Related papers: A Short Note about Kinetics-600
Human action recognition is a challenging problem, particularly when there is high variability in factors such as subject appearance, backgrounds and viewpoint. While deep neural networks (DNNs) have been shown to perform well on action…
We present a review on the current state of publicly available datasets within the human action recognition community; highlighting the revival of pose based methods and recent progress of understanding person-person interaction modeling.…
A new large-scale video dataset for human action recognition, called STAIR Actions is introduced. STAIR Actions contains 100 categories of action labels representing fine-grained everyday home actions so that it can be applied to research…
In this work we present SignIT, a new dataset to study the task of Italian Sign Language (LIS) recognition. The dataset is composed of 644 videos covering 3.33 hours. We manually annotated videos considering a taxonomy of 94 distinct sign…
The increasing popularity of exercises including yoga and Pilates has created a greater demand for professional exercise video datasets in the realm of artificial intelligence. In this study, we developed 3DYoga901, which is organized…
In this paper we present KIND, an Italian dataset for Named-entity recognition. It contains more than one million tokens with annotation covering three classes: person, location, and organization. The dataset (around 600K tokens) mostly…
Recent advances of deep learning makes it possible to identify specific events in videos with greater precision. This has great relevance in sports like tennis in order to e.g., automatically collect game statistics, or replay actions of…
The advancement of computer vision and machine learning has made datasets a crucial element for further research and applications. However, the creation and development of robots with advanced recognition capabilities are hindered by the…
Deep learning for human action recognition in videos is making significant progress, but is slowed down by its dependency on expensive manual labeling of large video collections. In this work, we investigate the generation of synthetic…
Pretraining on large natural image classification datasets such as ImageNet has aided model development on data-scarce 2D medical tasks. 3D medical tasks often have much less data than 2D medical tasks, prompting practitioners to rely on…
Despite significant progress in the development of human action detection datasets and algorithms, no current dataset is representative of real-world aerial view scenarios. We present Okutama-Action, a new video dataset for aerial view…
Video-based human action recognition is currently one of the most active research areas in computer vision. Various research studies indicate that the performance of action recognition is highly dependent on the type of features being…
Action parsing in videos with complex scenes is an interesting but challenging task in computer vision. In this paper, we propose a generic 3D convolutional neural network in a multi-task learning manner for effective Deep Action Parsing…
The sample inefficiency of standard deep reinforcement learning methods precludes their application to many real-world problems. Methods which leverage human demonstrations require fewer samples but have been researched less. As…
Significant progress has been made in spatial intelligence, spanning both spatial reconstruction and world exploration. However, the scalability and real-world fidelity of current models remain severely constrained by the scarcity of…
We consider predicting the user's head motion in 360-degree videos, with 2 modalities only: the past user's positions and the video content (not knowing other users' traces). We make two main contributions. First, we re-examine existing…
We contribute a comprehensive dataset to study user attention and purchasing behavior on Search Engine Result Pages (SERPs). Previous work has relied on mouse movements as a low-cost large-scale behavioral proxy but also has relied on…
Action recognition is a vital task in computer vision, and many methods are developed to push it to the limit. However, current action recognition models have huge computational costs, which cannot be deployed to real-world tasks on mobile…
This work aims at generating captions for soccer videos using deep learning. In this context, this paper introduces a dataset, model, and triple-level evaluation. The dataset consists of 22k caption-clip pairs and three visual features…
We make available to the community a new dataset to support action-recognition research. This dataset is different from prior datasets in several key ways. It is significantly larger. It contains streaming video with long segments…