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Highlights in a sport video are usually referred as actions that stimulate excitement or attract attention of the audience. A big effort is spent in designing techniques which find automatically highlights, in order to automatize the…

Computer Vision and Pattern Recognition · Computer Science 2017-10-03 Marco Godi , Paolo Rota , Francesco Setti

With the increasing popularity of E-sport live, Highlight Flashback has been a critical functionality of live platforms, which aggregates the overall exciting fighting scenes in a few seconds. In this paper, we introduce a novel training…

Computer Vision and Pattern Recognition · Computer Science 2019-10-23 Li Wang , Zixun Sun , Wentao Yao , Hui Zhan , Chengwei Zhu

In this work, we enable gamers to share their gaming experience on social media by automatically generating eye-catching highlight reels from their gameplay session Our automation will save time for gamers while increasing audience…

Computer Vision and Pattern Recognition · Computer Science 2025-05-13 Vignesh Edithal , Le Zhang , Ilia Blank , Imran Junejo

With the exponential growth of video content, the need for automated video highlight detection to extract key moments or highlights from lengthy videos has become increasingly pressing. This technology has the potential to enhance user…

Computer Vision and Pattern Recognition · Computer Science 2025-05-16 Zahidul Islam , Sujoy Paul , Mrigank Rochan

In recent days, streaming technology has greatly promoted the development in the field of livestream. Due to the excessive length of livestream records, it's quite essential to extract highlight segments with the aim of effective…

Multimedia · Computer Science 2022-06-13 Yang Zhao , Xuan Lin , Wenqiang Xu , Maozong Zheng , Zhengyong Liu , Zhou Zhao

With the growing popularity of short-form video sharing platforms such as \em{Instagram} and \em{Vine}, there has been an increasing need for techniques that automatically extract highlights from video. Whereas prior works have approached…

Computer Vision and Pattern Recognition · Computer Science 2015-10-07 Huan Yang , Baoyuan Wang , Stephen Lin , David Wipf , Minyi Guo , Baining Guo

This study presents a novel Deep Learning-based and lightweight approach for the automated detection of sports highlights (HLs) from audio and video sources. HL detection is a key task in sports video analysis, traditionally requiring…

Computer Vision and Pattern Recognition · Computer Science 2025-02-03 Francesco Della Santa , Morgana Lalli

Automatically generating a summary of sports video poses the challenge of detecting interesting moments, or highlights, of a game. Traditional sports video summarization methods leverage editing conventions of broadcast sports video that…

Computer Vision and Pattern Recognition · Computer Science 2018-04-16 Antonio Tejero-de-Pablos , Yuta Nakashima , Tomokazu Sato , Naokazu Yokoya , Marko Linna , Esa Rahtu

Sports channel video portals offer an exciting domain for research on multimodal, multilingual analysis. We present methods addressing the problem of automatic video highlight prediction based on joint visual features and textual analysis…

Computation and Language · Computer Science 2017-07-27 Cheng-Yang Fu , Joon Lee , Mohit Bansal , Alexander C. Berg

Highlight detection has the potential to significantly ease video browsing, but existing methods often suffer from expensive supervision requirements, where human viewers must manually identify highlights in training videos. We propose a…

Computer Vision and Pattern Recognition · Computer Science 2019-03-05 Bo Xiong , Yannis Kalantidis , Deepti Ghadiyaram , Kristen Grauman

Esports has gained global popularity in recent years and several companies have started offering live streaming videos of esports games and events. This creates opportunities to develop large scale video understanding systems for new…

Computer Vision and Pattern Recognition · Computer Science 2016-11-29 Yale Song

Is it possible to predict the affect of a user just by observing her behavioral interaction through a video? How can we, for instance, predict a user's arousal in games by merely looking at the screen during play? In this paper we address…

Human-Computer Interaction · Computer Science 2019-10-16 Konstantinos Makantasis , Antonios Liapis , Georgios N. Yannakakis

To date, machine learning for human action recognition in video has been widely implemented in sports activities. Although some studies have been successful in the past, precision is still the most significant concern. In this study, we…

Computer Vision and Pattern Recognition · Computer Science 2020-12-02 Cheng Yan , Xin Li , Guoqiang Li

Image-based sports analytics enable automatic retrieval of key events in a game to speed up the analytics process for human experts. However, most existing methods focus on structured television broadcast video datasets with a straight and…

Computer Vision and Pattern Recognition · Computer Science 2020-02-20 Subhajit Chaudhury , Daiki Kimura , Phongtharin Vinayavekhin , Asim Munawar , Ryuki Tachibana , Koji Ito , Yuki Inaba , Minoru Matsumoto , Shuji Kidokoro , Hiroki Ozaki

Detecting anomalous subgraphs in a dynamic graph in an online or streaming fashion is an important requirement in industrial settings for intrusion detection or denial of service attacks. While only detecting anomalousness in the system by…

Social and Information Networks · Computer Science 2021-12-01 Prateek Chanda , Aadirupa Saha

In this paper, we test the hypothesis that interesting events in unstructured videos are inherently audiovisual. We combine deep image representations for object recognition and scene understanding with representations from an audiovisual…

Computer Vision and Pattern Recognition · Computer Science 2021-02-12 Karel Mundnich , Alexandra Fenster , Aparna Khare , Shiva Sundaram

Context. The game industry is increasingly growing in recent years. Every day, millions of people play video games, not only as a hobby, but also for professional competitions (e.g., e-sports or speed-running) or for making business by…

Software Engineering · Computer Science 2022-04-11 Emanuela Guglielmi , Simone Scalabrino , Gabriele Bavota , Rocco Oliveto

Soccer is one of the most popular sport worldwide, with live broadcasts frequently available for major matches. However, extracting detailed, frame-by-frame information on player actions from these videos remains a challenge. Utilizing…

Computer Vision and Pattern Recognition · Computer Science 2024-07-12 Shikun Xu , Yandong Zhu , Gen Li , Changhu Wang

In this paper we present a deep graph reinforcement learning model to predict and improve the user experience during a live video streaming event, orchestrated by an agent/tracker. We first formulate the user experience prediction problem…

Artificial Intelligence · Computer Science 2021-07-30 Stefanos Antaris , Dimitrios Rafailidis , Sarunas Girdzijauskas

Discovering frequent episodes over event sequences is an important data mining task. In many applications, events constituting the data sequence arrive as a stream, at furious rates, and recent trends (or frequent episodes) can change and…

Machine Learning · Computer Science 2012-05-22 Debprakash Patnaik , Naren Ramakrishnan , Srivatsan Laxman , Badrish Chandramouli
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