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Solving a reinforcement learning problem typically involves correctly prespecifying the reward signal from which the algorithm learns. Here, we approach the problem of reward signal design by using an evolutionary approach to perform a…

Multiagent Systems · Computer Science 2021-05-19 Rafal Muszynski , Katja Hofmann , Jun Wang

Cooperative multi-agent reinforcement learning agents that act on partial local observations face a fundamental information bottleneck: the knowledge needed to select jointly optimal actions is scattered across the team, yet each agent must…

Machine Learning · Computer Science 2026-05-20 Nikunj Gupta , James Zachary Hare , Jesse Milzman , Rajgopal Kannan , Viktor Prasanna

The emergence of increasingly sophisticated artificial intelligence (AI) systems have sparked intense debate among researchers, policymakers, and the public due to their potential to surpass human intelligence and capabilities in all…

Theoretical Economics · Economics 2023-11-13 Mehmet S. Ismail

This paper contributes a new way to evaluate AI. Much as one might evaluate a machine in terms of its performance at chess, this approach involves evaluating a machine in terms of its performance at a game called "MAD Chairs". At the time…

Computers and Society · Computer Science 2025-09-08 Chris Santos-Lang

Deep Reinforcement Learning (DRL) is a trending field of research, showing great promise in challenging problems such as playing Atari, solving Go and controlling robots. While DRL agents perform well in practice we are still lacking the…

Artificial Intelligence · Computer Science 2016-06-17 Nir Baram , Tom Zahavy , Shie Mannor

Skat is a fascinating combinatorial card game, show-casing many of the intrinsic challenges for modern AI systems such as cooperative and adversarial behaviors (among the players), randomness (in the deal), and partial knowledge (due to…

Artificial Intelligence · Computer Science 2021-04-08 Stefan Edelkamp

The focus of this paper is a Bayesian framework for solving a class of problems termed multi-agent inverse reinforcement learning (MIRL). Compared to the well-known inverse reinforcement learning (IRL) problem, MIRL is formalized in the…

Computer Science and Game Theory · Computer Science 2019-07-31 Xiaomin Lin , Peter A. Beling , Randy Cogill

In many real-world games, such as traders repeatedly bargaining with customers, it is very hard for a single AI trader to make good deals with various customers in a few turns, since customers may adopt different strategies even the…

Multiagent Systems · Computer Science 2021-05-19 Guangzhao Cheng , Siliang Tang

The goal of reinforcement learning algorithms is to estimate and/or optimise the value function. However, unlike supervised learning, no teacher or oracle is available to provide the true value function. Instead, the majority of…

Machine Learning · Computer Science 2018-05-25 Zhongwen Xu , Hado van Hasselt , David Silver

Motivated by the recent success of reinforcement learning in games such as Go and Dota2, we formulate Bell non-local games as a reinforcement learning problem. Such a formulation helps us to explore Bell non-locality in a range of…

Quantum Physics · Physics 2019-12-24 Kishor Bharti , Tobias Haug , Vlatko Vedral , Leong-Chuan Kwek

In this work the properties of multi choice minority games are studied by means of extensive computational simulations. We have considered several ways of rewarding the strategies of the players and compared the resulting behaviours of the…

Disordered Systems and Neural Networks · Physics 2008-11-23 J. Menche , J. R. L. de Almeida

This paper presents a semantic brain computer interface (BCI) agent with particle swarm optimization (PSO) based on a Fuzzy Markup Language (FML) for Go learning and prediction applications. Additionally, we also establish an Open Go…

Artificial Intelligence · Computer Science 2019-01-11 Chang-Shing Lee , Mei-Hui Wang , Li-Wei Ko , Bo-Yu Tsai , Yi-Lin Tsai , Sheng-Chi Yang , Lu-An Lin , Yi-Hsiu Lee , Hirofumi Ohashi , Naoyuki Kubota , Nan Shuo

A longstanding goal of the field of AI is a method for learning a highly capable, generalist agent from diverse experience. In the subfields of vision and language, this was largely achieved by scaling up transformer-based models and…

General Video Game Artificial Intelligence is a general game playing framework for Artificial General Intelligence research in the video-games domain. In this paper, we propose for the first time a screen capture learning agent for General…

Artificial Intelligence · Computer Science 2017-04-25 Kamolwan Kunanusont , Simon M. Lucas , Diego Perez-Liebana

Sentiment Analysis Systems (SASs) are data-driven Artificial Intelligence (AI) systems that, given a piece of text, assign one or more numbers conveying the polarity and emotional intensity expressed in the input. Like other automatic…

Artificial Intelligence · Computer Science 2023-02-07 Kausik Lakkaraju , Biplav Srivastava , Marco Valtorta

As artificial intelligence (AI) improves, traditional alignment strategies may falter in the face of unpredictable self-improvement, hidden subgoals, and the sheer complexity of intelligent systems. Inspired by contemplative wisdom…

Artificial Intelligence · Computer Science 2025-08-19 Ruben Laukkonen , Fionn Inglis , Shamil Chandaria , Lars Sandved-Smith , Edmundo Lopez-Sola , Jakob Hohwy , Jonathan Gold , Adam Elwood

There has been a recent explosion in the capabilities of game-playing artificial intelligence. Many classes of tasks, from video games to motor control to board games, are now solvable by fairly generic algorithms, based on deep learning…

Artificial Intelligence · Computer Science 2018-10-18 Vlad Firoiu , Tina Ju , Josh Tenenbaum

This paper introduces ZeusAI, an artificial intelligence system developed to play the board game 7 Wonders Duel. Inspired by the AlphaZero reinforcement learning algorithm, ZeusAI relies on a combination of Monte Carlo Tree Search and a…

Artificial Intelligence · Computer Science 2024-06-04 Giovanni Paolini , Lorenzo Moreschini , Francesco Veneziano , Alessandro Iraci

Recent advances in reinforcement learning (RL) have made it possible to develop sophisticated agents that excel in a wide range of applications. Simulations using such agents can provide valuable information in scenarios that are difficult…

Artificial Intelligence · Computer Science 2021-11-25 Atom Scott , Keisuke Fujii , Masaki Onishi

Constructing agents with planning capabilities has long been one of the main challenges in the pursuit of artificial intelligence. Tree-based planning methods have enjoyed huge success in challenging domains, such as chess and Go, where a…