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In this Information system age many organizations consider information system as their weapon to compete or gain competitive advantage or give the best services for non profit organizations. Game Information System as combining Information…
Game designers use human playtesting to gather feedback about game design elements when iteratively improving a game. Playtesting, however, is expensive: human testers must be recruited, playtest results must be aggregated and interpreted,…
While game-based learning is widely used in programming education, few tools offer adaptive, real-time support for complex topics, such as C pointers. We present DeliverC, a GenAI-enhanced game that integrates GPT-4-mini to provide…
Shared control is a form of video gaming accessibility support that allows players with disabilities to delegate inaccessible controls to another person. Through interviews involving 14 individuals with lived experience of accessible gaming…
Personal computers have diverse and fast-evolving I/O devices, making their I/O virtualization different from that of servers and data centers. In this paper, we present our recent endeavors in simplifying I/O virtualization for personal…
IoT applications usually rely on cloud computing services to perform data analysis such as filtering, aggregation, classification, pattern detection, and prediction. When applied to specific domains, the IoT needs to deal with unique…
The pervasiveness of the Internet of Things (IoT) has enabled the administration of a large number of intelligent devices. However, IoT is based on centralised models, which introduce a number of problems, such as a single point of failure…
Digital life, a form of life generated by computer programs or artificial intelligence systems, it possesses self-awareness, thinking abilities, emotions, and subjective consciousness. Achieving it involves complex neural networks,…
Simulation is essential to the development and evaluation of autonomous robots such as self-driving vehicles. Neural reconstruction is emerging as a promising solution as it enables simulating a wide variety of scenarios from real-world…
An ideal music synthesizer should be both interactive and expressive, generating high-fidelity audio in realtime for arbitrary combinations of instruments and notes. Recent neural synthesizers have exhibited a tradeoff between…
The concept of the Metaverse has garnered growing interest from both academic and industry circles. The decentralization of both the integrity and security of digital items has spurred the popularity of play-to-earn (P2E) games, where…
The internet-of-things (IoT) refers to the growing field of interconnected pervasive computing devices and the networking that supports smart, embedded applications. The IoT has multiple human-computer interaction challenges due to its many…
It is a long-lasting goal to design a generalist-embodied agent that can follow diverse instructions in human-like ways. However, existing approaches often fail to steadily follow instructions due to difficulties in understanding abstract…
Context. The game industry is increasingly growing in recent years. Every day, millions of people play video games, not only as a hobby, but also for professional competitions (e.g., e-sports or speed-running) or for making business by…
A disruptive technology that is influencing not only computing paradigm but every other business is the rise of big data. Internet of Things (IoT) applications are considered to be a major source of big data. Such IoT applications are in…
Artificial intelligence (AI) technologies, and particularly deep learning systems, are traditionally the domain of large-scale cloud servers, which have access to high computational and energy resources. Nonetheless, in Internet-of-Things…
This article introduces a comprehensive metaverse framework, which is designed for the simulation, emulation, and interaction with wireless systems. The proposed framework integrates core metaverse technologies such as extended reality…
This paper presents a methodology for simulating the Internet of Things (IoT) using multi-level simulation models. With respect to conventional simulators, this approach allows us to tune the level of detail of different parts of the model…
In recent years, machine learning (ML) systems have been increasingly applied for performing creative tasks. Such creative ML approaches have seen wide use in the domains of visual art and music for applications such as image and music…
Sports game data is becoming increasingly complex, often consisting of multivariate data such as player performance stats, historical team records, and athletes' positional tracking information. While numerous visual analytics systems have…