Related papers: Multidevice mobile sessions: A first look
Using multiple monitors is commonly thought to improve productivity, but this is hard to check experimentally. We use a survey, taken by 101 practitioners of which 80% have coded professionally for at least 2 years, to assess subjective…
Technologies that augment face-to-face interactions with a digital sense of self have been used to support conversations. That work has employed one homogenous technology, either 'off-the-shelf' or with a bespoke prototype, across all…
The dominant paradigm for video chat employs a single camera at each end of the conversation, but some conversations can be greatly enhanced by using multiple cameras at one or both ends. This paper provides the first rigorous investigation…
With the growing advances in the Internet of Things (IoT) technology, IoT device management platforms are becoming increasingly important. We conducted a web-based survey and usability study with 43 participants who use IoT devices…
Smart home technology is part of our everyday lives, and this technology is fast-evolving compared to other technologies. The user's feedback is gathered in this paper by conducting expert interviews on how collecting the feedback from the…
Loneliness has reached epidemic proportions globally, posing serious risks to mental and physical health. As social media platforms increasingly mediate social interaction, understanding their relationship with loneliness has become urgent.…
Smartphone users often regret aspects of their phone use, especially social media use. However, pinpointing specific ways in which the design of an interface contributes to regrettable use can be challenging due to the complexity of social…
The number of smartphones, tablets, sensors, and connected wearable devices are rapidly increasing. Today, in many parts of the globe, the penetration of mobile computers has overtaken the number of traditional personal computers. This…
Usage of smartphones and tablets have been increasing rapidly with multi-touch interaction and powerful configurations. Performing tasks on mobile phones become more complex as people age, thereby increasing their cognitive workload. In…
Excessive use of smartphones is a worldwide known issue. In this study, we proposed a notification-based intervention approach to reduce smartphone overuse without making the user feel any annoyance or irritation. Most of the work in this…
Wearables activity trackers are becoming widely adopted to understand individual behavior. Understanding behavior may help in self-regulation such as self-monitoring, goal-setting, self-corrective, etc.; Nevertheless, challenges exist in…
This work presents the IMPROVE dataset, a multimodal resource designed to evaluate the effects of mobile phone usage on learners during online education. It includes behavioral, biometric, physiological, and academic performance data…
CONTRIBUTION: This paper presents an empirical study of an introductory-level programming course with students using multiple monitors and compares their performance and self-reported experiences versus students using a single monitor.…
Traditional recommender systems primarily rely on a single type of user-item interaction, such as item purchases or ratings, to predict user preferences. However, in real-world scenarios, users engage in a variety of behaviors, such as…
A growing number of wearable devices is becoming increasingly non-invasive, readily available, and versatile for measuring different physiological signals. This renders them ideal for inferring the emotional states of their users. Despite…
In the last decade, the effects of interruptions through mobile notifications have been extensively researched in the field of Human-Computer Interaction. Breakpoints in tasks and activities, cognitive load, and personality traits have all…
Teens are using mobile devices for an increasing number of activities. Smartphones and a variety of mobile apps for communication, entertainment, and productivity have become an integral part of their lives. This mobile phone use has…
Tracking data of user's activities resulting from Computer Mediated Communication (CMC) tools (forum, chat, etc.) is often carried out in an ad-hoc manner, which either confines the reusability of data in different purposes or makes data…
In this paper we evaluate mobile active authentication based on an ensemble of biometrics and behavior-based profiling signals. We consider seven different data channels and their combination. Touch dynamics (touch gestures and…
The number of mobile devices, such as smartphones and smartwatches, is relentlessly increasing to almost 6.8 billion by 2022, and along with it, the amount of personal and sensitive data captured by them. This survey overviews the state of…