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The problem of finding an optimal sensing schedule for a mobile device that encounters an intermittent WiFi access opportunity is considered. At any given time, the WiFi is in any of the two modes, ON or OFF, and the mobile's incentive is…

Information Theory · Computer Science 2014-10-29 Abhinav Kumar , Rahul Vaze , Sibi Raj B Pillai , Aditya Gopalan

WiFi-based localization became one of the main indoor localization techniques due to the ubiquity of WiFi connectivity. However, indoor environments exhibit complex wireless propagation characteristics. Typically, these characteristics are…

Networking and Internet Architecture · Computer Science 2015-08-04 Heba Aly , Moustafa Youssef

Mobile crowdsensing (MCS) is a promising sensing paradigm that leverages the diverse embedded sensors in massive mobile devices. A key objective in MCS is to efficiently schedule mobile users to perform multiple sensing tasks. Prior work…

Computer Science and Game Theory · Computer Science 2017-05-18 Changkun Jiang , Lin Gao , Lingjie Duan , Jianwei Huang

The use of mobile devices and the rapid growth of the internet and networking infrastructure has brought the necessity of using Ubiquitous recommender systems. However in mobile devices there are different factors that need to be considered…

Human-Computer Interaction · Computer Science 2014-09-09 Nikolaos Polatidis , Christos K. Georgiadis

Incentives are key to the success of crowdsourcing which heavily depends on the level of user participation. This paper designs an incentive mechanism to motivate a heterogeneous crowd of users to actively participate in crowdsourcing…

Multiagent Systems · Computer Science 2018-12-13 Tie Luo , Salil S. Kanhere , Sajal K. Das , Hwee-Pink Tan

An operator-assisted user-provided network (UPN) has the potential to achieve a low cost ubiquitous Internet connectivity, without significantly increasing the network infrastructure investment. In this paper, we consider such a network…

Computer Science and Game Theory · Computer Science 2015-04-21 Mohammad Mahdi Khalili , Lin Gao , Jianwei Huang , Babak Hossein Khalaj

Data credibility is a crucial issue in mobile crowd sensing (MCS) and, more generally, people-centric Internet of Things (IoT). Prior work takes approaches such as incentive mechanism design and data mining to address this issue, while…

Human-Computer Interaction · Computer Science 2017-09-13 Tie Luo , Leonit Zeynalvand

Many localization algorithms and systems have been developed by means of wireless sensor networks for both indoor and outdoor environments. To achieve higher localization accuracy, extra hardware equipments are utilized by most of the…

Networking and Internet Architecture · Computer Science 2016-11-17 Tao Huang , Zhikui Chen , Feng Xia , Cheng Jin , Liang Li

Recommendation systems are important intelligent systems that play a vital role in providing selective information to users. Traditional approaches in recommendation systems include collaborative filtering and content-based filtering.…

Information Retrieval · Computer Science 2018-11-28 Sudhanshu Kumar , Shirsendu Sukanta Halder , Kanjar De , Partha Pratim Roy

Active sensing refers to the process of choosing or tuning a set of sensors in order to track an underlying system in an efficient and accurate way. In a wireless environment, among the several kinds of features extracted by traditional…

Information Theory · Computer Science 2016-05-30 Alessandro Biason , Urbashi Mitra , Michele Zorzi

In this paper, we propose a gamification approach as a novel framework for smart building infrastructure with the goal of motivating human occupants to reconsider personal energy usage and to have positive effects on their environment.…

Singapore, an urbanized and populated country with high penetration of smartphones, provides an excellent base for citizen-centric participatory sensing applications. Mobile participatory sensing applications offer an efficient means of…

Computers and Society · Computer Science 2015-08-21 Ramgopal Venkat , Thirumoorthy Divagar , Tie Luo , Hwee Pink Tan

We propose and design recommendation systems that incentivize efficient exploration. Agents arrive sequentially, choose actions and receive rewards, drawn from fixed but unknown action-specific distributions. The recommendation system…

Computer Science and Game Theory · Computer Science 2026-04-02 Nicole Immorlica , Jieming Mao , Aleksandrs Slivkins , Zhiwei Steven Wu

Online social networks being extended to geographical space has resulted in large amount of user check-in data. Understanding check-ins can help to build appealing applications, such as location recommendation. In this paper, we propose…

Social and Information Networks · Computer Science 2016-10-13 Jun Pang , Yang Zhang

We present an intelligent, crowd-powered information collection system that automatically identifies and asks target-ed strangers on Twitter for desired information (e.g., cur-rent wait time at a nightclub). Our work includes three parts.…

Social and Information Networks · Computer Science 2014-05-23 Jalal Mahmud , Michelle X. Zhou , Nimrod Megiddo , Jeffrey Nichols , Clemens Drews

Understanding the social and behavioral forces behind event participation is not only interesting from the viewpoint of social science, but also has important applications in the design of personalized event recommender systems. This paper…

Social and Information Networks · Computer Science 2014-04-01 Petko Georgiev , Anastasios Noulas , Cecilia Mascolo

Many people take photos and videos with smartphones and more recently with 360-degree cameras at popular places and events, and share them in social media. Such visual content is produced in large volumes in urban areas, and it is a source…

Databases · Computer Science 2017-06-05 Ying Lu , Juan A. Colmenares

In the WWW (World Wide Web), dynamic development and spread of data has resulted a tremendous amount of information available on the Internet, yet user is unable to find relevant information in a short span of time. Consequently, a system…

Information Retrieval · Computer Science 2020-09-11 Denis Selimi , Krenare Pireva Nuci

Crowdsourcing services, such as Waze, leverage a mass of mobile users to learn massive point-of-interest (PoI) information while traveling and share it as a public good. Given that crowdsourced users mind their travel costs and possess…

Computer Science and Game Theory · Computer Science 2025-06-02 Songhua Li , Lingjie Duan

While microtask crowdsourcing provides a new way to solve large volumes of small tasks at a much lower price compared with traditional in-house solutions, it suffers from quality problems due to the lack of incentives. On the other hand,…

Computer Science and Game Theory · Computer Science 2013-05-30 Yang Gao , Yan Chen , K. J. Ray Liu