English

Extreme Value Monte Carlo Tree Search for Classical Planning

Artificial Intelligence 2026-03-30 v3

Abstract

Despite being successful in board games and reinforcement learning (RL), Monte Carlo Tree Search (MCTS) combined with Multi Armed Bandits (MABs) has seen limited success in domain-independent classical planning until recently. Previous work (Wissow and Asai 2024) showed that UCB1, designed for bounded rewards, does not perform well as applied to cost-to-go estimates in classical planning, which are unbounded in R\R, and showed improved performance using a Gaussian reward MAB instead. This paper further sharpens our understanding of ideal bandits for planning tasks. Existing work has two issues: first, Gaussian MABs under-specify the support of cost-to-go estimates as (,)(-\infty,\infty), which we can narrow down. Second, Full Bellman backup (Schulte and Keller 2014), which backpropagates sample max/min, lacks theoretical justification. We use \emph{Peaks-Over-Threashold Extreme Value Theory} to resolve both issues at once, and propose a new bandit algorithm (UCB1-Uniform). We formally prove its regret bound and empirically demonstrate its performance in classical planning.

Keywords

Cite

@article{arxiv.2405.18248,
  title  = {Extreme Value Monte Carlo Tree Search for Classical Planning},
  author = {Masataro Asai and Stephen Wissow},
  journal= {arXiv preprint arXiv:2405.18248},
  year   = {2026}
}

Comments

Accepted in AAAI-26. arXiv admin note: substantial text overlap with arXiv:2305.09840 (background section)

R2 v1 2026-06-28T16:43:58.179Z