithm (GA) and a neighborhood search strategy (NS). The RCPSP consists of a set of activities that…
Acting to complete tasks in stochastic partially observable domains is an important problem in artificial intelligence, and is often formulated as a goal-based POMDP. Goal-based POMDPs can be solved using the RTDP-BEL algorithm, that…
Modern data analytical workloads often need to run queries over a large number of tables. An optimal query plan for such queries is crucial for being able to run these queries within acceptable time bounds. However, with queries involving…
The efficiency of any metaheuristic algorithm largely depends on the way of balancing local intensive exploitation and global diverse exploration. Studies show that bat algorithm can provide a good balance between these two key components…
While modern parallel computing systems offer high performance, utilizing these powerful computing resources to the highest possible extent demands advanced knowledge of various hardware architectures and parallel programming models.…
Despite being successful in board games and reinforcement learning (RL), Monte Carlo Tree Search (MCTS) combined with Multi Armed Bandits (MABs) has seen limited success in domain-independent classical planning until recently. Previous work…
While most heuristics studied in heuristic search depend only on the state, some accumulate information during search and thus also depend on the search history. Various existing approaches use such dynamic heuristics in $\mathrm{A}^*$-like…
We study prioritized planning for Multi-Agent Path Finding (MAPF). Existing prioritized MAPF algorithms depend on rule-of-thumb heuristics and random assignment to determine a fixed total priority ordering of all agents a priori. We instead…
UCT, a state-of-the art algorithm for Monte Carlo tree search (MCTS) in games and Markov decision processes, is based on UCB, a sampling policy for the Multi-armed Bandit problem (MAB) that minimizes the cumulative regret. However, search…
We study a specific \textit{combinatorial pure exploration stochastic bandit problem} where the learner aims at finding the set of arms whose means are above a given threshold, up to a given precision, and \textit{for a fixed time horizon}.…
A fundamental concern in real-time planning is the presence of dead-ends in the state space, from which no goal is reachable. Recently, the SafeRTS algorithm was proposed for searching in such spaces. SafeRTS exploits a user-provided…
Cloud Service Providers (CSPs) adapt different pricing models for their offered services. Some of the models are suitable for short term requirement while others may be suitable for the Cloud Service User's (CSU) long term requirement. In…
We consider the problem of using a heuristic policy to improve the value approximation by the Upper Confidence Bound applied in Trees (UCT) algorithm in non-adversarial settings such as planning with large-state space Markov Decision…
The Single-Source Shortest Path (SSSP) problem is well-known for the challenges in developing fast, practical, and work-efficient parallel algorithms. This work introduces a novel shortest path search method. It allows paths with different…
Path planning is typically considered in Artificial Intelligence as a graph searching problem and R* is state-of-the-art algorithm tailored to solve it. The algorithm decomposes given path finding task into the series of subtasks each of…
In a Role-Playing Game, finding optimal trajectories is one of the most important tasks. In fact, the strategy decision system becomes a key component of a game engine. Determining the way in which decisions are taken (online, batch or…