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Balanced knockout tournaments are ubiquitous in sports competitions and are also used in decision-making and elections. The traditional computational question, that asks to compute a draw (optimal draw) that maximizes the winning…

Computer Science and Game Theory · Computer Science 2016-04-19 Krishnendu Chatterjee , Rasmus Ibsen-Jensen , Josef Tkadlec

Most of Markov Chain Monte Carlo (MCMC) and sequential Monte Carlo (SMC) algorithms in existing probabilistic programming systems suboptimally use only model priors as proposal distributions. In this work, we describe an approach for…

Artificial Intelligence · Computer Science 2016-05-17 Yura N Perov , Tuan Anh Le , Frank Wood

The game of Chinese Checkers is a challenging traditional board game of perfect information that differs from other traditional games in two main aspects: first, unlike Chess, all checkers remain indefinitely in the game and hence the…

Machine Learning · Computer Science 2019-03-11 Ziyu Liu , Meng Zhou , Weiqing Cao , Qiang Qu , Henry Wing Fung Yeung , Vera Yuk Ying Chung

This paper introduces deep synoptic Monte Carlo planning (DSMCP) for large imperfect information games. The algorithm constructs a belief state with an unweighted particle filter and plans via playouts that start at samples drawn from the…

Artificial Intelligence · Computer Science 2021-11-02 Gregory Clark

This study presents a rigorous mathematical approach to the optimization of round and betting policies in Blackjack, using Markov Decision Processes (MDP) and Expected Utility Theory. The analysis considers a direct confrontation between a…

Optimization and Control · Mathematics 2025-05-05 Lucas Bordeu , Javier Castro

We present the first reinforcement-learning model to self-improve its reward-modulated training implemented through a continuously improving "intuition" neural network. An agent was trained how to play the arcade video game Pong with two…

Artificial Intelligence · Computer Science 2016-09-26 Matt Oberdorfer , Matt Abuzalaf

We consider Monte Carlo approximations to the maximum likelihood estimator in models with intractable norming constants. This paper deals with adaptive Monte Carlo algorithms, which adjust control parameters in the course of simulation. We…

Methodology · Statistics 2016-12-08 Blazej Miasojedow , Wojciech Niemiro , Jan Palczewski , Wojciech Rejchel

Machine Learning techniques have been used to teach computer programs how to play games as complicated as Chess and Go. These were achieved using powerful tools such as Neural Networks and Parallel Computing on Supercomputers. In this…

Populations and Evolution · Quantitative Biology 2017-12-01 Pedro M. F. Pereira

We consider the classic Kelly gambling problem with general distribution of outcomes, and an additional risk constraint that limits the probability of a drawdown of wealth to a given undesirable level. We develop a bound on the drawdown…

Portfolio Management · Quantitative Finance 2016-03-22 Enzo Busseti , Ernest K. Ryu , Stephen Boyd

Monte Carlo methods are widely used in particle physics to integrate and sample probability distributions (differential cross sections or decay rates) on multi-dimensional phase spaces. We present a Neural Network (NN) algorithm optimized…

High Energy Physics - Phenomenology · Physics 2020-10-21 Matthew D. Klimek , Maxim Perelstein

This paper presents a novel approach for optimizing betting strategies in sports gambling by integrating Von Neumann-Morgenstern Expected Utility Theory, deep learning techniques, and advanced formulations of the Kelly Criterion. By…

Portfolio Management · Quantitative Finance 2023-07-27 Vélez Jiménez , Román Alberto , Lecuanda Ontiveros , José Manuel , Edgar Possani

We consider the problem of estimating the expected outcomes of Monte Carlo processes whose outputs are described by multidimensional random variables. We tightly characterize the quantum query complexity of this problem for various choices…

Quantum Physics · Physics 2021-07-09 Arjan Cornelissen , Sofiene Jerbi

Major advances in Question Answering technology were needed for IBM Watson to play Jeopardy! at championship level -- the show requires rapid-fire answers to challenging natural language questions, broad general knowledge, high precision,…

Artificial Intelligence · Computer Science 2014-02-05 Gerald Tesauro , David C. Gondek , Jonathan Lenchner , James Fan , John M. Prager

The construction of approximate replication strategies for pricing and hedging of derivative contracts in incomplete markets is a key problem of financial engineering. Recently Reinforcement Learning algorithms for hedging under realistic…

Artificial Intelligence · Computer Science 2023-11-02 Oleg Szehr

Reinforcement Learning has recently surfaced as a very powerful tool to solve complex problems in the domain of board games, wherein an agent is generally required to learn complex strategies and moves based on its own experiences and…

Machine Learning · Computer Science 2022-08-24 Sidharth Malhotra , Girik Malik

This paper addresses Monte Carlo algorithms for calculating the Shapley-Shubik power index in weighted majority games. First, we analyze a naive Monte Carlo algorithm and discuss the required number of samples. We then propose an efficient…

Computer Science and Game Theory · Computer Science 2022-06-06 Yuto Ushioda , Masato Tanaka , Tomomi Matsui

Probabilistic modeling enables combining domain knowledge with learning from data, thereby supporting learning from fewer training instances than purely data-driven methods. However, learning probabilistic models is difficult and has not…

Machine Learning · Computer Science 2017-05-17 Avi Pfeffer

In recent years, many Machine Learning (ML) explanation techniques have been designed using ideas from cooperative game theory. These game-theoretic explainers suffer from high complexity, hindering their exact computation in practical…

Machine Learning · Computer Science 2024-04-22 Konstandinos Kotsiopoulos , Alexey Miroshnikov , Khashayar Filom , Arjun Ravi Kannan

The celebrated Monte Carlo method estimates an expensive-to-compute quantity by random sampling. Bandit-based Monte Carlo optimization is a general technique for computing the minimum of many such expensive-to-compute quantities by adaptive…

Machine Learning · Computer Science 2021-04-30 Vivek Bagaria , Tavor Z. Baharav , Govinda M. Kamath , David N. Tse

Fictitious play with reinforcement learning is a general and effective framework for zero-sum games. However, using the current deep neural network models, the implementation of fictitious play faces crucial challenges. Neural network model…

Machine Learning · Computer Science 2019-12-02 Rong-Jun Qin , Jing-Cheng Pang , Yang Yu