Related papers: Egocentric Gesture Recognition for Head-Mounted AR…
The problem of object recognition in natural scenes has been recently successfully addressed with Deep Convolutional Neuronal Networks giving a significant break-through in recognition scores. The computational efficiency of Deep CNNs as a…
In this paper, we study a problem of egocentric scene understanding, i.e., predicting depths and surface normals from an egocentric image. Egocentric scene understanding poses unprecedented challenges: (1) due to large head movements, the…
First-person video highlights a camera-wearer's activities in the context of their persistent environment. However, current video understanding approaches reason over visual features from short video clips that are detached from the…
Person re-identification (re-ID) in first-person (egocentric) vision is a fairly new and unexplored problem. With the increase of wearable video recording devices, egocentric data becomes readily available, and person re-identification has…
We present a method to analyze images taken from a passive egocentric wearable camera along with the contextual information, such as time and day of week, to learn and predict everyday activities of an individual. We collected a dataset of…
The scale and diversity of demonstration data required for imitation learning is a significant challenge. We present EgoMimic, a full-stack framework which scales manipulation via human embodiment data, specifically egocentric human videos…
Researchers have been developing Hand Gesture Recognition (HGR) systems to enhance natural, efficient, and authentic human-computer interaction, especially benefiting those who rely solely on hand gestures for communication. Despite…
Given a video captured from a first person perspective and the environment context of where the video is recorded, can we recognize what the person is doing and identify where the action occurs in the 3D space? We address this challenging…
This paper proposes an interactive system for mobile devices controlled by hand gestures aimed at helping people with visual impairments. This system allows the user to interact with the device by making simple static and dynamic hand…
Nowadays, hand gesture recognition has become an alternative for human-machine interaction. It has covered a large area of applications like 3D game technology, sign language interpreting, VR (virtual reality) environment, and robotics. But…
Monocular egocentric human pose estimation is essential for ubiquitous activity monitoring. However, understanding the user's absolute location within the environment remains a challenge. Existing methods primarily focus on relative motion…
Egocentric video grounding is a crucial task for embodied intelligence applications, distinct from exocentric video moment localization. Existing methods primarily focus on the distributional differences between egocentric and exocentric…
Immersive virtual reality (VR) applications demand accurate, temporally coherent full-body pose tracking. Recent head-mounted camera-based approaches show promise in egocentric pose estimation, but encounter challenges when applied to VR…
The ongoing usage of artificial intelligence technologies in virtual reality has led to a large number of researchers exploring immersive virtual reality interaction. Gesture controllers and head-mounted displays are the primary pieces of…
Online egocentric gaze estimation predicts where a camera wearer is looking from first-person video using only past and current frames, a task essential for augmented reality and assistive technologies. Unlike third-person gaze estimation,…
Gesture is an important mean of non-verbal communication, with visual modality allows human to convey information during interaction, facilitating peoples and human-machine interactions. However, it is considered difficult to automatically…
In this work, we focus on a special group of human body language -- the micro-gesture (MG), which differs from the range of ordinary illustrative gestures in that they are not intentional behaviors performed to convey information to others,…
Enabling intelligent agents to comprehend and interact with 3D environments through natural language is crucial for advancing robotics and human-computer interaction. A fundamental task in this field is ego-centric 3D visual grounding,…
Event boundaries play a crucial role as a pre-processing step for detection, localization, and recognition tasks of human activities in videos. Typically, although their intrinsic subjectiveness, temporal bounds are provided manually as…
Hand Gesture Recognition (HGR) is of major importance for Human-Computer Interaction (HCI) applications. In this paper, we present a new hand gesture recognition approach called GNG-IEMD. In this approach, first, we use a Growing Neural Gas…