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Developing a generalist agent is a longstanding objective in artificial intelligence. Previous efforts utilizing extensive offline datasets from various tasks demonstrate remarkable performance in multitasking scenarios within Reinforcement…

Artificial Intelligence · Computer Science 2024-11-19 Yonggang Jin , Ge Zhang , Hao Zhao , Tianyu Zheng , Jarvi Guo , Liuyu Xiang , Shawn Yue , Stephen W. Huang , Zhaofeng He , Jie Fu

In this extended abstract we discuss the opportunities and challenges of studying intrinsically-motivated agents for exploration in textual environments. We argue that there is important synergy between text environments and autonomous…

Artificial Intelligence · Computer Science 2022-07-12 Laetitia Teodorescu , Eric Yuan , Marc-Alexandre Côté , Pierre-Yves Oudeyer

Text generation is the automated process of producing written or spoken language using computational methods. It involves generating coherent and contextually relevant text based on predefined rules or learned patterns. However, challenges…

Computation and Language · Computer Science 2025-01-30 Rahimanuddin Shaik , Katikela Sreeharsha Kishore

Reinforcement learning (RL) has demonstrated significant promise in enhancing the reasoning capabilities of Text2SQL LLMs, especially with advanced algorithms such as GRPO and DAPO. However, the performance of these methods is highly…

Communication between agents in collaborative multi-agent settings is in general implicit or a direct data stream. This paper considers text-based natural language as a novel form of communication between multiple agents trained with…

Machine Learning · Computer Science 2021-07-22 Kevin Eloff , Herman A. Engelbrecht

We propose the problem of tutorial generation for games, i.e. to generate tutorials which can teach players to play games, as an AI problem. This problem can be approached in several ways, including generating natural language descriptions…

Artificial Intelligence · Computer Science 2018-05-31 Michael Cerny Green , Ahmed Khalifa , Gabriella A. B. Barros , Julian Togelius

We introduce STORY2GAME, a novel approach to using Large Language Models to generate text-based interactive fiction games that starts by generating a story, populates the world, and builds the code for actions in a game engine that enables…

Artificial Intelligence · Computer Science 2025-05-07 Eric Zhou , Shreyas Basavatia , Moontashir Siam , Zexin Chen , Mark O. Riedl

Reinforcement learning (RL) has produced spectacular results in games, robotics, and continuous control. Yet, despite these successes, learned policies often fail to generalize beyond their training distribution, limiting real-world impact.…

Machine Learning · Computer Science 2026-04-06 André Biedenkapp

We present TorchCraft, a library that enables deep learning research on Real-Time Strategy (RTS) games such as StarCraft: Brood War, by making it easier to control these games from a machine learning framework, here Torch. This white paper…

In recent years, trends towards studying simulated games have gained momentum in the fields of artificial intelligence, cognitive science, psychology, and neuroscience. The intersections of these fields have also grown recently, as…

Artificial Intelligence · Computer Science 2021-02-26 Nicholas Watters , Joshua Tenenbaum , Mehrdad Jazayeri

Recent breakthroughs in Large Language Models (LLMs) have positioned them as a promising paradigm for agents, with long-term planning and decision-making emerging as core general-purpose capabilities for adapting to diverse scenarios and…

Artificial Intelligence · Computer Science 2026-05-27 Dawei Wang , Chengming Zhou , Di Zhao , Xinyuan Liu , Marci Chi Ma , Gary Ushaw , Richard Davison

We present the PowerGridworld software package to provide users with a lightweight, modular, and customizable framework for creating power-systems-focused, multi-agent Gym environments that readily integrate with existing training…

Machine Learning · Computer Science 2021-11-12 David Biagioni , Xiangyu Zhang , Dylan Wald , Deepthi Vaidhynathan , Rohit Chintala , Jennifer King , Ahmed S. Zamzam

Reinforcement Learning (RL) is a promising approach for solving various control, optimization, and sequential decision making tasks. However, designing reward functions for complex tasks (e.g., with multiple objectives and safety…

Artificial Intelligence · Computer Science 2021-07-23 Xuan Zhao , Marcos Campos

Recent advancements in Large Language Models (LLMs) have led to high-quality Machine-Generated Text (MGT), giving rise to countless new use cases and applications. However, easy access to LLMs is posing new challenges due to misuse. To…

Computation and Language · Computer Science 2024-04-15 Areg Mikael Sarvazyan , José Ángel González , Marc Franco-Salvador

Large language models (LLMs) provide excellent text-generation capabilities, but standard prompting and generation methods generally do not lead to intentional or goal-directed agents and might necessitate considerable prompt tuning. This…

Computation and Language · Computer Science 2023-12-01 Marwa Abdulhai , Isadora White , Charlie Snell , Charles Sun , Joey Hong , Yuexiang Zhai , Kelvin Xu , Sergey Levine

We present a language complexity analysis of World of Warcraft (WoW) community texts, which we compare to texts from a general corpus of web English. Results from several complexity types are presented, including lexical diversity, density,…

Computation and Language · Computer Science 2015-02-11 Simon Šuster

We present LingBot-World, an open-sourced world simulator stemming from video generation. Positioned as a top-tier world model, LingBot-World offers the following features. (1) It maintains high fidelity and robust dynamics in a broad…

Research in deep reinforcement learning (RL) has coalesced around improving performance on benchmarks like the Arcade Learning Environment. However, these benchmarks conspicuously miss important characteristics like abrupt context-dependent…

Machine Learning · Computer Science 2018-09-10 Akshat Agarwal , Ryan Hope , Katia Sycara

Real-world sequential decision making is characterized by sparse rewards and large decision spaces, posing significant difficulty for experiential learning systems like $\textit{tabula rasa}$ reinforcement learning (RL) agents. Large…

Computation and Language · Computer Science 2024-03-06 Hitesh Golchha , Sahil Yerawar , Dhruvesh Patel , Soham Dan , Keerthiram Murugesan