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In this work, following the Discrete de Rham (DDR) paradigm, we develop an arbitrary-order discrete divdiv complex on general polyhedral meshes. The construction rests 1) on discrete spaces that are spanned by vectors of polynomials whose…

Numerical Analysis · Mathematics 2024-09-13 Daniele A. Di Pietro , Marien-Lorenzo Hanot

In this paper, we propose the differentiable voxelization of 3D meshes via the winding number and solid angles. The proposed approach achieves fast, flexible, and accurate voxelization of 3D meshes, admitting the computation of gradients…

Computer Vision and Pattern Recognition · Computer Science 2024-07-31 Yihao Luo , Yikai Wang , Zhengrui Xiang , Yuliang Xiu , Guang Yang , ChoonHwai Yap

A new parametric surface representation is proposed that interpolates the vertices of a given closed mesh of arbitrary topology. Smoothly connecting quadrilateral patches are created by blending local, multi-sided quadratic interpolants. In…

Computational Geometry · Computer Science 2026-01-28 Péter Salvi

We investigate point arrangements $v_i\in\mathbb R^d,i\in \{1,...,n \}$ with certain prescribed symmetries. The arrangement space of $v$ is the column span of the matrix in which the $v_i$ are the rows. We characterize properties of $v$ in…

Metric Geometry · Mathematics 2021-03-02 Martin Winter

Many innovative applications require establishing correspondences among 3D geometric objects. However, the countless possible deformations of smooth surfaces make shape matching a challenging task. Finding an embedding to represent the…

Computer Vision and Pattern Recognition · Computer Science 2022-06-09 Riccardo Marin , Souhaib Attaiki , Simone Melzi , Emanuele Rodolà , Maks Ovsjanikov

Polyhedral surfaces are fundamental objects in architectural geometry and industrial design. Whereas closeness of a given mesh to a smooth reference surface and its suitability for numerical simulations were already studied extensively, the…

Metric Geometry · Mathematics 2017-03-17 Felix Günther , Caigui Jiang , Helmut Pottmann

We study the problem of moving a vertex in an unstructured mesh of triangular, quadrilateral, or tetrahedral elements to optimize the shapes of adjacent elements. We show that many such problems can be solved in linear time using…

Computational Geometry · Computer Science 2010-01-21 Nina Amenta , Marshall Bern , David Eppstein

Deciding realizability of a given polyhedral map on a (compact, connected) surface belongs to the hard problems in discrete geometry, from the theoretical, the algorithmic, and the practical point of view. In this paper, we present a…

Metric Geometry · Mathematics 2009-05-13 Stefan Hougardy , Frank H. Lutz , Mariano Zelke

Recent point-based differentiable rendering techniques have achieved significant success in high-fidelity reconstruction and fast rendering. However, due to the unstructured nature of point-based representations, they are difficult to apply…

Graphics · Computer Science 2025-08-12 Kaiwen Song , Jinkai Cui , Zherui Qiu , Juyong Zhang

Tutte's embedding theorem states that every 3-connected graph without a $K_5$ or $K_{3,3}$ minor (i.e. a planar graph) is embedded in the plane if the outer face is in convex position and the interior vertices are convex combinations of…

Computational Geometry · Computer Science 2023-03-28 Marc Alexa

Surfaces are typically represented as meshes, which can be extracted from volumetric fields via meshing or optimized directly as surface parameterizations. Volumetric representations occupy 3D space and have a large effective receptive…

Graphics · Computer Science 2026-02-03 Ruiqi Zhang , Jiacheng Wu , Jie Chen

Tight triangulations are exotic, but highly regular objects in combinatorial topology. A triangulation is tight if all its piecewise linear embeddings into a Euclidean space are as convex as allowed by the topology of the underlying…

Geometric Topology · Mathematics 2018-10-24 Benjamin A. Burton , Basudeb Datta , Nitin Singh , Jonathan Spreer

We consider geometric triangulations of surfaces, i.e., triangulations whose edges can be realized by disjoint locally geodesic segments. We prove that the flip graph of geometric triangulations with fixed vertices of a flat torus or a…

Computational Geometry · Computer Science 2019-12-11 Vincent Despré , Jean-Marc Schlenker , Monique Teillaud

This paper will extend a known relationship between the circumradius and dihedral angles of a tetrahedron in three-dimensional Euclidean space to three-dimensional affine space over a general field not of characteristic two, using only the…

Metric Geometry · Mathematics 2021-01-28 Gennady Arshad Notowidigdo

We formalize a technique for embedding Riemann sufraces properly into \C^2, and we generalize all known embedding results to allow interpolation on prescribed discrete sequences.

Complex Variables · Mathematics 2007-05-23 Frank Kutzschebauch , Erik Low , Erlend Fornaess Wold

Geometric rounding of a mesh is the task of approximating its vertex coordinates by floating point numbers while preserving mesh structure. Geometric rounding allows algorithms of computational geometry to interface with numerical…

Computational Geometry · Computer Science 2018-05-10 Victor Milenkovic , Elisha Sacks

We propose a fully automatic method for fitting a 3D morphable model to single face images in arbitrary pose and lighting. Our approach relies on geometric features (edges and landmarks) and, inspired by the iterated closest point…

Computer Vision and Pattern Recognition · Computer Science 2018-04-17 Anil Bas , William A. P. Smith , Timo Bolkart , Stefanie Wuhrer

The question of representation of 3D geometry is of vital importance when it comes to leveraging the recent advances in the field of machine learning for geometry processing tasks. For common unstructured surface meshes state-of-the-art…

Computer Vision and Pattern Recognition · Computer Science 2018-09-28 Isaak Lim , Alexander Dielen , Marcel Campen , Leif Kobbelt

3D printing of surfaces has become an established method for prototyping and visualisation. However, surfaces often contain certain degenerations, such as self-intersecting faces or non-manifold parts, which pose problems in obtaining a 3D…

Computational Geometry · Computer Science 2024-05-28 Christian Amend , Tom Goertzen

A ball-polyhedron is the intersection with non-empty interior of finitely many (closed) unit balls in Euclidean 3-space. One can represent the boundary of a ball-polyhedron as the union of vertices, edges, and faces defined in a rather…

Metric Geometry · Mathematics 2013-02-13 Karoly Bezdek , Marton Naszodi