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Procedural content generation in video games has a long history. Existing procedural content generation methods, such as search-based, solver-based, rule-based and grammar-based methods have been applied to various content types such as…

Artificial Intelligence · Computer Science 2020-10-12 Jialin Liu , Sam Snodgrass , Ahmed Khalifa , Sebastian Risi , Georgios N. Yannakakis , Julian Togelius

Understanding player strategies is a key question when analyzing player behavior both for academic researchers and industry practitioners. For game designers and game user researchers, it is important to gauge the distance between intended…

Human-Computer Interaction · Computer Science 2021-06-28 Truong-Huy Dinh Nguyen , Magy Seif El-Nasr , Alessandro Canossa

In this paper, we propose a user-based video indexing method, that automatically generates thumbnails of the most important scenes of an online video stream, by analyzing users' interactions with a web video player. As a test bench to…

Multimedia · Computer Science 2018-04-17 Ioannis Leftheriotis , Chrysoula Gkonela , Konstantinos Chorianopoulos

In this paper, we present an unsupervised learning framework for analyzing activities and interactions in surveillance videos. In our framework, three levels of video events are connected by Hierarchical Dirichlet Process (HDP) model:…

Computer Vision and Pattern Recognition · Computer Science 2018-02-12 Michael Ying Yang , Wentong Liao , Yanpeng Cao , Bodo Rosenhahn

Pedestrian detection is a problem of considerable practical interest. Adding to the list of successful applications of deep learning methods to vision, we report state-of-the-art and competitive results on all major pedestrian datasets with…

Computer Vision and Pattern Recognition · Computer Science 2013-04-03 Pierre Sermanet , Koray Kavukcuoglu , Soumith Chintala , Yann LeCun

Despite their irresistible success, deep learning algorithms still heavily rely on annotated data. On the other hand, unsupervised settings pose many challenges, especially about determining the right inductive bias in diverse scenarios.…

Computer Vision and Pattern Recognition · Computer Science 2021-03-11 Beril Besbinar , Pascal Frossard

Unlabelled data appear in many domains and are particularly relevant to streaming applications, where even though data is abundant, labelled data is rare. To address the learning problems associated with such data, one can ignore the…

Machine Learning · Computer Science 2021-06-18 Heitor Murilo Gomes , Maciej Grzenda , Rodrigo Mello , Jesse Read , Minh Huong Le Nguyen , Albert Bifet

Human action recognition in videos is a critical task with significant implications for numerous applications, including surveillance, sports analytics, and healthcare. The challenge lies in creating models that are both precise in their…

Computer Vision and Pattern Recognition · Computer Science 2024-03-12 Yufei Xie

A deep clustering network is desired for data streams because of its aptitude in extracting natural features thus bypassing the laborious feature engineering step. While automatic construction of the deep networks in streaming environments…

Machine Learning · Computer Science 2021-09-21 Andri Ashfahani , Mahardhika Pratama

Real-time understanding of long video streams remains challenging for multimodal large language models (VLMs) due to redundant frame processing and rapid forgetting of past context. Existing streaming systems rely on fixed-interval decoding…

Computer Vision and Pattern Recognition · Computer Science 2026-01-23 Zhenghui Guo , Yuanbin Man , Junyuan Sheng , Bowen Lin , Ahmed Ahmed , Bo Jiang , Boyuan Zhang , Miao Yin , Sian Jin , Omprakash Gnawal , Chengming Zhang

Visual content has become the primary source of information, as evident in the billions of images and videos, shared and uploaded on the Internet every single day. This has led to an increase in alterations in images and videos to make them…

Computer Vision and Pattern Recognition · Computer Science 2020-01-22 Prabhat Kumar , Mayank Vatsa , Richa Singh

Video search results and suggested videos on web sites are represented with a video thumbnail, which is manually selected by the video up-loader among three randomly generated ones (e.g., YouTube). In contrast, we present a grounded…

Multimedia · Computer Science 2018-04-17 Konstantinos Chorianopoulos

Detecting change-points in data is challenging because of the range of possible types of change and types of behaviour of data when there is no change. Statistically efficient methods for detecting a change will depend on both of these…

Machine Learning · Statistics 2024-08-29 Jie Li , Paul Fearnhead , Piotr Fryzlewicz , Tengyao Wang

Recent times have witnessed sharp improvements in reinforcement learning tasks using deep reinforcement learning techniques like Deep Q Networks, Policy Gradients, Actor Critic methods which are based on deep learning based models and…

Machine Learning · Computer Science 2019-12-10 Uddeshya Upadhyay , Nikunj Shah , Sucheta Ravikanti , Mayanka Medhe

Deep Learning approaches have brought solutions, with impressive performance, to general classification problems where wealthy of annotated data are provided for training. In contrast, less progress has been made in continual learning of a…

Computer Vision and Pattern Recognition · Computer Science 2020-12-18 Eric Lopez-Lopez , Carlos V. Regueiro , Xose M. Pardo

Action recognition is an important research topic in computer vision. It is the basic work for visual understanding and has been applied in many fields. Since human actions can vary in different environments, it is difficult to infer…

Computer Vision and Pattern Recognition · Computer Science 2019-10-23 Dong Cao , Lisha Xu , Dongdong Zhang

Events are happening in real-world and real-time, which can be planned and organized for occasions, such as social gatherings, festival celebrations, influential meetings or sports activities. Social media platforms generate a lot of…

Social and Information Networks · Computer Science 2021-04-05 Hao Peng , Jianxin Li , Yangqiu Song , Renyu Yang , Rajiv Ranjan , Philip S. Yu , Lifang He

Artists and video game designers often construct 2D animations using libraries of sprites -- textured patches of objects and characters. We propose a deep learning approach that decomposes sprite-based video animations into a disentangled…

Computer Vision and Pattern Recognition · Computer Science 2021-10-22 Dmitriy Smirnov , Michael Gharbi , Matthew Fisher , Vitor Guizilini , Alexei A. Efros , Justin Solomon

Video content is present in an ever-increasing number of fields, both scientific and commercial. Sports, particularly soccer, is one of the industries that has invested the most in the field of video analytics, due to the massive popularity…

Computer Vision and Pattern Recognition · Computer Science 2022-05-04 Melissa Sanabria , Frédéric Precioso , Pierre-Alexandre Mattei , Thomas Menguy

Video Large Language Models (Video-LLMs) excel at understanding videos in-context, provided they have full access to the video when answering queries. However, these models face challenges in streaming scenarios where hour-long videos must…

Computer Vision and Pattern Recognition · Computer Science 2025-10-21 Vaggelis Dorovatas , Soroush Seifi , Gunshi Gupta , Rahaf Aljundi