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Humor is an inherently social phenomenon, with humorous utterances shaped by what is socially and culturally accepted. Understanding humor is an important NLP challenge, with many applications to human-computer interactions. In this work we…

Machine Learning · Computer Science 2023-07-11 Dan Ofer , Dafna Shahaf

Secret sharing schemes based on the idea of hidden multipliers in encryption are proposed. As a platform, one can use both multiplicative groups of finite fields and groups of invertible elements of commutative rings, in particular,…

Cryptography and Security · Computer Science 2021-08-17 Vitaly Roman'kov

The deck of a graph $G$ is given by the multiset of (unlabelled) subgraphs $\{G-v:v\in V(G)\}$. The subgraphs $G-v$ are referred to as the cards of $G$. Brown and Fenner recently showed that, for $n\geq29$, the number of edges of a graph…

Combinatorics · Mathematics 2020-03-11 Carla Groenland , Hannah Guggiari , Alex Scott

A card-based secure computation protocol is a method for $n$ parties to compute a function $f$ on their private inputs $(x_1,\ldots,x_n)$ using physical playing cards, in such a way that the suits of revealed cards leak no information…

Cryptography and Security · Computer Science 2025-10-21 Reo Eriguchi , Kazumasa Shinagawa

The multiplication game is a two-person game in which each player chooses a positive integer without knowledge of the other player's number. The two numbers are then multiplied together and the first digit of the product determines the…

Computer Science and Game Theory · Computer Science 2016-07-11 Kent E. Morrison

We analyze the mixing time of a popular shuffling machine known as the shelf shuffler. It is a modified version of a $2m$-handed riffle shuffle ($m=10$ in casinos) in which a deck of $n$ cards is split multinomially into $2m$ piles, the…

Probability · Mathematics 2024-10-24 Andrea Ottolini , Ray Chen

The recent popularity of Wordle has revived interest in guessing games. We develop a general method for finding optimal strategies for guessing games while avoiding an exhaustive search. Our main contributions are several theorems that…

Artificial Intelligence · Computer Science 2023-05-17 Michael Cunanan , Michael Thielscher

The article presents research on the use of Monte-Carlo Tree Search (MCTS) methods to create an artificial player for the popular card game "The Lord of the Rings". The game is characterized by complicated rules, multi-stage round…

Machine Learning · Computer Science 2021-09-27 Konrad Godlewski , Bartosz Sawicki

Many casinos routinely use mechanical card shuffling machines. We were asked to evaluate a new product, a shelf shuffler. This leads to new probability, new combinatorics and to some practical advice which was adopted by the manufacturer.…

Combinatorics · Mathematics 2013-07-24 Persi Diaconis , Jason Fulman , Susan Holmes

The game of Spot it(R) is based on an order 7 finite projective plane. This article presents a solitaire challenge: extract an order 7 affine plane and arrange those 49 cards into a square such that the symmetries of the affine and…

History and Overview · Mathematics 2013-01-30 Donna A. Dietz

This work explores various ways of exploring multi-task learning (MTL) techniques aimed at classifying videos as original or manipulated in cross-manipulation scenario to attend generalizability in deep fake scenario. The dataset used in…

Computer Vision and Pattern Recognition · Computer Science 2023-08-28 Pranav Balaji , Abhijit Das , Srijan Das , Antitza Dantcheva

Mechanical shufflers used in many casinos employ a card shuffling scheme called \emph{shelf shuffling}. In a single-shelf shuffling, cards arrive sequentially, and each incoming card is independently placed on the top or the bottom of a…

Probability · Mathematics 2026-02-10 Raghavendra Tripathi

We present some interesting observations on the 3x+1 problem. We propose a new algorithm which eliminates certain steps while we check the action of 3x+1 procedure on a number. Also, we propose a reason why many numbers follow a similar…

General Mathematics · Mathematics 2007-05-23 Dhananjay P. Mehendale

This paper introduced a pursuit and evasion game to be played on a connected graph. One player moves invisibly around the graph, and the other player must guess his position. At each time step the second player guesses a vertex, winning if…

Combinatorics · Mathematics 2017-01-24 John Haslegrave

We consider the one-person game of peg solitaire played on a computer. Two popular board shapes are the 33-hole cross-shaped board, and the 15-hole triangle board---we use them as examples throughout. The basic game begins from a full board…

Combinatorics · Mathematics 2014-11-07 George I. Bell

The author presents two tricks to accelerate depth-first search algorithms for a class of combinatorial puzzle problems, such as tiling a tray by a fixed set of polyominoes. The first trick is to implement each assumption of the search with…

Data Structures and Algorithms · Computer Science 2009-09-25 Donald E. Knuth

We show that for any semi-random transposition shuffle on $n$ cards, the mixing time of any given $k$ cards is at most $n\log k$, provided $k=o((n/\log n)^{1/2})$. In the case of the top-to-random transposition shuffle we show that there is…

Probability · Mathematics 2013-02-12 Richard Pymar

There are many papers written on the Two Envelopes Problem that usually study some of its variations. In this paper we will study and compare the most significant variations of the problem. We will see the correct decisions for each player…

History and Overview · Mathematics 2014-11-12 Panagiotis Tsikogiannopoulos

The goal of this article is to introduce some beautiful known riddles in intuitive topology; hoping to make at least some fun for the reader.

General Topology · Mathematics 2010-05-21 Ruhollah Tavakoli

We suggest a procedure that is relevant both to electronic performance and human psychology, so that the creative logic and the respect for human nature appear in a good agreement. The idea is to create an electronic card containing basic…

Artificial Intelligence · Computer Science 2011-01-20 Emanuel Gluskin