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Promoting behavioural diversity is critical for solving games with non-transitive dynamics where strategic cycles exist, and there is no consistent winner (e.g., Rock-Paper-Scissors). Yet, there is a lack of rigorous treatment for defining…

Artificial Intelligence · Computer Science 2021-06-11 Nicolas Perez Nieves , Yaodong Yang , Oliver Slumbers , David Henry Mguni , Ying Wen , Jun Wang

As a step towards studying human-agent collectives we conduct an online game with human participants cooperating on a network. The game is presented in the context of achieving group formation through local coordination. The players set…

Physics and Society · Physics 2019-07-11 Kunal Bhattacharya , Tuomas Takko , Daniel Monsivais , Kimmo Kaski

Punishment as a mechanism for promoting cooperation has been studied extensively for more than two decades, but its effectiveness remains a matter of dispute. Here, we examine how punishment's impact varies across cooperative settings…

General Economics · Economics 2025-08-26 Mohammed Alsobay , David G. Rand , Duncan J. Watts , Abdullah Almaatouq

Using artificial intelligence (AI) to automatically test a game remains a critical challenge for the development of richer and more complex game worlds and for the advancement of AI at large. One of the most promising methods for achieving…

Artificial Intelligence · Computer Science 2022-09-02 Matthew Barthet , Ahmed Khalifa , Antonios Liapis , Georgios N. Yannakakis

Coordination and cooperation between humans and autonomous agents in cooperative games raises interesting questions of human decision making and behaviour changes. Here we report our findings from a group formation game in a small-world…

Physics and Society · Physics 2021-05-21 Tuomas Takko , Kunal Bhattacharya , Daniel Monsivais , Kimmo Kaski

Reinforcement learning has enabled agents to solve challenging tasks in unknown environments. However, manually crafting reward functions can be time consuming, expensive, and error prone to human error. Competing objectives have been…

Machine Learning · Computer Science 2021-02-11 Brendon Matusch , Jimmy Ba , Danijar Hafner

We investigate a game-theoretic model of a social system where both the rules of the game and the interaction structure are shaped by the behavior of the agents. We call this type of model, with several types of feedback couplings from the…

Populations and Evolution · Quantitative Biology 2016-11-25 Sungmin Lee , Petter Holme , Zhi-Xi Wu

Cooperative Bayesian games (BGs) can model decision-making problems for teams of agents under imperfect information, but require space and computation time that is exponential in the number of agents. While agent independence has been used…

Computer Science and Game Theory · Computer Science 2012-10-19 Frans A. Oliehoek , Shimon Whiteson , Matthijs T. J. Spaan

Collaborative machine learning (ML) is an appealing paradigm to build high-quality ML models by training on the aggregated data from many parties. However, these parties are only willing to share their data when given enough incentives,…

Machine Learning · Computer Science 2020-10-27 Rachael Hwee Ling Sim , Yehong Zhang , Mun Choon Chan , Bryan Kian Hsiang Low

Agency, the capacity to proactively shape events, is central to how humans interact and collaborate. While LLMs are being developed to simulate human behavior and serve as human-like agents, little attention has been given to the Agency…

Computation and Language · Computer Science 2024-02-09 Ashish Sharma , Sudha Rao , Chris Brockett , Akanksha Malhotra , Nebojsa Jojic , Bill Dolan

Competitive online games use rating systems for matchmaking; progression-based algorithms that estimate the skill level of players with interpretable ratings in terms of the outcome of the games they played. However, the overall experience…

Machine Learning · Computer Science 2022-07-04 Arman Dehpanah , Muheeb Faizan Ghori , Jonathan Gemmell , Bamshad Mobasher

Game-theoretic interactions between agents with Large Language Models (LLMs) have revealed many emergent capabilities, yet the linguistic diversity of these interactions has not been sufficiently quantified. In this paper, we present the…

Computation and Language · Computer Science 2026-02-24 Punya Syon Pandey , Yongjin Yang , Jiarui Liu , Zhijing Jin

In this work, we propose a goal-driven collaborative task that combines language, perception, and action. Specifically, we develop a Collaborative image-Drawing game between two agents, called CoDraw. Our game is grounded in a virtual world…

Computer Vision and Pattern Recognition · Computer Science 2019-06-05 Jin-Hwa Kim , Nikita Kitaev , Xinlei Chen , Marcus Rohrbach , Byoung-Tak Zhang , Yuandong Tian , Dhruv Batra , Devi Parikh

Multiagent systems can use commitments as the core of a general coordination infrastructure, supporting both cooperative and non-cooperative interactions. Agents whose objectives are aligned, and where one agent can help another achieve…

Artificial Intelligence · Computer Science 2020-12-15 Qi Zhang , Edmund H. Durfee , Satinder Singh

Social intelligence in natural and artificial systems is usually measured by the evaluation of associated traits or tasks that are deemed to represent some facets of social behaviour. The amalgamation of these traits is then used to…

Multiagent Systems · Computer Science 2014-08-28 Javier Insa-Cabrera , José Hernández-Orallo

As digital games continue to be explored as solutions to educational and behavioural challenges, the need for evaluation methodologies which support both the unique nature of the format and the need for comparison with other approaches…

Artificial Intelligence · Computer Science 2014-02-21 Ian Dunwell , Panagiotis Petridis , Petros Lameras , Maurice Hendrix , Stella Doukianou , Mark Gaved

Human computation games (HCGs) can provide novel solutions to intractable computational problems, help enable scientific breakthroughs, and provide datasets for artificial intelligence. However, our knowledge about how to design and deploy…

Human-Computer Interaction · Computer Science 2017-03-03 Kristin Siu , Matthew Guzdial , Mark O. Riedl

To regulate a social system comprised of self-interested agents, economic incentives are often required to induce a desirable outcome. This incentive design problem naturally possesses a bilevel structure, in which a designer modifies the…

Computer Science and Game Theory · Computer Science 2022-10-14 Boyi Liu , Jiayang Li , Zhuoran Yang , Hoi-To Wai , Mingyi Hong , Yu Marco Nie , Zhaoran Wang

In the real world, agents or entities are in a continuous state of interactions. These inter- actions lead to various types of complexity dynamics. One key difficulty in the study of complex agent interactions is the difficulty of modeling…

Computer Science and Game Theory · Computer Science 2017-08-08 Aisha D. Farooqui , Muaz A. Niazi

As teamwork becomes ever-more important in a new age of remote work, it is critical to develop metrics to quantitatively evaluate how effective teams are. This is especially true with mixed-modality teams, such as those that include a human…

Human-Computer Interaction · Computer Science 2022-03-31 Darryl Roman , Noah Ari , Johnathan Mell
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