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In this paper we bring a novel approach to the theory of tournament rankings. We combine two different theories that are widely used to establish rankings of populations after a given tournament. First, we use the statistical approach of…

General Mathematics · Mathematics 2007-05-23 M. Brozos-Vazquez , M. A. Campo-Cabana , J. C. Diaz-Ramos , J. Gonzalez-Diaz

Generative models are known to be difficult to assess. Recent works, especially on generative adversarial networks (GANs), produce good visual samples of varied categories of images. However, the validation of their quality is still…

Machine Learning · Computer Science 2019-09-25 Timothée Lesort , Andrei Stoain , Jean-François Goudou , David Filliat

We propose a new framework for estimating generative models via an adversarial process, in which we simultaneously train two models: a generative model G that captures the data distribution, and a discriminative model D that estimates the…

GANs have two competing modules: the generator module is trained to generate new examples, and the discriminator module is trained to discriminate real examples from generated examples. The training procedure of GAN is modeled as a finitely…

Machine Learning · Computer Science 2022-09-29 Ch. Sobhan Babu , Ravindra Guravannavar , Arvind Hulgeri

By linking conceptual theories with observed data, generative models can support reasoning in complex situations. They have come to play a central role both within and beyond statistics, providing the basis for power analysis in molecular…

Methodology · Statistics 2022-08-15 Kris Sankaran , Susan P. Holmes

Generative Adversarial Networks (GANs) are an adversarial model that achieved impressive results on generative tasks. In spite of the relevant results, GANs present some challenges regarding stability, making the training usually a…

Neural and Evolutionary Computing · Computer Science 2021-02-02 Victor Costa , Nuno Lourenço , João Correia , Penousal Machado

Competitor rating systems for head-to-head games are typically used to measure playing strength from game outcomes. Ratings computed from these systems are often used to select top competitors for elite events, for pairing players of…

Methodology · Statistics 2025-07-14 Mark E. Glickman

Competitive online games use rating systems to match players with similar skills to ensure a satisfying experience for players. In this paper, we focus on the importance of addressing different aspects of playing behavior when modeling…

Computer Science and Game Theory · Computer Science 2021-12-09 Arman Dehpanah , Muheeb Faizan Ghori , Jonathan Gemmell , Bamshad Mobasher

A common assumption in causal modeling posits that the data is generated by a set of independent mechanisms, and algorithms should aim to recover this structure. Standard unsupervised learning, however, is often concerned with training a…

Machine Learning · Computer Science 2019-03-05 Francesco Locatello , Damien Vincent , Ilya Tolstikhin , Gunnar Rätsch , Sylvain Gelly , Bernhard Schölkopf

Competitive online games use rating systems for matchmaking; progression-based algorithms that estimate the skill level of players with interpretable ratings in terms of the outcome of the games they played. However, the overall experience…

Machine Learning · Computer Science 2022-07-04 Arman Dehpanah , Muheeb Faizan Ghori , Jonathan Gemmell , Bamshad Mobasher

We present a new concept called Game Mechanic Alignment theory as a way to organize game mechanics through the lens of systemic rewards and agential motivations. By disentangling player and systemic influences, mechanics may be better…

Artificial Intelligence · Computer Science 2021-08-12 Michael Cerny Green , Ahmed Khalifa , Philip Bontrager , Rodrigo Canaan , Julian Togelius

We introduce and motivate generative modeling as a central task for machine learning and provide a critical view of the algorithms which have been proposed for solving this task. We overview how generative modeling can be defined…

Machine Learning · Computer Science 2021-03-02 Alex Lamb

Generative adversarial networks (GANs) are powerful generative models but remain challenging to train due to pathologies suchas mode collapse and instability. Recent research has explored co-evolutionary approaches, in which populations of…

Neural and Evolutionary Computing · Computer Science 2025-07-18 Walter P. Casas , Jamal Toutouh

Deep generative models are powerful tools that have produced impressive results in recent years. These advances have been for the most part empirically driven, making it essential that we use high quality evaluation metrics. In this paper,…

Machine Learning · Statistics 2018-06-22 Shane Barratt , Rishi Sharma

The machine learning community has mainly relied on real data to benchmark algorithms as it provides compelling evidence of model applicability. Evaluation on synthetic datasets can be a powerful tool to provide a better understanding of a…

Machine Learning · Computer Science 2022-11-01 Florence Regol , Anja Kroon , Mark Coates

Generative Adversarial Networks (GANs) have recently attracted considerable attention in the AI community due to its ability to generate high-quality data of significant statistical resemblance to real data. Fundamentally, GAN is a game…

Game theory offers a powerful framework for analyzing strategic interactions among decision-makers, providing tools to model, analyze, and predict their behavior. However, implementing game theory can be challenging due to difficulties in…

Computer Science and Game Theory · Computer Science 2024-05-15 Yaoqi Yang , Hongyang Du , Geng Sun , Zehui Xiong , Dusit Niyato , Zhu Han

Deep generative models have made much progress in improving training stability and quality of generated data. Recently there has been increased interest in the fairness of deep-generated data. Fairness is important in many applications,…

Machine Learning · Computer Science 2021-07-19 Christopher T. H Teo , Ngai-Man Cheung

In this work, we draw attention to a connection between skill-based models of game outcomes and Gaussian process classification models. The Gaussian process perspective enables a) a principled way of dealing with uncertainty and b) rich…

Machine Learning · Computer Science 2016-09-06 Lucas Maystre , Victor Kristof , Antonio J. González Ferrer , Matthias Grossglauser

We propose a Three-Player Generative Adversarial Network to improve classification networks. In addition to the game played between the discriminator and generator, a competition is introduced between the generator and the classifier. The…

Computer Vision and Pattern Recognition · Computer Science 2019-03-11 Simon Vandenhende , Bert De Brabandere , Davy Neven , Luc Van Gool
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