English
Related papers

Related papers: Develop the application for learning place value

200 papers

The problem of improving the efficiency of the teaching department through the development of teaching department work area is described. Development of an automated workplace of a teaching department who allows to realize monitoring of…

Computers and Society · Computer Science 2014-08-21 Vitaly Ushakov

The goal of this paper is to offer a full support for universities and quality assessment committees in retrieving the feedback from their students regarding to their teaching staff. The computer based application presented before ([Cri07])…

Human-Computer Interaction · Computer Science 2009-06-01 Tiberiu Marius Karnyanszky , Ovidiu Crista , Catalin Tuican

Interactive Machine Learning is concerned with creating systems that operate in environments alongside humans to achieve a task. A typical use is to extend or amplify the capabilities of a human in cognitive or physical ways, requiring the…

Machine Learning · Computer Science 2019-02-05 Miguel Alonso

Learning a reward function from human preferences is challenging as it typically requires having a high-fidelity simulator or using expensive and potentially unsafe actual physical rollouts in the environment. However, in many tasks the…

Machine Learning · Computer Science 2023-01-05 Daniel Shin , Anca D. Dragan , Daniel S. Brown

Amid the growing need to keep learners abreast of rapid technological advancements brought about by the Fourth Industrial Revolution, this study explores perceived needs of students in virtual learning environments supported by emerging…

Surveys in mobile learning developed so far have analysed in a global way the effects on the usage of mobile devices by means of general apps or apps already developed. However, more and more teachers are developing their own apps to…

Computers and Society · Computer Science 2022-12-29 Antonio Ruiz-Martínez , Linda Castañeda , Jesualdo T. Fernández Breis

Student simulation presents a transformative approach to enhance learning outcomes, advance educational research, and ultimately shape the future of effective pedagogy. We explore the feasibility of using large language models (LLMs), a…

Artificial Intelligence · Computer Science 2023-10-31 Songlin Xu , Xinyu Zhang

Technology integration in educational settings has led to the development of novel sensor-based tools that enable students to measure and interact with their environment. Although reports from using such tools can be positive, evaluations…

We propose a multiple instance learning approach to content-based retrieval of classroom video for the purpose of supporting human assessing the learning environment. The key element of our approach is a mapping between the semantic…

Information Retrieval · Computer Science 2014-03-26 Qifeng Qiao , Peter A. Beling

We present a study of student learning through the use of virtual reality. A software package is used to introduce concepts of special relativity to students in a game-like environment where users experience the effects of travelling at…

Physics Education · Physics 2015-05-14 D. McGrath , M. Wegener , T. J. McIntyre , C. M. Savage , M. Williamson

With the rapid progress in virtual reality (VR) technology, the scope of VR applications has greatly expanded across various domains. However, the superiority of VR training over traditional methods and its impact on learning efficacy are…

Human-Computer Interaction · Computer Science 2023-12-19 Weichao Lin , Liang Chen , Wei Xiong , Kang Ran , Anlan Fan

My system utilizes the outcomes feature found in Moodle and other learning content management systems (LCMSs) to keep track of where students are in terms of what language competencies they have mastered and the competencies they need to…

Computation and Language · Computer Science 2013-06-27 Robert Bishop

In real-world applications of education, an effective teacher adaptively chooses the next example to teach based on the learner's current state. However, most existing work in algorithmic machine teaching focuses on the batch setting, where…

Machine Learning · Computer Science 2018-12-11 Yuxin Chen , Adish Singla , Oisin Mac Aodha , Pietro Perona , Yisong Yue

Evaluation of students' performance for the completion of courses has been a major problem for both students and faculties during the work-from-home period in this COVID pandemic situation. To this end, this paper presents an in-depth…

Machine Learning · Computer Science 2020-09-08 Vipul Bansal , Himanshu Buckchash , Balasubramanian Raman

The objectives of this research were to study FB implementation and attitudes in developing English writing skills of Thai students studying in the first year students program in EIC academic year 1/2014 at RMUTI, Surin Campus. The…

Computers and Society · Computer Science 2015-04-10 Pisutpong Endoo

To survive a learning management system (LMS) implementation an understanding of the needs of the various stakeholders is necessary. The goal of every LMS implementation is to ensure the use of the system by instructors and students to…

Computers and Society · Computer Science 2021-02-23 Ajayi Ekuase-Anwansedo , Susannah F. Craig , Jose Noguera

The aim of this paper is to study m-learning literature in order to propose and develop a privacy-preserving framework which can be used to foster sustainable deployment of mobile learning within open and distance education in Kenya.…

Computers and Society · Computer Science 2017-02-14 Peter B. Obiria , Micheal W. Kimwele , Wilson K. Cheruiyot , Gitau Mwangi

In this paper we argue for the fundamental importance of the value distribution: the distribution of the random return received by a reinforcement learning agent. This is in contrast to the common approach to reinforcement learning which…

Machine Learning · Computer Science 2017-07-24 Marc G. Bellemare , Will Dabney , Rémi Munos

Real-time on-device continual learning is needed for new applications such as home robots, user personalization on smartphones, and augmented/virtual reality headsets. However, this setting poses unique challenges: embedded devices have…

Machine Learning · Computer Science 2022-07-18 Tyler L. Hayes , Christopher Kanan

In reinforcement learning (RL), agents sequentially interact with changing environments while aiming to maximize the obtained rewards. Usually, rewards are observed only after acting, and so the goal is to maximize the expected cumulative…

Machine Learning · Computer Science 2024-10-15 Nadav Merlis , Dorian Baudry , Vianney Perchet