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First-person shooter (FPS) game tournaments take place across the globe. A growing number of people choose to watch FPS games online instead of attending the game events in person. However, live streaming might miss critical highlight…

Human-Computer Interaction · Computer Science 2022-08-17 Jiaye Li , Minghao Li , Zikai Alex Wen , Wei Cai

Multi-camera systems are indispensable in movies, TV shows, and other media. Selecting the appropriate camera at every timestamp has a decisive impact on production quality and audience preferences. Learning-based view recommendation…

Computer Vision and Pattern Recognition · Computer Science 2024-10-18 Kuan-Ying Lee , Qian Zhou , Klara Nahrstedt

Action anticipation, which aims to recognize the action with a partial observation, becomes increasingly popular due to a wide range of applications. In this paper, we investigate the problem of 3D action anticipation from streaming videos…

Computer Vision and Pattern Recognition · Computer Science 2023-06-16 Hongsong Wang , Jiashi Feng

Deep learning has the potential to revolutionize sports performance, with applications ranging from perception and comprehension to decision. This paper presents a comprehensive survey of deep learning in sports performance, focusing on…

Computer Vision and Pattern Recognition · Computer Science 2023-07-10 Zhonghan Zhao , Wenhao Chai , Shengyu Hao , Wenhao Hu , Guanhong Wang , Shidong Cao , Mingli Song , Jenq-Neng Hwang , Gaoang Wang

In this work we propose a multi-modal architecture for analyzing soccer scenes from tactical camera footage, with a focus on three core tasks: ball trajectory inference, ball state classification, and ball possessor identification. To this…

Computer Vision and Pattern Recognition · Computer Science 2025-12-23 Marc Peral , Guillem Capellera , Luis Ferraz , Antonio Rubio , Antonio Agudo

In this paper we propose a system capable of tracking multiple soccer players in different types of video quality. The main goal, in contrast to most state-of-art soccer player tracking systems, is the ability of execute effectively…

Computer Vision and Pattern Recognition · Computer Science 2021-05-25 Eloi Martins , José Henrique Brito

Its crux lies in the optimization of a tradeoff between accuracy and fairness of resultant models on the selected feature subset. The technical challenge of our setting is twofold: 1) streaming feature inputs, such that an informative…

Machine Learning · Computer Science 2024-08-26 Leizhen Zhang , Lusi Li , Di Wu , Sheng Chen , Yi He

While there is rapid progress in video-LLMs with advanced reasoning capabilities, prior work shows that these models struggle on the challenging task of sports feedback generation and require expensive and difficult-to-collect finetuning…

Computer Vision and Pattern Recognition · Computer Science 2026-02-10 Arushi Rai , Adriana Kovashka

We study self-supervised video representation learning, which is a challenging task due to 1) lack of labels for explicit supervision; 2) unstructured and noisy visual information. Existing methods mainly use contrastive loss with video…

Computer Vision and Pattern Recognition · Computer Science 2021-08-18 Deng Huang , Wenhao Wu , Weiwen Hu , Xu Liu , Dongliang He , Zhihua Wu , Xiangmiao Wu , Mingkui Tan , Errui Ding

Recent advances in computer vision have made significant progress in tracking and pose estimation of sports players. However, there have been fewer studies on behavior prediction with pose estimation in sports, in particular, the prediction…

Computer Vision and Pattern Recognition · Computer Science 2024-02-16 Jiale Fang , Calvin Yeung , Keisuke Fujii

Advanced analytics have transformed how sports teams operate, particularly in episodic sports like baseball. Their impact on continuous invasion sports, such as soccer and ice hockey, has been limited due to increased game complexity and…

Artificial Intelligence · Computer Science 2025-03-26 David Radke , Kyle Tilbury

We propose a computationally efficient method for real-time three-dimensional football trajectory reconstruction from a single broadcast camera. In contrast to previous work, our approach introduces a multi-mode state model with $W$…

Computer Vision and Pattern Recognition · Computer Science 2025-06-10 Dmitrii Vorobev , Artem Prosvetov , Karim Elhadji Daou

The use of rendered images, whether from completely synthetic datasets or from 3D reconstructions, is increasingly prevalent in vision tasks. However, little attention has been given to how the selection of viewpoints affects the…

Computer Vision and Pattern Recognition · Computer Science 2017-04-11 Kyle Genova , Manolis Savva , Angel X. Chang , Thomas Funkhouser

Action recognition is computationally expensive. In this paper, we address the problem of frame selection to improve the accuracy of action recognition. In particular, we show that selecting good frames helps in action recognition…

Computer Vision and Pattern Recognition · Computer Science 2020-12-22 Shreyank N Gowda , Marcus Rohrbach , Laura Sevilla-Lara

Player tracking data remains out of reach for many professional football teams as their video feeds are not sufficiently high quality for computer vision technologies to be used. To help bridge this gap, we present a method that can…

Computer Vision and Pattern Recognition · Computer Science 2023-11-27 Matthew J. Penn , Christl A. Donnelly , Samir Bhatt

Computer vision and video understanding have transformed sports analytics by enabling large-scale, automated analysis of game dynamics from broadcast footage. Despite significant advances in player and ball tracking, pose estimation, action…

Computer Vision and Pattern Recognition · Computer Science 2025-12-18 Arnau Barrera Roy , Albert Clapés Sintes

In-game win probability models, which provide a sports team's likelihood of winning at each point in a game based on historical observations, are becoming increasingly popular. In baseball, basketball and American football, they have become…

Machine Learning · Computer Science 2021-08-16 Pieter Robberechts , Jan Van Haaren , Jesse Davis

Soccer analytics rely on two data sources: the player positions on the pitch and the sequences of events they perform. With around 2000 ball events per game, their precise and exhaustive annotation based on a monocular video stream remains…

Computer Vision and Pattern Recognition · Computer Science 2025-11-18 Jeremie Ochin , Guillaume Devineau , Bogdan Stanciulescu , Sotiris Manitsaris

The success of a football team depends on various individual skills and performances of the selected players as well as how cohesively they perform. We propose a two-stage process for selecting optimal playing eleven of a football team from…

Applications · Statistics 2023-04-14 Soudeep Deb , Shubhabrata Das

Recent developments in video analysis of sports and computer vision techniques have achieved significant improvements to enable a variety of critical operations. To provide enhanced information, such as detailed complex analysis in sports…

Computer Vision and Pattern Recognition · Computer Science 2022-05-02 Banoth Thulasya Naik , Mohammad Farukh Hashmi , Neeraj Dhanraj Bokde