Related papers: Hypergames and Cyber-Physical Security for Control…
Until recently, cyber-physical systems, especially those with safety-critical properties that manage critical infrastructure (e.g. power generation plants, water treatment facilities, etc.) were considered to be invulnerable against…
Recent years have seen increased interest in the design and deployment of smart grid devices and control algorithms. Each of these smart communicating devices represents a potential access point for an intruder spurring research into…
Vulnerability is a weakness, shortcoming or flaw in the system or network infrastructure which can be used by an attacker to harm the system, disrupt its normal operation and use it for his financial, competitive or other motives or just…
Modern control systems are featured by their hierarchical structure composing of cyber, physical, and human layers. The intricate dependencies among multiple layers and units of modern control systems require an integrated framework to…
Security challenges accompany the efficiency. The pervasive integration of information and communications technologies (ICTs) makes cyber-physical systems vulnerable to targeted attacks that are deceptive, persistent, adaptive and…
Cyber-physical microgrids are vulnerable to rootkit attacks that manipulate system dynamics to create instabilities in the network. Rootkits tend to hide their access level within microgrid system components to launch sudden attacks that…
Socio-technical networks represent emerging cyber-physical infrastructures that are tightly interwoven with human networks. The coupling between human and technical networks presents significant challenges in managing, controlling, and…
Game theory is appropriate for studying cyber conflict because it allows for an intelligent and goal-driven adversary. Applications of game theory have led to a number of results regarding optimal attack and defense strategies. However, the…
The advantages of using communication networks to interconnect controllers and physical plants motivate the increasing number of Networked Control Systems, in industrial and critical infrastructure facilities. However, this integration also…
We define a new concept of "mistake" strategies and actions for strategic-form and extensive-form games, analyze the relationship to prior main game-theoretic solution concepts, study algorithms for computation, and explore practicality.…
In this paper, we establish a zero-sum, hybrid state stochastic game model for designing defense policies for cyber-physical systems against different types of attacks. With the increasingly integrated properties of cyber-physical systems…
In this paper, we study the use of deception for strategic planning in adversarial environments. We model the interaction between the agent (player 1) and the adversary (player 2) as a two-player concurrent game in which the adversary has…
Honeypots, i.e. networked computer systems specially designed and crafted to mimic the normal operations of other systems while capturing and storing information about the interactions with the world outside, are a crucial technology into…
Predicting the outcomes of cyber-physical systems with multiple human interactions is a challenging problem. This article reviews a game theoretical approach to address this issue, where reinforcement learning is employed to predict the…
Emerging applications in engineering such as crowd-sourcing and (mis)information propagation involve a large population of heterogeneous users or agents in a complex network who strategically make dynamic decisions. In this work, we…
To protect the systems exposed to the Internet against attacks, a security system with the capability to engage with the attacker is needed. There have been attempts to model the engagement/interactions between users, both benign and…
Classical game-theoretic models typically assume rational agents, complete information, and common knowledge of payoffs - assumptions that are often violated in real-world MAS characterized by uncertainty, misaligned perceptions, and nested…
We consider control of heterogeneous players repeatedly playing an anti-coordination network game. In an anti-coordination game, each player has an incentive to differentiate its action from its neighbors. At each round of play, players…
Network congestion games are a well-understood model of multi-agent strategic interactions. Despite their ubiquitous applications, it is not clear whether it is possible to design information structures to ameliorate the overall experience…
This paper reviews the fully complete hypergames model of system $F$, presented a decade ago in the author's thesis. Instantiating type variables is modelled by allowing ``games as moves''. The uniformity of a quantified type variable…