Related papers: GameControllerizer: Middleware to Program Inputs f…
The spread of the Internet of Things (IoT) is demanding new, powerful architectures for handling the huge amounts of data produced by the IoT devices. In many scenarios, many existing isolated solutions applied to IoT devices use a set of…
Gamification applies game mechanics to non-game environments to motivate and engage users. Artificial Intelligence (AI) offers powerful tools for personalizing and optimizing gamification, adapting to users' needs, preferences, and…
In recent years videogame companies have recognized the role of player engagement as a major factor in user experience and enjoyment. This encouraged a greater investment in new types of game controllers such as the WiiMote, Rock Band…
Games and simulators can be a valuable platform to execute complex multi-agent, multiplayer, imperfect information scenarios with significant parallels to military applications: multiple participants manage resources and make decisions that…
In games, as in and many other domains, design validation and testing is a huge challenge as systems are growing in size and manual testing is becoming infeasible. This paper proposes a new approach to automated game validation and testing.…
The increasing number of connected devices and the complexity of Internet of Things (IoT) ecosystems are demanding new architectures for managing and securing these networked environments. Intrusion Detection Systems (IDS) are security…
The Internet of Things (IoT) is part of Future Internet and will comprise many billions of Internet Connected Objects (ICO) or `things' where things can sense, communicate, compute and potentially actuate as well as have intelligence,…
The Internet of Things paradigm connects edge devices via the Internet enabling them to be seamlessly integrated with a wide variety of applications. In recent years, the number of connected devices has grown significantly, along with the…
Many advancements have been made in procedural content generation for games, and with mixed-initiative co-creativity, have the potential for great benefits to human designers. However, co-creative systems for game generation are typically…
This paper presents a new use case for continuous crowdsourcing, where multiple players collectively control a single character in a video game. Similar approaches have already been proposed, but they suffer from certain limitations: (1)…
Internet of Things (IoT) will create a cyberphysical world where all the things around us are connected to the Inter net, sense and produce "big data" that has to be stored, processed and communicated with minimum human intervention. With…
The Internet of Things(IoT) will revolutionize the Future Internet through ubiquitous sensing. One of the challenges of having the hundreds of billions of devices that are estimated to be deployed would be rise of an enormous amount of…
The game industry is moving into an era where old-style game engines are being replaced by re-engineered systems with embedded machine learning technologies for the operation, analysis and understanding of game play. In this paper, we…
One of the basics tasks in computer systems is the control of access of resources. Basically, there is a finite amount of resources that can be, for example, the CPU, memory or I/O ports, and several processes requiring those resources. If…
Video-game players generate huge amounts of data, as everything they do within a game is recorded. In particular, among all the stored actions and behaviors, there is information on the in-game purchases of virtual products. Such…
This paper proposes an idea of building an interface to merge the existing technologies like Image processing, Internet of Things, Sixth sense, etc. at one place to reduce the hardware restrictions imposed on a user and improve the…
We present a pilot study on crea.blender, a novel co-creative game designed for large-scale, systematic assessment of distinct constructs of human creativity. Co-creative systems are systems in which humans and computers (often with Machine…
The Internet of Things (IoT) envisions that objects may be connected to the Internet, producing and consuming data in real-time. Today, numerous middleware platforms are available to facilitate the communication with these objects.…
The nascent field of neurogames relies on active Brain-Computer Interface input to drive its game mechanics. Consequently, users expect their conscious will to be meaningfully reflected on the virtual environment they're engaging in.…
The use of generative AI in education is a controversial topic. Current technology offers the potential to create educational content from text, speech, to images based on simple input prompts. This can enhance productivity by summarizing…