Related papers: Learning to Localize and Align Fine-Grained Action…
Instruction tuning has emerged as the key in aligning large language models (LLMs) with specific task instructions, thereby mitigating the discrepancy between the next-token prediction objective and users' actual goals. To reduce the labor…
This paper presents a new method to describe spatio-temporal relations between objects and hands, to recognize both interactions and activities within video demonstrations of manual tasks. The approach exploits Scene Graphs to extract key…
Why must vision-language navigation be bound to detailed and verbose language instructions? While such details ease decision-making, they fundamentally contradict the goal for navigation in the real-world. Ideally, agents should possess the…
Recent advances in video-large language models (Video-LLMs) have led to significant progress in video understanding. Current preference optimization methods often rely on proprietary APIs or human-annotated captions to generate preference…
Recent technological advances have made lightweight, head mounted cameras both practical and affordable and products like Google Glass show first approaches to introduce the idea of egocentric (first-person) video to the mainstream.…
Recent contrastive language image pre-training has led to learning highly transferable and robust image representations. However, adapting these models to video domains with minimal supervision remains an open problem. We explore a simple…
We introduce Goal-Conditioned Visual Navigation Instruction Generation (GoViG), a new task that aims to generate contextually coherent navigation instructions solely from egocentric visual observations of initial and goal states. Unlike…
To perform household tasks, assistive robots receive commands in the form of user language instructions for tool manipulation. The initial stage involves selecting the intended tool (i.e., object grounding) and grasping it in a…
Current video-language models (VLMs) rely extensively on instance-level alignment between video and language modalities, which presents two major limitations: (1) visual reasoning disobeys the natural perception that humans do in…
The potential for agents, whether embodied or software, to learn by observing other agents performing procedures involving objects and actions is rich. Current research on automatic procedure learning heavily relies on action labels or…
Learning to infer labels in an open world, i.e., in an environment where the target ``labels'' are unknown, is an important characteristic for achieving autonomy. Foundation models, pre-trained on enormous amounts of data, have shown…
Understanding human actions is a key problem in computer vision. However, recognizing actions is only the first step of understanding what a person is doing. In this paper, we introduce the problem of predicting why a person has performed…
Generative world models have shown promise for simulating dynamic environments, yet egocentric video remains challenging due to rapid viewpoint changes, frequent hand-object interactions, and goal-directed procedures whose evolution depends…
Large language models (LLMs) hold the promise of solving diverse tasks when provided with appropriate natural language prompts. However, prompting often leads models to make predictions with lower accuracy compared to finetuning a model…
The ability to actively ground task instructions from an egocentric view is crucial for AI agents to accomplish tasks or assist humans virtually. One important step towards this goal is to localize and track key active objects that undergo…
People often give instructions whose meaning is ambiguous without further context, expecting that their actions or goals will disambiguate their intentions. How can we build assistive agents that follow such instructions in a flexible,…
This paper focuses on building object-centric representations for long-term action anticipation in videos. Our key motivation is that objects provide important cues to recognize and predict human-object interactions, especially when the…
Robotic manipulation requires anticipating how the environment evolves in response to actions, yet most existing systems lack this predictive capability, often resulting in errors and inefficiency. While Vision-Language Models (VLMs)…
Synthesizing human motions in 3D environments, particularly those with complex activities such as locomotion, hand-reaching, and human-object interaction, presents substantial demands for user-defined waypoints and stage transitions. These…
Existing dense or paragraph video captioning approaches rely on holistic representations of videos, possibly coupled with learned object/action representations, to condition hierarchical language decoders. However, they fundamentally lack…