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The ability to make decisions and to assess potential courses of action is a corner-stone of many AI applications, and usually this requires explicit information about the decision-maker s preferences. IN many applications, preference…

Artificial Intelligence · Computer Science 2013-01-07 Ronen I. Brafman , Carmel Domshlak

Aggregating preferences under incomplete or constrained feedback is a fundamental problem in social choice and related domains. While prior work has established strong impossibility results for pairwise comparisons, this paper extends the…

Computer Science and Game Theory · Computer Science 2025-02-19 Evi Micha , Vasilis Varsamis

The computational study of election problems generally focuses on questions related to the winner or set of winners of an election. But social preference functions such as Kemeny rule output a full ranking of the candidates (a consensus).…

Computer Science and Game Theory · Computer Science 2021-05-19 Zack Fitzsimmons , Edith Hemaspaandra

An important aspect of AI design and ethics is to create systems that reflect aggregate preferences of the society. To this end, the techniques of social choice theory are often utilized. We propose a new social choice function motivated by…

Multiagent Systems · Computer Science 2021-03-02 Gergei Bana , Wojciech Jamroga , David Naccache , Peter Y. A. Ryan

The computational complexity analysis of genetic programming (GP) has been started recently by analyzing simple (1+1) GP algorithms for the problems ORDER and MAJORITY. In this paper, we study how taking the complexity as an additional…

Neural and Evolutionary Computing · Computer Science 2012-03-23 Frank Neumann

Social choice becomes easier on restricted preference domains such as single-peaked, single-crossing, and Euclidean preferences. Many impossibility theorems disappear, the structure makes it easier to reason about preferences, and…

Computer Science and Game Theory · Computer Science 2025-03-25 Edith Elkind , Martin Lackner , Dominik Peters

Multi-winner voting is the process of selecting a fixed-size set of representative candidates based on voters' preferences. It occurs in applications ranging from politics (parliamentary elections) to the design of modern computer…

Computer Science and Game Theory · Computer Science 2022-11-22 Martin Lackner , Piotr Skowron

In many domains it is desirable to assess the preferences of users in a qualitative rather than quantitative way. Such representations of qualitative preference orderings form an importnat component of automated decision tools. We propose a…

Artificial Intelligence · Computer Science 2013-01-30 Craig Boutilier , Ronen I. Brafman , Holger H. Hoos , David L. Poole

Consider an undirected graph G, representing a social network, where each node is blue or red, corresponding to positive or negative opinion on a topic. In the voter model, in discrete time rounds, each node picks a neighbour uniformly at…

Social and Information Networks · Computer Science 2025-06-03 Abhiram Manohara , Ahad N. Zehmakan

This paper is devoted to a study of single-peakedness on arbitrary graphs. Given a collection of preferences (rankings of a set of alternatives), we aim at determining a connected graph G on which the preferences are single-peaked, in the…

Computer Science and Game Theory · Computer Science 2020-04-29 Bruno Escoffier , Olivier Spanjaard , Magdaléna Tydrichová

We investigate the computational complexity of testing dominance and consistency in CP-nets. Previously, the complexity of dominance has been determined for restricted classes in which the dependency graph of the CP-net is acyclic. However,…

Artificial Intelligence · Computer Science 2014-01-16 Judy Goldsmith , Jerome Lang , Miroslaw Truszczyski , Nic Wilson

The traditional election control problem focuses on the use of control to promote a single candidate. In parliamentary elections, however, the focus shifts: voters care no less about the overall governing coalition than the individual…

Computer Science and Game Theory · Computer Science 2025-03-07 Hodaya Barr , Eden Hartman , Yonatan Aumann , Sarit Kraus

The Possible Winner (PW) problem, a fundamental algorithmic problem in computational social choice, concerns elections where voters express only partial preferences between candidates. Via a sequence of investigations, a complete…

Computer Science and Game Theory · Computer Science 2020-03-26 Vishal Chakraborty , Phokion G. Kolaitis

Preference aggregation is a core operation in multi-objective design optimisation and group decision-making, as it determines the best-fit-for-common-purpose alternative within complex socio-technical contexts. Therefore, their aggregation…

Optimization and Control · Mathematics 2026-01-28 A. R. M. , Wolfert

We consider the notions of agreement, diversity, and polarization in ordinal elections (that is, in elections where voters rank the candidates). While (computational) social choice offers good measures of agreement between the voters, such…

Computer Science and Game Theory · Computer Science 2023-05-18 Piotr Faliszewski , Andrzej Kaczmarczyk , Krzysztof Sornat , Stanisław Szufa , Tomasz Wąs

Rank aggregation is an essential approach for aggregating the preferences of multiple agents. One rule of particular interest is the Kemeny rule, which maximises the number of pairwise agreements between the final ranking and the existing…

Data Structures and Algorithms · Computer Science 2014-05-06 Gattaca Lv

The computational study of elections generally assumes that the preferences of the electorate come in as a list of votes. Depending on the context, it may be much more natural to represent the list succinctly, as the distinct votes of the…

Computer Science and Game Theory · Computer Science 2021-06-25 Zack Fitzsimmons , Edith Hemaspaandra

Prefix aggregation operation (also called scan), and its particular case, prefix summation, is an important parallel primitive and enjoys a lot of attention in the research literature. It is also used in many algorithms as one of the steps.…

Distributed, Parallel, and Cluster Computing · Computer Science 2023-05-29 Jacek Sroka , Jerzy Tyszkiewicz

We focus on a generalization of the classic Minisum approval voting rule, introduced by Barrot and Lang (2016), and referred to as Conditional Minisum (CMS), for multi-issue elections with preferential dependencies. Under this rule, voters…

Computer Science and Game Theory · Computer Science 2025-06-10 Evangelos Markakis , Georgios Papasotiropoulos

Ensuring AI models align with human values is essential for their safety and functionality. Reinforcement learning from human feedback (RLHF) leverages human preferences to achieve this alignment. However, when preferences are sourced from…

Machine Learning · Computer Science 2025-02-10 Ryan Bahlous-Boldi , Li Ding , Lee Spector , Scott Niekum