Related papers: TextWorld: A Learning Environment for Text-based G…
Developing a generalist agent is a longstanding objective in artificial intelligence. Previous efforts utilizing extensive offline datasets from various tasks demonstrate remarkable performance in multitasking scenarios within Reinforcement…
In this extended abstract we discuss the opportunities and challenges of studying intrinsically-motivated agents for exploration in textual environments. We argue that there is important synergy between text environments and autonomous…
Text generation is the automated process of producing written or spoken language using computational methods. It involves generating coherent and contextually relevant text based on predefined rules or learned patterns. However, challenges…
Reinforcement learning (RL) has demonstrated significant promise in enhancing the reasoning capabilities of Text2SQL LLMs, especially with advanced algorithms such as GRPO and DAPO. However, the performance of these methods is highly…
Communication between agents in collaborative multi-agent settings is in general implicit or a direct data stream. This paper considers text-based natural language as a novel form of communication between multiple agents trained with…
We propose the problem of tutorial generation for games, i.e. to generate tutorials which can teach players to play games, as an AI problem. This problem can be approached in several ways, including generating natural language descriptions…
We introduce STORY2GAME, a novel approach to using Large Language Models to generate text-based interactive fiction games that starts by generating a story, populates the world, and builds the code for actions in a game engine that enables…
Reinforcement learning (RL) has produced spectacular results in games, robotics, and continuous control. Yet, despite these successes, learned policies often fail to generalize beyond their training distribution, limiting real-world impact.…
We present TorchCraft, a library that enables deep learning research on Real-Time Strategy (RTS) games such as StarCraft: Brood War, by making it easier to control these games from a machine learning framework, here Torch. This white paper…
In recent years, trends towards studying simulated games have gained momentum in the fields of artificial intelligence, cognitive science, psychology, and neuroscience. The intersections of these fields have also grown recently, as…
Recent breakthroughs in Large Language Models (LLMs) have positioned them as a promising paradigm for agents, with long-term planning and decision-making emerging as core general-purpose capabilities for adapting to diverse scenarios and…
We present the PowerGridworld software package to provide users with a lightweight, modular, and customizable framework for creating power-systems-focused, multi-agent Gym environments that readily integrate with existing training…
Reinforcement Learning (RL) is a promising approach for solving various control, optimization, and sequential decision making tasks. However, designing reward functions for complex tasks (e.g., with multiple objectives and safety…
Recent advancements in Large Language Models (LLMs) have led to high-quality Machine-Generated Text (MGT), giving rise to countless new use cases and applications. However, easy access to LLMs is posing new challenges due to misuse. To…
Large language models (LLMs) provide excellent text-generation capabilities, but standard prompting and generation methods generally do not lead to intentional or goal-directed agents and might necessitate considerable prompt tuning. This…
We present a language complexity analysis of World of Warcraft (WoW) community texts, which we compare to texts from a general corpus of web English. Results from several complexity types are presented, including lexical diversity, density,…
We present LingBot-World, an open-sourced world simulator stemming from video generation. Positioned as a top-tier world model, LingBot-World offers the following features. (1) It maintains high fidelity and robust dynamics in a broad…
Large language models (LLMs) are increasingly deployed as interactive agents, yet their capacity for social and strategic reasoning over extended interaction remains poorly understood. Existing evaluations rely on static vignettes or…
Research in deep reinforcement learning (RL) has coalesced around improving performance on benchmarks like the Arcade Learning Environment. However, these benchmarks conspicuously miss important characteristics like abrupt context-dependent…
Real-world sequential decision making is characterized by sparse rewards and large decision spaces, posing significant difficulty for experiential learning systems like $\textit{tabula rasa}$ reinforcement learning (RL) agents. Large…