Related papers: A Random Walk Perspective on Hide-and-Seek Games
Using edge weights is essential for modeling real-world systems where links possess relevant information, and preserving this information in low-dimensional representations is relevant for classification and prediction tasks. This paper…
We consider a search and rescue game introduced recently by the first author. An immobile target or targets (for example, injured hikers) are hidden on a graph. The terrain is assumed to dangerous, so that when any given vertex of the graph…
We consider distributed networks, such as peer-to-peer networks, whose structure can be manipulated by adjusting the rules by which vertices enter and leave the network. We focus in particular on degree distributions and show that, with…
We study the average probability that a discrete-time quantum walk finds a marked vertex on a graph. We first show that, for a regular graph, the spectrum of the transition matrix is determined by the weighted adjacency matrix of an…
We propose a model of random walks on weighted graphs where the weights are interval valued, and connect it to reversible imprecise Markov chains. While the theory of imprecise Markov chains is now well established, this is a first attempt…
The main objective of this paper is to outline a theoretical framework to characterise humans' decision-making strategies under uncertainty, in particular active learning in a black-box optimization task and trading-off between information…
Digital presence in the world of online social media entails significant privacy risks. In this work we consider a privacy threat to a social network in which an attacker has access to a subset of random walk-based node similarities, such…
Hypergraphs are data structures capable of capturing supra-dyadic relations. We can use them to model binary relations, but also to model groups of entities, as well as the intersections between these groups or the contained subgroups. In…
Recent advances in bandit tools and techniques for sequential learning are steadily enabling new applications and are promising the resolution of a range of challenging related problems. We study the game tree search problem, where the goal…
The Scattering Quantum Random Walk scheme has found success as a basis for search algorithms on highly symmetric graph structures. In this paper we examine its effectiveness at locating a specially marked vertex on square grid graphs,…
Randomized greedy algorithms form one of the simplest yet most effective approaches for computing approximate matchings in graphs. In this paper, we focus on the class of vertex-iterative (VI) randomized greedy matching algorithms, which…
The visibility algorithm has been recently introduced as a mapping between time series and complex networks. This procedure allows to apply methods of complex network theory for characterizing time series. In this work we present the…
We introduce a set of techniques that allow for efficiently generating many independent random walks in the Massive Parallel Computation (MPC) model with space per machine strongly sublinear in the number of vertices. In this…
We study the biased random walk process in random uncorrelated networks with arbitrary degree distributions. In our model, the bias is defined by the preferential transition probability, which, in recent years, has been commonly used to…
Heterogeneous information network (HIN) embedding has gained increasing interests recently. However, the current way of random-walk based HIN embedding methods have paid few attention to the higher-order Markov chain nature of meta-path…
In recent years, there has been a growing interest in games on graphs within the research community, fueled by their relevance in applications such as economics, politics, and epidemiology. This paper aims to comprehensively detail the…
Quantum computing promises to improve the information processing power to levels unreachable by classical computation. Quantum walks are heading the development of quantum algorithms for searching information on graphs more efficiently than…
We study an intermittent random walk on a random network of scale-free degree distribution. The walk is a combination of simple random walks of duration $t_w$ and random long-range jumps. While the time the walker needs to cover all the…
A self-repelling random walk of a token on a graph is one in which at each step, the token moves to a neighbor that has been visited least often (with ties broken randomly). The properties of self-repelling random walks have been analyzed…
Graph embedding methods represent nodes in a continuous vector space, preserving information from the graph (e.g. by sampling random walks). There are many hyper-parameters to these methods (such as random walk length) which have to be…