Related papers: A Note on the Complexity of Manipulating Weighted …
We provide an algorithm for computing the nucleolus for an instance of a weighted voting game in pseudo-polynomial time. This resolves an open question posed by Elkind. et.al. 2007.
Important decisions are likely made by groups of agents. Thus group decision making is very common in practice. Very transparent group aggregating rules are given by weighted voting, where each agent is assigned a weight. Here a proposal is…
Voting is a general method for preference aggregation in multiagent settings, but seminal results have shown that all (nondictatorial) voting protocols are manipulable. One could try to avoid manipulation by using voting protocols where…
We study the computational complexity of candidate control in elections with few voters, that is, we consider the parameterized complexity of candidate control in elections with respect to the number of voters as a parameter. We consider…
We study the Shapley value in weighted voting games. The Shapley value has been used as an index for measuring the power of individual agents in decision-making bodies and political organizations, where decisions are made by a majority vote…
We consider a spatial voting model where both candidates and voters are positioned in the $d$-dimensional Euclidean space, and each voter ranks candidates based on their proximity to the voter's ideal point. We focus on the scenario where…
To make a joint decision, agents (or voters) are often required to provide their preferences as linear orders. To determine a winner, the given linear orders can be aggregated according to a voting protocol. However, in realistic settings,…
This paper is concerned with the problem of controlling a system of constrained dynamic subsystems in a way that balances the performance degradation of decentralized control with the practical cost of centralized control. We propose a…
Manipulation, bribery, and control are well-studied ways of changing the outcome of an election. Many voting rules are, in the general case, computationally resistant to some of these manipulative actions. However when restricted to…
We consider manipulation problems when the manipulator only has partial information about the votes of the nonmanipulators. Such partial information is described by an information set, which is the set of profiles of the nonmanipulators…
In social choice there often arises a conflict between the majority principle (the search for a candidate that is as good as possible for as many voters as possible), and the protection of minority rights (choosing a candidate that is not…
We consider the problem of predicting winners in elections, for the case where we are given complete knowledge about all possible candidates, all possible voters (together with their preferences), but where it is uncertain either which…
Consider elections where the set of candidates is partitioned into parties, and each party must nominate exactly one candidate. The Possible President problem asks whether some candidate of a given party can become the winner of the…
We study the complexity of influencing elections through bribery: How computationally complex is it for an external actor to determine whether by a certain amount of bribing voters a specified candidate can be made the election's winner? We…
Many combinatorial optimization problems are often considered intractable to solve exactly or by approximation. An example of such problem is maximum clique which -- under standard assumptions in complexity theory -- cannot be solved in…
Determining the complexity of election attack problems is a major research direction in the computational study of voting problems. The paper "Towards completing the puzzle: complexity of control by replacing, adding, and deleting…
It is well known, by the Gibbard-Satterthwaite Theorem, that when there are more than two candidates, any non-dictatorial voting rule can be manipulated by untruthful voters. But how strong is the incentive to manipulate under different…
We consider the computational complexity of a problem modeling bribery in the context of voting systems. In the scenario of Swap Bribery, each voter assigns a certain price for swapping the positions of two consecutive candidates in his…
We introduce a class of cooperative games induced by weighted directed graphs. Specifically, the coalitional value combines an internal interaction term given by the induced subgraph game with an external component based on minimal incoming…
Weighted voting games are a family of cooperative games, typically used to model voting situations where a number of agents (players) vote against or for a proposal. In such games, a proposal is accepted if an appropriately weighted sum of…