Related papers: Dihedral Rigidity and Deformation
In view of solving problems of geometric realizability of polyhedra with given geometric constraints, we describe the space of geometric realizations of a simply-connected triangulated euclidean polyhedron in $\mathbb{R}^3$ up to similarity…
We examine three-dimensional metric deformations based on a tetrad transformation through the action the matrices of scalar fields. We describe by this approach to deformation the results obtained by Coll et al. in [1], where it is stated…
We estimate whether there is an embedding from one n-dimensional rectangle into another which expands every k-dimensional area. Our estimate is sharp up to a constant factor in each dimension.
Although shape correspondence is a central problem in geometry processing, most methods for this task apply only to two-dimensional surfaces. The neglected task of volumetric correspondence--a natural extension relevant to shapes extracted…
Triangulated meshes have become ubiquitous discrete-surface representations. In this paper we address the problem of how to maintain the manifold properties of a surface while it undergoes strong deformations that may cause topological…
We show that the following algorithmic problem is decidable: given a $2$-dimensional simplicial complex, can it be embedded (topologically, or equivalently, piecewise linearly) in $\mathbf{R}^3$? By a known reduction, it suffices to decide…
A completely well-centered tetrahedral mesh is a triangulation of a three dimensional domain in which every tetrahedron and every triangle contains its circumcenter in its interior. Such meshes have applications in scientific computing and…
Any three-dimensional Riemannian metric can be locally obtained by deforming a constant curvature metric along one direction. The general interest of this result, both in geometry and physics, and related open problems are stressed.
The creation of a volumetric mesh representing the interior of an input polygonal mesh is a common requirement in graphics and computational mechanics applications. Most mesh creation techniques assume that the input surface is not…
We establish a connection between two previously unrelated topics: a particular discrete version of conformal geometry for triangulated surfaces, and the geometry of ideal polyhedra in hyperbolic three-space. Two triangulated surfaces are…
Modeling arbitrarily large deformations of surfaces smoothly embedded in three-dimensional space is challenging. The difficulties come from two aspects: the existing geometry processing or forward simulation methods penalize the difference…
In this work, we focus on the task of learning and representing dense correspondences in deformable object categories. While this problem has been considered before, solutions so far have been rather ad-hoc for specific object types (i.e.,…
This paper addresses two problems needed to support four-dimensional ($3d + t$) spacetime numerical simulations. The first contribution is a general algorithm for producing conforming spacetime meshes of moving geometries. Here, the surface…
Shape spaces are fundamental in a variety of applications including image registration, morphing, matching, interpolation, and shape optimization. In this work, we consider two-dimensional shapes represented by triangular meshes of a given…
A surface in the 4-sphere is trivially embedded, if it bounds a 3-dimensional handle body in the 4-sphere. For a surface trivially embedded in the 4-sphere, a diffeomorphism over this surface is extensible if and only if this preserves the…
Inspired by the work of Ou [12,17], we study biharmonic conformal immersions of surfaces into a conformally flat 3-space. We first give a characterization of biharmonic conformal immersions of totally umbilical surfaces into a generic…
A graph is called (generically) rigid in $\mathbb{R}^d$ if, for any choice of sufficiently generic edge lengths, it can be embedded in $\mathbb{R}^d$ in a finite number of distinct ways, modulo rigid transformations. Here we deal with the…
In this article we present a unified way to smooth certain multiple structures called ropes on smooth varieties. We prove that most ropes of arbitrary multiplicity, supported on smooth curves can be smoothed. By a rope being smoothable we…
Given a triangulated surface, a polyhedral metric could be constructed by gluing Euclidean triangles edge-to-edge. We carefully describe the construction and prove that such a polyhedral metric is the only intrinsic metric on the glued…
We classify the dihedral edge-to-edge tilings of the sphere by regular polygons with gonality at least 5 and rhombi.