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Lipid vesicles appear ubiquitously in biological systems. Understanding how the mechanical and intermolecular interations deform vesicle membrane is a fundamental question in biophysics. In this article we developed a fast algorithm to…

Numerical Analysis · Mathematics 2014-11-17 Michael Mikucki , Y. C. Zhou

Recent probabilistic methods for 3D triangular meshes capture diverse shapes by differentiable mesh connectivity, but face high computational costs with increased shape details. We introduce a new differentiable mesh processing method that…

Computer Vision and Pattern Recognition · Computer Science 2025-07-08 Sanghyun Son , Matheus Gadelha , Yang Zhou , Matthew Fisher , Zexiang Xu , Yi-Ling Qiao , Ming C. Lin , Yi Zhou

When folding a 3D object from a 2D material like paper, typically only an approximation of the original surface geometry is needed. Such an approximation can effectively be created by a (progressive) mesh simplification approach, e.g. using…

Graphics · Computer Science 2024-05-14 Lars Zawallich , Renato Pajarola

Fluid-structure interactions are a widespread phenomenon in nature. Although their numerical modeling have come a long way, the application of numerical design tools to these multiphysics problems is still lagging behind. Gradient-based…

Numerical Analysis · Mathematics 2021-09-27 Mohamed Abdelhamid , Aleksander Czekanski

In this work, we propose a new approach for efficient edge-preserving image deconvolution. Our algorithm is based on a novel type of explicit image filter - guided filter. The guided filter can be used as an edge-preserving smoothing…

Computer Vision and Pattern Recognition · Computer Science 2016-09-08 Hang Yang , Ming Zhu , Zhongbo Zhang , Heyan Huang

3D shape representations that accommodate learning-based 3D reconstruction are an open problem in machine learning and computer graphics. Previous work on neural 3D reconstruction demonstrated benefits, but also limitations, of point cloud,…

Computer Vision and Pattern Recognition · Computer Science 2020-11-25 Jun Gao , Wenzheng Chen , Tommy Xiang , Clement Fuji Tsang , Alec Jacobson , Morgan McGuire , Sanja Fidler

We present a new effective way for performance capture of deforming meshes with fine-scale time-varying surface detail from multi-view video. Our method builds up on coarse 4D surface reconstructions, as obtained with commonly used…

Computer Vision and Pattern Recognition · Computer Science 2016-02-08 Nadia Robertini , Edilson De Aguiar , Thomas Helten , Christian Theobalt

This paper develops an algorithm that identifies and decomposes a median graph of a triangulation of a 2-dimensional (2D) oriented bordered surface and in addition restores all corresponding triangulation whenever they exist. The algorithm…

Combinatorics · Mathematics 2010-07-13 Weiwen Gu

Folding is emerging as a promising manufacturing process to transform flat materials into functional structures, offering efficiency by reducing the need for welding, gluing, and molding, while minimizing waste and enabling automation.…

Soft Condensed Matter · Physics 2025-10-20 João C. Neves , Bernardo R. Marques , Cristóvão S. Dias , Nuno A. M. Araújo

We describe a simple geometric transformation of triangles which leads to an efficient and effective algorithm to smooth triangle and tetrahedral meshes. Our focus lies on the convergence properties of this algorithm: we prove the…

Numerical Analysis · Mathematics 2014-11-18 Dimitris Vartziotis , Doris Bohnet

The typical goal of surface remeshing consists in finding a mesh that is (1) geometrically faithful to the original geometry, (2) as coarse as possible to obtain a low-complexity representation and (3) free of bad elements that would hamper…

Graphics · Computer Science 2016-11-08 Kaimo Hu , Dong-Ming Yan , David Bommes , Pierre Alliez , Bedrich Benes

In this work, we show that exploiting additional variables in a mixed finite element formulation of deformation leads to an efficient physics-based character skinning algorithm. Taking as input, a user-defined rig, we show how to…

Edge-preserving smoothing is a fundamental procedure for many computer vision and graphic applications. This can be achieved with either local methods or global methods. In most cases, global methods can yield superior performance over…

Graphics · Computer Science 2018-12-19 Wei Liu , Pingping Zhang , Xiaogang Chen , Chunhua Shen , Xiaolin Huang , Jie Yang

In image processing, it can be a useful pre-processing step to smooth away small structures, such as noise or unimportant details, while retaining the overall structure of the image by keeping edges, which separate objects, sharp. Typically…

Computer Vision and Pattern Recognition · Computer Science 2015-05-26 Philipp Kniefacz , Walter Kropatsch

We present a new fully automatic block-decomposition hexahedral meshing algorithm capable of producing high quality meshes that strictly preserve feature curve networks on the input surface and align with an input surface cross-field. We…

Graphics · Computer Science 2019-06-25 Marco Livesu , Nico Pietroni , Enrico Puppo , Alla Sheffer , Paolo Cignoni

In this paper, we introduce a definition of discrete conformality for triangulated surfaces with flat cone metrics and describe an algorithm for solving the problem of prescribing curvature, that is to deform the metric discrete conformally…

Computational Geometry · Computer Science 2014-12-23 Jian Sun , Tianqi Wu , Xianfeng Gu , Feng Luo

Point cloud reconstruction from raw point cloud has been an important topic in computer graphics for decades, especially due to its high demand in modeling and rendering applications. An important way to solve this problem is establishing a…

Computer Vision and Pattern Recognition · Computer Science 2025-03-17 Hui Tian , Kai Xu

Polygon meshes are an efficient representation of 3D geometry, and are of central importance in computer graphics, robotics and games development. Existing learning-based approaches have avoided the challenges of working with 3D meshes,…

Graphics · Computer Science 2020-02-26 Charlie Nash , Yaroslav Ganin , S. M. Ali Eslami , Peter W. Battaglia

Mesh adaptivity is a useful tool for efficient solution to partial differential equations in very complex geometries. In the present paper we discuss the use of polygonal mesh refinement in order to tackle two common issues: first,…

Numerical Analysis · Mathematics 2021-12-21 Stefano Berrone , Alessandro D'Auria

We provide a two dimensional deformation model to describe how soft squishy circular particles respond to external forces and collisions. This model involves formulating mathematical equations and algorithms for the shape of a deformed…

Soft Condensed Matter · Physics 2024-08-28 Roshan Maharana