Bandit-Based Monte Carlo Optimization for Nearest Neighbors
Abstract
The celebrated Monte Carlo method estimates an expensive-to-compute quantity by random sampling. Bandit-based Monte Carlo optimization is a general technique for computing the minimum of many such expensive-to-compute quantities by adaptive random sampling. The technique converts an optimization problem into a statistical estimation problem which is then solved via multi-armed bandits. We apply this technique to solve the problem of high-dimensional -nearest neighbors, developing an algorithm which we prove is able to identify exact nearest neighbors with high probability. We show that under regularity assumptions on a dataset of points in -dimensional space, the complexity of our algorithm scales logarithmically with the dimension of the data as for error probability , rather than linearly as in exact computation requiring . We corroborate our theoretical results with numerical simulations, showing that our algorithm outperforms both exact computation and state-of-the-art algorithms such as kGraph, NGT, and LSH on real datasets.
Cite
@article{arxiv.1805.08321,
title = {Bandit-Based Monte Carlo Optimization for Nearest Neighbors},
author = {Vivek Bagaria and Tavor Z. Baharav and Govinda M. Kamath and David N. Tse},
journal= {arXiv preprint arXiv:1805.08321},
year = {2021}
}
Comments
Accepted to the IEEE Journal on Selected Areas in Information Theory (JSAIT) - Special Issue on Sequential, Active, and Reinforcement Learning