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Related papers: Egocentric Gesture Recognition for Head-Mounted AR…

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Dynamic hand gestures play a pivotal role in assistive human-robot interaction (HRI), facilitating intuitive, non-verbal communication, particularly for individuals with mobility constraints or those operating robots remotely. Current…

Robotics · Computer Science 2026-03-17 Eran Bamani Beeri , Eden Nissinman , Avishai Sintov

Multi-view egocentric dynamic scene reconstruction holds significant research value for applications in holographic documentation of social interactions. However, existing reconstruction datasets focus on static multi-view or…

Computer Vision and Pattern Recognition · Computer Science 2025-12-15 Bate Li , Houqiang Zhong , Zhengxue Cheng , Qiang Hu , Qiang Wang , Li Song , Wenjun Zhang

Sharing virtual content among multiple smart glasses wearers is an essential feature of a seamless Collaborative Augmented Reality experience. To enable the sharing, local coordinate systems of the underlying 6D ego-pose trackers, running…

Computer Vision and Pattern Recognition · Computer Science 2020-10-06 Branislav Micusik , Georgios Evangelidis

This paper introduces neck-mounted view gaze estimation, a new task that estimates user gaze from the neck-mounted camera perspective. Prior work on egocentric gaze estimation, which predicts device wearer's gaze location within the…

Computer Vision and Pattern Recognition · Computer Science 2026-02-13 Haoyu Huang , Yoichi Sato

We present a tele-immersive system that enables people to interact with each other in a virtual world using body gestures in addition to verbal communication. Beyond the obvious applications, including general online conversations and…

Computer Vision and Pattern Recognition · Computer Science 2016-11-17 Xinzhong Lu , Ju Shen , Saverio Perugini , Jianjun Yang

We introduce HOT3D, a publicly available dataset for egocentric hand and object tracking in 3D. The dataset offers over 833 minutes (more than 3.7M images) of multi-view RGB/monochrome image streams showing 19 subjects interacting with 33…

In this work we present our real-time egocentric body segmentation algorithm. Our algorithm achieves a frame rate of 66 fps for an input resolution of 640x480, thanks to our shallow network inspired in Thundernet's architecture. Besides, we…

Computer Vision and Pattern Recognition · Computer Science 2022-07-05 Ester Gonzalez-Sosa , Andrija Gajic , Diego Gonzalez-Morin , Guillermo Robledo , Pablo Perez , Alvaro Villegas

Mid-air gestures in Extended Reality (XR) often cause fatigue and imprecision. Surface-based interactions offer improved accuracy and comfort, but current egocentric vision methods struggle due to hand tracking challenges and unreliable…

Computer Vision and Pattern Recognition · Computer Science 2026-03-23 Vasco Xu , Brian Chen , Eric J. Gonzalez , Andrea Colaço , Henry Hoffmann , Mar Gonzalez-Franco , Karan Ahuja

Driven by recent advances in vision-language models (VLMs) and egocentric perception research, the emerging topic of an egocentric procedural AI assistant (EgoProceAssist) is introduced to step-by-step support daily procedural tasks in a…

Computer Vision and Pattern Recognition · Computer Science 2026-02-10 Junlong Li , Huaiyuan Xu , Sijie Cheng , Kejun Wu , Kim-Hui Yap , Lap-Pui Chau , Yi Wang

Learning to infer labels in an open world, i.e., in an environment where the target ``labels'' are unknown, is an important characteristic for achieving autonomy. Foundation models, pre-trained on enormous amounts of data, have shown…

Computer Vision and Pattern Recognition · Computer Science 2024-05-06 Sanjoy Kundu , Shubham Trehan , Sathyanarayanan N. Aakur

Deep learning and contactless sensing technologies have significantly advanced the automated assessment of human behaviors in healthcare. In the context of autism spectrum disorder (ASD), repetitive motor behaviors such as spinning, head…

Computer Vision and Pattern Recognition · Computer Science 2025-08-19 Amit Kumar Singh , Vrijendra Singh

Color-based two-hand 3D pose estimation in the global coordinate system is essential in many applications. However, there are very few datasets dedicated to this task and no existing dataset supports estimation in a non-laboratory…

Computer Vision and Pattern Recognition · Computer Science 2022-06-13 Fanqing Lin , Tony Martinez

We present Ego-Only, the first approach that enables state-of-the-art action detection on egocentric (first-person) videos without any form of exocentric (third-person) transferring. Despite the content and appearance gap separating the two…

Computer Vision and Pattern Recognition · Computer Science 2023-05-23 Huiyu Wang , Mitesh Kumar Singh , Lorenzo Torresani

We present a new method to localize a camera within a previously unseen environment perceived from an egocentric point of view. Although this is, in general, an ill-posed problem, humans can effortlessly and efficiently determine their…

Computer Vision and Pattern Recognition · Computer Science 2018-12-04 Jayant Sharma , Zixing Wang , Alberto Speranzon , Vijay Venkataraman , Hyun Soo Park

Natural user interfaces are on the rise. Manufacturers for Augmented, Virtual, and Mixed Reality head mounted displays are increasingly integrating new sensors into their consumer grade products, allowing gesture recognition without…

Human-Computer Interaction · Computer Science 2022-07-05 Alexander Schäfer , Gerd Reis , Didier Stricker

Hand gestures are an intuitive, socially acceptable, and a non-intrusive interaction modality in Mixed Reality (MR) and smartphone based applications. Unlike speech interfaces, they tend to perform well even in shared and public spaces.…

Human-Computer Interaction · Computer Science 2019-04-15 Varun Jain , Ramya Hebbalaguppe

Augmented reality (AR) games, particularly those designed for head-mounted displays, have grown increasingly prevalent. However, most existing systems depend on pre-scanned, static environments and rely heavily on continuous tracking or…

Human-Computer Interaction · Computer Science 2026-02-06 Liuchuan Yu , Ching-I Huang , Hsueh-Cheng Wang , Lap-Fai Yu

Egocentric human pose estimation aims to estimate human body poses and develop body representations from a first-person camera perspective. It has gained vast popularity in recent years because of its wide range of applications in sectors…

Computer Vision and Pattern Recognition · Computer Science 2024-04-19 Md Mushfiqur Azam , Kevin Desai

Hand keypoints detection and pose estimation has numerous applications in computer vision, but it is still an unsolved problem in many aspects. An application of hand keypoints detection is in performing cognitive assessments of a subject…

Computer Vision and Pattern Recognition · Computer Science 2018-04-05 Srujana Gattupalli , Ashwin Ramesh Babu , James Robert Brady , Fillia Makedon , Vassilis Athitsos

In this paper, it is introduced a hand gesture recognition system to recognize the characters in the real time. The system consists of three modules: real time hand tracking, training gesture and gesture recognition using Convolutional…

Computer Vision and Pattern Recognition · Computer Science 2020-11-11 Arpita Vats
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