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The winner determination problems of many attractive multi-winner voting rules are NP-complete. However, they often admit polynomial-time algorithms when restricting inputs to be single-peaked. Commonly, such algorithms employ dynamic…

Computer Science and Game Theory · Computer Science 2021-04-20 Dominik Peters

We model dynamically changing candidate positions in the face of a dynamic electorate. To formulate our equations, we use a space-time-continuous Hegselmann-Krause equation, which we solve using a particle method. We use the combined…

Physics and Society · Physics 2025-11-21 Christoph Borgers , Natasa Dragovic , Arkadz Kirshtein

We prove that quantum computation is polynomially equivalent to classical probabilistic computation with an oracle for estimating the value of simple sums, quadratically signed weight enumerators. The problem of estimating these sums can be…

Quantum Physics · Physics 2007-05-23 E. Knill , R. Laflamme

We give an improved polynomial bound on the complexity of the equation solvability problem, or more generally, of finding the value sets of polynomials over finite nilpotent rings. Our proof depends on a result in additive combinatorics,…

Rings and Algebras · Mathematics 2018-09-19 Gyula Károlyi , Csaba Szabó

In many settings, there is an organizer who would like to divide a set of agents into $k$ coalitions, and cares about the friendships within each coalition. Specifically, the organizer might want to maximize utilitarian social welfare,…

Computer Science and Game Theory · Computer Science 2024-08-15 Hodaya Barr , Yohai Trabelsi , Sarit Kraus , Liam Roditty , Noam Hazon

This paper gives a dichotomy theorem for the complexity of computing the partition function of an instance of a weighted Boolean constraint satisfaction problem. The problem is parameterised by a finite set F of non-negative functions that…

Computational Complexity · Computer Science 2009-02-23 Martin Dyer , Leslie Ann Goldberg , Mark Jerrum

We prove that the Tiden and Arnborg algorithm for equational unification modulo one-sided distributivity is not polynomial time bounded as previously thought. A set of counterexamples is developed that demonstrates that the algorithm goes…

Symbolic Computation · Computer Science 2010-12-23 Paliath Narendran , Andrew Marshall , Bibhu Mahapatra

When confronted with a host of issues, groups often save time and energy by compiling many issues into a single bundle when making decisions. This reduces the time and cost of group decision-making, but it also leads to suboptimal outcomes…

Physics and Society · Physics 2023-07-27 Matthew I. Jones , Matthew Chervenak , Nicholas A. Christakis

Two important requirements when aggregating the preferences of multiple agents are that the outcome should be economically efficient and the aggregation mechanism should not be manipulable. In this paper, we provide a computer-aided proof…

Computer Science and Game Theory · Computer Science 2017-09-07 Florian Brandl , Felix Brandt , Manuel Eberl , Christian Geist

Suppose $P$ is a symmetric convex polygon in the plane. We give a polynomial time algorithm that decides if $P$ can tile the plane by transations at some level (not necessarily at level one; this is multiple tiling). The main technical…

Metric Geometry · Mathematics 2020-05-12 Mihail N. Kolountzakis

We explore the switching-algebraic computation of the Banzhaf indices for general and monotone or unrestricted systems. This computation is achieved via (a) two Boolean-quotient formulas that are valid when the voting system is not…

Computer Science and Game Theory · Computer Science 2023-06-27 Ali Muhammad Rushdi , Muhammad Ali Rushdi

Previous work on voter control, which refers to situations where a chair seeks to change the outcome of an election by deleting, adding, or partitioning voters, takes for granted that the chair knows all the voters' preferences and that all…

Computer Science and Game Theory · Computer Science 2016-06-20 Edith Hemaspaandra , Lane A. Hemaspaandra , Joerg Rothe

In the impartial selection problem, a subset of agents up to a fixed size $k$ among a group of $n$ is to be chosen based on votes cast by the agents themselves. A selection mechanism is impartial if no agent can influence its own chance of…

Computer Science and Game Theory · Computer Science 2024-08-06 Javier Cembrano , Svenja M. Griesbach , Maximilian J. Stahlberg

Do runoff elections, using the same voting rule as the initial election but just on the winning candidates, increase or decrease the complexity of manipulation? Does allowing revoting in the runoff increase or decrease the complexity…

Computer Science and Game Theory · Computer Science 2014-06-23 Zack Fitzsimmons , Edith Hemaspaandra , Lane A. Hemaspaandra

Weighted Timed Games (WTG for short) are the most widely used model to describe controller synthesis problems involving real-time issues. Unfortunately, they are notoriously difficult, and undecidable in general. As a consequence, one-clock…

Computer Science and Game Theory · Computer Science 2025-01-29 Benjamin Monmege , Julie Parreaux , Pierre-Alain Reynier

The bribery problem in election has received considerable attention in the literature, upon which various algorithmic and complexity results have been obtained. It is thus natural to ask whether we can protect an election from potential…

Computational Complexity · Computer Science 2020-07-07 Lin Chen , Ahmed Sunny , Lei Xu , Shouhuai Xu , Zhimin Gao , Yang Lu , Weidong Shi , Nolan Shah

We study strategic candidate positioning in multidimensional spatial-voting elections. Voters and candidates are represented as points in $\mathbb{R}^d$, and each voter supports the candidate that is closest under a distance induced by an…

Computer Science and Game Theory · Computer Science 2025-08-20 Colin Cleveland , Bart de Keijzer , Maria Polukarov

Weighted timed games are played by two players on a timed automaton equipped with weights: one player wants to minimise the accumulated weight while reaching a target, while the other has an opposite objective. Used in a reactive synthesis…

Computer Science and Game Theory · Computer Science 2017-02-01 Damien Busatto-Gaston , Benjamin Monmege , Pierre-Alain Reynier

Lu and Boutilier proposed a novel approach based on "minimax regret" to use classical score based voting rules in the setting where preferences can be any partial (instead of complete) orders over the set of alternatives. We show here that…

Multiagent Systems · Computer Science 2017-11-13 Palash Dey

Nowadays there is an increasing interest of physicists in finding regularities related to social phenomena. This interest is clearly motivated by applications that a statistical mechanical description of the human behavior may have in our…

Physics and Society · Physics 2011-10-28 M. C. Mantovani , H. V. Ribeiro , M. V. Moro , S. Picoli , R. S. Mendes