Related papers: WiFiScout: A Crowdsensing WiFi Advisory System wit…
Giving or recommending appropriate content based on the quality of experience is the most important and challenging issue in recommender systems. As collaborative filtering (CF) is one of the most prominent and popular techniques used for…
In recent years, imitation learning from large-scale human demonstrations has emerged as a promising paradigm for training robot policies. However, the burden of collecting large quantities of human demonstrations is significant in terms of…
Providing an adequate long-term participation incentive is important for a participatory sensing system to maintain enough number of active users (sensors), so as to collect a sufficient number of data samples and support a desired level of…
The widespread use of mobile devices propels the development of new-fashioned video applications like 3D (3-Dimensional) stereo video and mobile cloud game via web or App, exerting more pressure on current mobile access network. To address…
With the emerging technologies of Internet of Things (IOTs), the capabilities of mobile devices have increased tremendously. However, in the big data era, to complete tasks on one device is still challenging. As an emerging technology,…
The reliability of information in participatory sensing (PS) systems largely depends on the accuracy of the location of the participating users. However, existing PS applications are not able to efficiently validate the position of users in…
Crowd mobility has been paid attention for the Internet-of-things (IoT) applications. This paper addresses the crowd estimation problem and builds an IoT service to share the crowd estimation results across different systems. The crowd…
Recommender systems are used with the purpose of suggesting contents and resources to the users in a social network. These systems use ranks or tags each user assign to different resources to predict or make suggestions to users. Lately,…
Computing devices such as laptops, tablets and mobile phones have become part of our daily lives. End users increasingly know more and more information about these devices. Further, more technically savvy end users know how such devices are…
The next-generation internet of things (IoT) systems have an increasingly demand on intelligent localization which can scale with big data without human perception. Thus, traditional localization solutions without accuracy metric will…
Designing security systems for wireless sensor networks presents a challenge due to their relatively low computational resources. This has rendered many traditional defense mechanisms based on cryptography infeasible for deployment on such…
We consider the problem of streaming live content to a cluster of co-located wireless devices that have both an expensive unicast base-station-to-device (B2D) interface, as well as an inexpensive broadcast device-to-device (D2D) interface,…
Crowdsourcing-based content moderation is a platform that hosts content moderation tasks for crowd workers to review user submissions (e.g. text, images and videos) and make decisions regarding the admissibility of the posted content, along…
Crowd simulation is important for video-games design, since it enables to populate virtual worlds with autonomous avatars that navigate in a human-like manner. Reinforcement learning has shown great potential in simulating virtual crowds,…
The phenomenal success of certain crowdsourced online platforms, such as Wikipedia, is accredited to their ability to tap the crowd's potential to collaboratively build knowledge. While it is well known that the crowd's collective wisdom…
In many cases, recommendations are consumed by groups of users rather than individuals. In this paper, we present a system which recommends social events to groups. The system helps groups to organize a joint activity and collectively…
The systems based on intelligent sensors are currently expanding, due to theirs functions and theirs performances of intelligence: transmitting and receiving data in real-time, computation and processing algorithms, metrology remote,…
This paper introduces Gamified Adversarial Prompting (GAP), a framework that crowd-sources high-quality data for visual instruction tuning of large multimodal models. GAP transforms the data collection process into an engaging game,…
Crowdsourced wireless community networks can effectively alleviate the limited coverage issue of Wi-Fi access points (APs), by encouraging individuals (users) to share their private residential Wi-Fi APs with others. In this paper, we…
With the development of mobile social networks, more and more crowdsourced data are generated on the Web or collected from real-world sensing. The fragment, heterogeneous, and noisy nature of online/offline crowdsourced data, however, makes…