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Related papers: Automated Game Design via Conceptual Expansion

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The Naming Game has been studied to explore the role of self-organization in the development and negotiation of linguistic conventions. In this paper, we define an automata networks approach to the Naming Game. Two problems are faced: (1)…

Computation and Language · Computer Science 2016-04-08 Javier Vera , Pedro Montealegre , Eric Goles

Mechanism design is a well-established game-theoretic paradigm for designing games to achieve desired outcomes. This paper addresses a closely related but distinct concept, equilibrium design. Unlike mechanism design, the designer's…

Computer Science and Game Theory · Computer Science 2024-08-20 Muhammad Najib , Giuseppe Perelli

Machine learning has enabled significant benefits in diverse fields, but, with a few exceptions, has had limited impact on computer architecture. Recent work, however, has explored broader applicability for design, optimization, and…

Hardware Architecture · Computer Science 2019-09-30 Drew D. Penney , Lizhong Chen

Human intelligence exhibits a remarkable capacity for rapid adaptation and effective problem-solving in novel and unfamiliar contexts. We argue that this profound adaptability is fundamentally linked to the efficient construction and…

Recent advancements in algorithms for sequential decision-making under imperfect information have shown remarkable success in large games such as limit- and no-limit poker. These algorithms traditionally formalize the games using the…

Computer Science and Game Theory · Computer Science 2023-12-07 Vojtěch Kovařík , David Milec , Michal Šustr , Dominik Seitz , Viliam Lisý

This work presents an exploration and imitation-learning-based agent capable of state-of-the-art performance in playing text-based computer games. Text-based computer games describe their world to the player through natural language and…

This article presents a new design for autonomous artificial intelligence (AI), based on the state-of-the-art algorithms, and describes a new autonomous AI system called AutoAI. The methodology is used to assemble the design founded on…

Artificial Intelligence · Computer Science 2022-10-20 Petar Radanliev , David De Roure

This paper presents a new model for word sense disambiguation formulated in terms of evolutionary game theory, where each word to be disambiguated is represented as a node on a graph whose edges represent word relations and senses are…

Artificial Intelligence · Computer Science 2017-04-07 Rocco Tripodi , Marcello Pelillo

Extensive-form games (EFGs) model finite sequential interactions between players. The amount of memory required to represent these games is the main bottleneck of algorithms for computing optimal strategies and the size of these strategies…

Computer Science and Game Theory · Computer Science 2020-04-16 Jiri Cermak , Viliam Lisy , Branislav Bosansky

Strategic reasoning enables agents to cooperate, communicate, and compete with other agents in diverse situations. Existing approaches to solving strategic games rely on extensive training, yielding strategies that do not generalize to new…

Artificial Intelligence · Computer Science 2023-05-31 Kanishk Gandhi , Dorsa Sadigh , Noah D. Goodman

On-screen game footage contains rich contextual information that players process when playing and experiencing a game. Learning pixel representations of games can benefit artificial intelligence across several downstream tasks including…

Computer Vision and Pattern Recognition · Computer Science 2023-07-24 Chintan Trivedi , Konstantinos Makantasis , Antonios Liapis , Georgios N. Yannakakis

In this work, we describe a self-replication-based mechanism for designing agents of increasing complexity. We demonstrate the validity of this approach by solving simple, standard evolutionary computation problems in simulation. In the…

Neural and Evolutionary Computing · Computer Science 2018-07-20 Thommen George Karimpanal

The main deficiency of the algorithms running on digital computers nowadays is their inability to change themselves during the execution. In line with this, the paper introduces the so-called replicated algorithms, inspired by the concept…

Neural and Evolutionary Computing · Computer Science 2023-04-27 Iztok Fister , Iztok Fister

Games have always been a popular test bed for artificial intelligence techniques. Game developers are always in constant search for techniques that can automatically create computer games minimizing the developer's task. In this work we…

Neural and Evolutionary Computing · Computer Science 2014-06-03 Zahid Halim

Gamification applies game mechanics to non-game environments to motivate and engage users. Artificial Intelligence (AI) offers powerful tools for personalizing and optimizing gamification, adapting to users' needs, preferences, and…

Human-Computer Interaction · Computer Science 2024-11-19 Carlos J. Costa , Joao Tiago Aparicio , Manuela Aparicio , Sofia Aparicio

Neural language model-based approaches to automated story generation suffer from two important limitations. First, language model-based story generators generally do not work toward a given goal or ending. Second, they often lose coherence…

Computation and Language · Computer Science 2021-12-08 Louis Castricato , Spencer Frazier , Jonathan Balloch , Nitya Tarakad , Mark Riedl

Automatically generating 3D games in commercial game engines remains a non-trivial challenge, as it involves complex engine-related workflows for generating assets such as scenes, blueprints, and code. To address this challenge, we propose…

Human-Computer Interaction · Computer Science 2026-04-09 Lei Yin , Wentao Cheng , Zhida Qin , Tianyu Huang , Yidong Li , Gangyi Ding

World-building, the process of developing both the narrative and physical world of a game, plays a vital role in the game's experience. Critically-acclaimed independent and AAA video games are praised for strong world-building, with game…

Artificial Intelligence · Computer Science 2024-08-19 Yi Wang , Jieliang Luo , Adam Gaier , Evan Atherton , Hilmar Koch

Generative AI (GenAI) tools are radically expanding the scope and capability of automation in knowledge work such as academic research. While promising for augmenting cognition and streamlining processes, AI-assisted research tools may also…

Human-Computer Interaction · Computer Science 2025-04-22 Runlong Ye , Matthew Varona , Oliver Huang , Patrick Yung Kang Lee , Michael Liut , Carolina Nobre

Game semantics is a powerful method of semantic analysis for programming languages. It gives mathematically accurate models ("fully abstract") for a wide variety of programming languages. Game semantic models are combinatorial…

Programming Languages · Computer Science 2017-12-04 Dan R. Ghica , Khulood Alyahya
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