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Giving or recommending appropriate content based on the quality of experience is the most important and challenging issue in recommender systems. As collaborative filtering (CF) is one of the most prominent and popular techniques used for…

Information Retrieval · Computer Science 2019-05-07 Cong Tran , Jang-Young Kim , Won-Yong Shin , Sang-Wook Kim

In recent years, imitation learning from large-scale human demonstrations has emerged as a promising paradigm for training robot policies. However, the burden of collecting large quantities of human demonstrations is significant in terms of…

Providing an adequate long-term participation incentive is important for a participatory sensing system to maintain enough number of active users (sensors), so as to collect a sufficient number of data samples and support a desired level of…

Computer Science and Game Theory · Computer Science 2016-11-17 Lin Gao , Fen Hou , Jianwei Huang

The widespread use of mobile devices propels the development of new-fashioned video applications like 3D (3-Dimensional) stereo video and mobile cloud game via web or App, exerting more pressure on current mobile access network. To address…

Networking and Internet Architecture · Computer Science 2021-11-30 Xiaotong Wu , Lianyong Qi , Xiaolong Xu , Shui Yu , Wanchun Dou , Xuyun Zhang

With the emerging technologies of Internet of Things (IOTs), the capabilities of mobile devices have increased tremendously. However, in the big data era, to complete tasks on one device is still challenging. As an emerging technology,…

Networking and Internet Architecture · Computer Science 2018-10-26 Yutong Zhai , Liusheng Huang , Long Chen , Ning Xiao , Yangyang Geng

The reliability of information in participatory sensing (PS) systems largely depends on the accuracy of the location of the participating users. However, existing PS applications are not able to efficiently validate the position of users in…

Networking and Internet Architecture · Computer Science 2018-05-22 Francesco Restuccia , Andrea Saracino , Fabio Martinelli

Crowd mobility has been paid attention for the Internet-of-things (IoT) applications. This paper addresses the crowd estimation problem and builds an IoT service to share the crowd estimation results across different systems. The crowd…

Systems and Control · Electrical Eng. & Systems 2019-10-01 Fang-Jing Wu , Gürkan Solmaz

Recommender systems are used with the purpose of suggesting contents and resources to the users in a social network. These systems use ranks or tags each user assign to different resources to predict or make suggestions to users. Lately,…

Social and Information Networks · Computer Science 2021-05-05 Hossein Monshizadeh Naeen , Mehrdad Jalali

Computing devices such as laptops, tablets and mobile phones have become part of our daily lives. End users increasingly know more and more information about these devices. Further, more technically savvy end users know how such devices are…

Human-Computer Interaction · Computer Science 2019-05-29 Ahmed Hussein , Mahmoud Barhamgi , Massimo Vecchio , Charith Perera

The next-generation internet of things (IoT) systems have an increasingly demand on intelligent localization which can scale with big data without human perception. Thus, traditional localization solutions without accuracy metric will…

Signal Processing · Electrical Eng. & Systems 2020-04-10 You Li , Zhe He , Zhouzheng Gao , Yuan Zhuang , Chuang Shi , Naser El-Sheimy

Designing security systems for wireless sensor networks presents a challenge due to their relatively low computational resources. This has rendered many traditional defense mechanisms based on cryptography infeasible for deployment on such…

Cryptography and Security · Computer Science 2020-11-20 Adedayo Odesile , Brent Lagesse

We consider the problem of streaming live content to a cluster of co-located wireless devices that have both an expensive unicast base-station-to-device (B2D) interface, as well as an inexpensive broadcast device-to-device (D2D) interface,…

Computer Science and Game Theory · Computer Science 2016-05-03 Jian Li , Rajarshi Bhattacharyya , Suman Paul , Srinivas Shakkottai , Vijay Subramanian

Crowdsourcing-based content moderation is a platform that hosts content moderation tasks for crowd workers to review user submissions (e.g. text, images and videos) and make decisions regarding the admissibility of the posted content, along…

Computer Science and Game Theory · Computer Science 2021-06-08 Sainath Sanga , Venkata Sriram Siddhardh Nadendla

Crowd simulation is important for video-games design, since it enables to populate virtual worlds with autonomous avatars that navigate in a human-like manner. Reinforcement learning has shown great potential in simulating virtual crowds,…

Machine Learning · Computer Science 2023-09-25 Ariel Kwiatkowski , Vicky Kalogeiton , Julien Pettré , Marie-Paule Cani

The phenomenal success of certain crowdsourced online platforms, such as Wikipedia, is accredited to their ability to tap the crowd's potential to collaboratively build knowledge. While it is well known that the crowd's collective wisdom…

Computers and Society · Computer Science 2015-08-28 Anamika Chhabra , S. R. S. Iyengar , Poonam Saini , Rajesh Shreedhar Bhat , Vijay Kumar

In many cases, recommendations are consumed by groups of users rather than individuals. In this paper, we present a system which recommends social events to groups. The system helps groups to organize a joint activity and collectively…

Human-Computer Interaction · Computer Science 2014-03-26 Stratis Ioannidis , S. Muthukrishnan , Jinyun Yan

The systems based on intelligent sensors are currently expanding, due to theirs functions and theirs performances of intelligence: transmitting and receiving data in real-time, computation and processing algorithms, metrology remote,…

Networking and Internet Architecture · Computer Science 2014-09-25 Saad Chakkor , El Ahmadi Cheikh , Mostafa Baghouri , Abderrahmane Hajraoui

This paper introduces Gamified Adversarial Prompting (GAP), a framework that crowd-sources high-quality data for visual instruction tuning of large multimodal models. GAP transforms the data collection process into an engaging game,…

Artificial Intelligence · Computer Science 2024-10-10 Shashank Yadav , Rohan Tomar , Garvit Jain , Chirag Ahooja , Shubham Chaudhary , Charles Elkan

Crowdsourced wireless community networks can effectively alleviate the limited coverage issue of Wi-Fi access points (APs), by encouraging individuals (users) to share their private residential Wi-Fi APs with others. In this paper, we…

Computer Science and Game Theory · Computer Science 2016-11-17 Qian Ma , Lin Gao , Ya-Feng Liu , Jianwei Huang

With the development of mobile social networks, more and more crowdsourced data are generated on the Web or collected from real-world sensing. The fragment, heterogeneous, and noisy nature of online/offline crowdsourced data, however, makes…

Human-Computer Interaction · Computer Science 2019-08-08 Bin Guo , Huihui Chen , Yan Liu , Chao Chen , Qi Han , Zhiwen Yu