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Despite the superior performance of large language models to generate natural language texts, it is hard to generate texts with correct logic according to a given task, due to the difficulties for neural models to capture implied rules from…

Computation and Language · Computer Science 2024-07-08 Fan Zhang , Kebing Jin , Hankz Hankui Zhuo

Understanding and analyzing video actions are essential for producing insightful and contextualized descriptions, especially for video-based applications like intelligent monitoring and autonomous systems. The proposed work introduces a…

Computer Vision and Pattern Recognition · Computer Science 2026-03-16 Lakshita Agarwal , Bindu Verma

Although General Game Playing (GGP) systems can facilitate useful research in Artificial Intelligence (AI) for game-playing, they are often computationally inefficient and somewhat specialised to a specific class of games. However, since…

Artificial Intelligence · Computer Science 2019-07-02 Éric Piette , Matthew Stephenson , Dennis J. N. J. Soemers , Cameron Browne

This project proposes a methodology for the automatic generation of action models from video game dynamics descriptions, as well as its integration with a planning agent for the execution and monitoring of the plans. Planners use these…

Artificial Intelligence · Computer Science 2021-09-08 Ignacio Vellido , Carlos Núñez-Molina , Vladislav Nikolov , Juan Fdez-Olivares

The effective communication of procedural knowledge remains a significant challenge in natural language processing (NLP), as purely textual instructions often fail to convey complex physical actions and spatial relationships. We address…

Computation and Language · Computer Science 2025-05-23 Jing Bi , Pinxin Liu , Ali Vosoughi , Jiarui Wu , Jinxi He , Chenliang Xu

We present a generative optimization approach for learning game-playing agents, where policies are represented as Python programs and refined using large language models (LLMs). Our method treats decision-making policies as self-evolving…

Machine Learning · Computer Science 2025-08-28 Zhiyi Kuang , Ryan Rong , YuCheng Yuan , Allen Nie

This paper introduces a system used to generate game feature suggestions based on a text prompt. Trained on the game descriptions of almost 60k games, it uses the word embeddings of a small GLoVe model to extract features and entities found…

Information Retrieval · Computer Science 2023-08-29 M Charity , Yash Bhartia , Daniel Zhang , Ahmed Khalifa , Julian Togelius

Large language models (LLMs) can perform a wide range of tasks by following natural language instructions, without the necessity of task-specific fine-tuning. Unfortunately, the performance of LLMs is greatly influenced by the quality of…

Computation and Language · Computer Science 2023-10-23 Zhihan Zhang , Shuohang Wang , Wenhao Yu , Yichong Xu , Dan Iter , Qingkai Zeng , Yang Liu , Chenguang Zhu , Meng Jiang

We present practical approaches of using deep learning to create and enhance level maps and textures for video games -- desktop, mobile, and web. We aim to present new possibilities for game developers and level artists. The task of…

Computer Vision and Pattern Recognition · Computer Science 2021-07-16 Piotr Migdał , Bartłomiej Olechno , Błażej Podgórski

General game playing (GGP) is a framework for evaluating an agent's general intelligence across a wide range of tasks. In the GGP competition, an agent is given the rules of a game (described as a logic program) that it has never seen…

Artificial Intelligence · Computer Science 2019-06-25 Andrew Cropper , Richard Evans , Mark Law

Graph grammars form an interesting area of research because of their versatility in modelling diverse situations with graphs as the structures which are to be manipulated. A new class of graph grammars, nc-eNCE Graph Grammars has been…

Formal Languages and Automata Theory · Computer Science 2024-03-13 Jayakrishna Vijayakumar , Lisa Mathew

In this paper, we present a novel approach using the Auto GPT system alongside Design Sprint methodology to facilitate board game creation for inexperienced users. We introduce the implementation of Auto GPT for generating diverse board…

Human-Computer Interaction · Computer Science 2023-12-25 Maya Grace Torii , Takahito Murakami , Yoichi Ochiai

Game-based learning (GBL) is widely adopted in mathematics education. It enhances learners' engagement and critical thinking throughout the mathematics learning process. However, enabling players to learn intrinsically through mathematical…

Machine Learning · Computer Science 2026-03-30 Jie Gao , Adam K. Dubé

We present HelpViz, a tool for generating contextual visual mobile tutorials from text-based instructions that are abundant on the web. HelpViz transforms text instructions to graphical tutorials in batch, by extracting a sequence of…

Human-Computer Interaction · Computer Science 2025-04-04 Mingyuan Zhong , Gang Li , Peggy Chi , Yang Li

Levels are a key component of many different video games, and a large body of work has been produced on how to procedurally generate game levels. Recently, Machine Learning techniques have been applied to video game level generation towards…

Human-Computer Interaction · Computer Science 2016-07-05 Adam James Summerville , Sam Snodgrass , Michael Mateas , Santiago Ontañón

Algorithm Visualization (AV) helps students build mental models by animating algorithm execution states. Recent LLM-based systems such as CODE2VIDEO generate AV videos in an end-to-end manner. However, this paradigm requires the system to…

Artificial Intelligence · Computer Science 2026-05-13 Kunpeng Liao , Yuexiao Ma , Yisheng Lin , Hualin Zeng , Xiawu Zheng , Rongrong Ji

The rapid development of generative technology opens up possibility for higher level of automation, and artificial intelligence (AI) embodiment in robotic systems is imminent. However, due to the blackbox nature of the generative…

Robotics · Computer Science 2024-03-22 Yihao Liu , Mehran Armand

In the last decade, deep learning has achieved great success in machine learning tasks where the input data is represented with different levels of abstractions. Driven by the recent research in reinforcement learning using deep neural…

Machine Learning · Computer Science 2022-05-18 Dejan Markovikj

Virtual Reality (VR) has emerged as a powerful tool for workforce training, offering immersive, interactive, and risk-free environments that enhance skill acquisition, decision-making, and confidence. Despite its advantages, developing VR…

Computer Vision and Pattern Recognition · Computer Science 2025-08-07 Subin Raj Peter

Graph data structures offer a versatile and powerful means to model relationships and interconnections in various domains, promising substantial advantages in data representation, analysis, and visualization. In games, graph-based data…

Machine Learning · Computer Science 2024-09-10 Florian Rupp , Kai Eckert