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Cooperative bargaining games are widely used to model resource allocation and conflict resolution. Traditional solutions assume the mediator can access agents utility function values and gradients. However, there is an increasing number of…

Computer Science and Game Theory · Computer Science 2025-10-20 Kushagra Gupta , Surya Murthy , Mustafa O. Karabag , Ufuk Topcu , David Fridovich-Keil

In recent years many important societal decisions are made by machine-learning algorithms, and many such important decisions have strict capacity limits, allowing resources to be allocated only to the highest utility individuals. For…

Computers and Society · Computer Science 2026-02-27 Eitan Bachmat , Inbal Livni Navon

The social recommender system that supports the creation of new relations between users in the multimedia sharing system is presented in the paper. To generate suggestions the new concept of the multirelational social network was…

Social and Information Networks · Computer Science 2013-03-05 Katarzyna Musial , Przemyslaw Kazienkol , Tomasz Kajdanowicz

We study strategic location choice by customers and sellers, termed the Bakers and Millers Game in the literature. In our generalized setting, each miller can freely choose any location for setting up a mill, while each baker is restricted…

Computer Science and Game Theory · Computer Science 2025-06-09 Simon Krogmann , Pascal Lenzner , Alexander Skopalik

Fairness in algorithmic decision-making is often defined in the predictive space, where predictive performance - used as a proxy for decision-maker (DM) utility - is traded off against prediction-based fairness notions, such as demographic…

Machine Learning · Computer Science 2026-04-16 Kavya Gupta , Nektarios Kalampalikis , Christoph Heitz , Isabel Valera

In the strategic facility location problem, a set of agents report their locations in a metric space and the goal is to use these reports to open a new facility, minimizing an aggregate distance measure from the agents to the facility.…

Computer Science and Game Theory · Computer Science 2024-11-06 Eric Balkanski , Vasilis Gkatzelis , Golnoosh Shahkarami

We take the classic facility location problem and consider a variation, in which each agent's individual cost function is equal to their distance from the facility multiplied by a scaling factor which is determined by the facility…

Computer Science and Game Theory · Computer Science 2024-12-06 Yu He , Alexander Lam , Minming Li

We study the power of item-pricing as a tool for approximately optimizing social welfare in a combinatorial market. We consider markets with $m$ indivisible items and $n$ buyers. The goal is to set prices to the items so that, when agents…

Computer Science and Game Theory · Computer Science 2015-11-10 Michal Feldman , Nick Gravin , Brendan Lucier

We revisit a classic coordination problem from the perspective of mechanism design: how can we coordinate a social welfare maximizing flow in a network congestion game with selfish players? The classical approach, which computes tolls as a…

Computer Science and Game Theory · Computer Science 2015-05-11 Ryan Rogers , Aaron Roth , Jonathan Ullman , Zhiwei Steven Wu

We study a game of strategic information design between a sender, who chooses state-dependent information structures, a mediator who can then garble the signals generated from these structures, and a receiver who takes an action after…

Theoretical Economics · Economics 2020-12-07 Andrew Kosenko

Today, a wide variety of probabilistic and expert AI systems used to analyze real world inputs such as unstructured text, sounds, images, and statistical data. However, all these systems exist on different platforms, with different…

Neural and Evolutionary Computing · Computer Science 2012-04-30 Greg Fish

We study the problem of an organization that matches agents to objects where agents have preference rankings over objects and the organization uses algorithms to construct a ranking over objects on behalf of each agent. Our new framework…

Theoretical Economics · Economics 2025-08-12 Terence Highsmith

Cooperation is fundamental for society's viability, as it enables the emergence of structure within heterogeneous groups that seek collective well-being. However, individuals are inclined to defect in order to benefit from the group's…

Multiagent Systems · Computer Science 2026-02-10 Yao-hua Franck Xu , Tayeb Lemlouma , Arnaud Braud , Jean-Marie Bonnin

We consider the general problem of resource sharing in societal networks, consisting of interconnected communication, transportation, energy and other networks important to the functioning of society. Participants in such network need to…

Computer Science and Game Theory · Computer Science 2018-03-28 Jian Li , Bainan Xia , Xinbo Geng , Hao Ming , Srinivas Shakkottai , Vijay Subramanian , Le Xie

Social media platforms provide valuable opportunities for users to gather information, interact with friends, and enjoy entertainment. However, their addictive potential poses significant challenges, including overuse and negative…

Information Retrieval · Computer Science 2025-04-09 Luca Bolis , Stefano Livella , Sabrina Patania , Dimitri Ognibene , Matteo Papini , Kenji Morita

We consider a facility location game in which $n$ agents reside at known locations on a path, and $k$ heterogeneous facilities are to be constructed on the path. Each agent is adversely affected by some subset of the facilities, and is…

Computer Science and Game Theory · Computer Science 2023-05-23 Fu Li , C. Gregory Plaxton , Vaibhav B. Sinha

Generative model ecosystems increasingly operate as competitive multi-platform markets, where platforms strategically select models from a shared pool and users with heterogeneous preferences choose among them. Understanding how platforms…

Computer Science and Game Theory · Computer Science 2026-02-23 Xiukun Wei , Min Shi , Xueru Zhang

Most modern recommendation algorithms are data-driven: they generate personalized recommendations by observing users' past behaviors. A common assumption in recommendation is that how a user interacts with a piece of content (e.g., whether…

Computers and Society · Computer Science 2024-05-12 Sarah H. Cen , Andrew Ilyas , Jennifer Allen , Hannah Li , Aleksander Madry

In communication systems where users share common resources, users' selfish behavior usually results in suboptimal resource utilization. There have been extensive works that model communication systems with selfish users as one-shot games…

Information Theory · Computer Science 2011-11-11 Yuanzhang Xiao , Jaeok Park , Mihaela van der Schaar

We consider k-Facility Location games, where n strategic agents report their locations on the real line, and a mechanism maps them to k facilities. Each agent seeks to minimize his connection cost, given by a nonnegative increasing function…

Computer Science and Game Theory · Computer Science 2013-05-16 Dimitris Fotakis , Christos Tzamos
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