Related papers: Face Recognition Based on Sequence of Images
Face recognition has already been well studied under the visible light and the infrared,in both intra-spectral and cross-spectral cases. However, how to fuse different light bands, i.e., hyperspectral face recognition, is still an open…
The use of virtual reality (VR) is exponentially increasing and due to that many researchers has started to work on developing new VR based social media. For this purpose it is important to have an avatar of the users which look like them…
Face recognition has been widely studied due to its importance in different applications; however, most of the proposed methods fail when face images are occluded or captured under illumination and pose variations. Recently several low-rank…
We propose an efficient approach to exploiting motion information from consecutive frames of a video sequence to recover the 3D pose of people. Instead of computing candidate poses in individual frames and then linking them, as is often…
In this study, we introduce a novel two-stage technique for decomposing and reconstructing facial features from sparse-view images, a task made challenging by the unique geometry and complex skin reflectance of each individual. To…
In this paper, we present an automatic 3D face recognition system. This system is based on the representation of human faces surfaces as collections of Iso-Geodesic Curves (IGC) using 3D Fast Marching algorithm. To compare two facial…
In this work, we present a new method for 3D face reconstruction from sparse-view RGB images. Unlike previous methods which are built upon 3D morphable models (3DMMs) with limited details, we leverage an implicit representation to encode…
We propose 360{\deg} Volumetric Portrait (3VP) Avatar, a novel method for reconstructing 360{\deg} photo-realistic portrait avatars of human subjects solely based on monocular video inputs. State-of-the-art monocular avatar reconstruction…
Learning to reconstruct 3D shapes using 2D images is an active research topic, with benefits of not requiring expensive 3D data. However, most work in this direction requires multi-view images for each object instance as training…
We propose FaceVR, a novel image-based method that enables video teleconferencing in VR based on self-reenactment. State-of-the-art face tracking methods in the VR context are focused on the animation of rigged 3d avatars. While they…
3D recovery from multi-stereo and stereo images, as an important application of the image-based perspective geometry, serves many applications in computer vision, remote sensing and Geomatics. In this chapter, the authors utilize the…
3D reconstruction methods such as Neural Radiance Fields (NeRFs) excel at rendering photorealistic novel views of complex scenes. However, recovering a high-quality NeRF typically requires tens to hundreds of input images, resulting in a…
Recognising persons in everyday photos presents major challenges (occluded faces, different clothing, locations, etc.) for machine vision. We propose a convnet based person recognition system on which we provide an in-depth analysis of…
Multimodal biometric identification has been grown a great attention in the most interests in the security fields. In the real world there exist modern system devices that are able to detect, recognize, and classify the human identities…
Deep learning applies multiple processing layers to learn representations of data with multiple levels of feature extraction. This emerging technique has reshaped the research landscape of face recognition (FR) since 2014, launched by the…
Developing a reliable and practical face recognition system is a long-standing goal in computer vision research. Existing literature suggests that pixel-wise face alignment is the key to achieve high-accuracy face recognition. By assuming a…
This paper presents a iterative optimization method, explicit shape regression, for face pose detection and localization. The regression function is learnt to find out the entire facial shape and minimize the alignment errors. A cascaded…
Recovering the 3D shape of transparent objects using a small number of unconstrained natural images is an ill-posed problem. Complex light paths induced by refraction and reflection have prevented both traditional and deep multiview stereo…
Face reconstruction and tracking is a building block of numerous applications in AR/VR, human-machine interaction, as well as medical applications. Most of these applications rely on a metrically correct prediction of the shape, especially,…
Recent research has widely explored the problem of aesthetics assessment of images with generic content. However, few approaches have been specifically designed to predict the aesthetic quality of images containing human faces, which make…