Related papers: Finding Optimal Solutions to Token Swapping by Con…
We study a graph pathfinding problem Distance-$r$ Independent Unlabeled Multi-Agent Pathfinding, finding a set of collision-free paths between two sets where agents must stay at pairwise distance at least $r+1$ at all times. This additional…
Numerous approximation algorithms for problems on unit disk graphs have been proposed in the literature, exhibiting a sharp trade-off between running times and approximation ratios. We introduce a variation of the known shifting strategy…
The majority of multi-agent path finding (MAPF) methods compute collision-free space-time paths which require agents to be at a specific location at a specific discretized timestep. However, executing these space-time paths directly on…
In real-world optimisation, it is common to face several sub-problems interacting and forming the main problem. There is an inter-dependency between the sub-problems, making it impossible to solve such a problem by focusing on only one…
The travelling salesman problem (TSP) is a popular NP-hard-combinatorial optimization problem that requires finding the optimal way for a salesman to travel through different cities once and return to the initial city. The existing methods…
Code optimization and high level synthesis can be posed as constraint satisfaction and optimization problems, such as graph coloring used in register allocation. Graph coloring is also used to model more traditional CSPs relevant to AI,…
We show that the traveling salesman problem (TSP) and its many variants may be modeled as functional optimization problems over a graph. In this formulation, all vertices and arcs of the graph are functionals; i.e., a mapping from a space…
We present a scalable, high-performance algorithm that deterministically solves large-scale instances of the Traveling Salesman problem (in its asymmetric version, ATSP) to optimality using commercially available computing hardware. By…
Consider a problem where we are given a bipartite graph H with vertices arranged on two horizontal lines in the plane, such that the two sets of vertices placed on the two lines form a bipartition of H. We additionally require that H admits…
Multimodal patch matching addresses the problem of finding the correspondences between image patches from two different modalities, e.g. RGB vs sketch or RGB vs near-infrared. The comparison of patches of different modalities can be done by…
Recent years have witnessed the promise that reinforcement learning, coupled with Graph Neural Network (GNN) architectures, could learn to solve hard combinatorial optimization problems: given raw input data and an evaluator to guide the…
A new characterization of Hamiltonian graphs using f-cutset matrix is proposed. Based on this new characterization, a new exact polynomial time algorithm for the traveling salesman problem (TSP) is developed. We then define the so-called…
MAPF problem aims to find plans for multiple agents in an environment within a given time, such that the agents do not collide with each other or obstacles. Motivated by the execution and monitoring of these plans, we study Dynamic MAPF…
Multi-Agent Path Finding in Continuous Time (\mapfr) extends the classical MAPF problem by allowing agents to operate in continuous time. Conflict-Based Search with Continuous Time (CCBS) is a foundational algorithm for solving \mapfr…
We study a dynamic version of multi-agent path finding problem (called D-MAPF) where existing agents may leave and new agents may join the team at different times. We introduce a new method to solve D-MAPF based on conflict-resolution. The…
In multi-agent applications such as surveillance and logistics, fleets of mobile agents are often expected to coordinate and safely visit a large number of goal locations as efficiently as possible. The multi-agent planning problem in these…
In this paper we propose a new method to enhance a mapping $\mu(\cdot)$ of a parallel application's computational tasks to the processing elements (PEs) of a parallel computer. The idea behind our method \mswap is to enhance such a mapping…
A variant of the well-known Shortest Path Problem is studied in this paper, where pairs of conflicting arcs are provided, and for each conflicting pair a penalty is paid once neither or both of the arcs are selected. This configures a set…
Multi-Robot Path Planning (MRPP) on graphs, equivalently known as Multi-Agent Path Finding (MAPF), is a well-established NP-hard problem with critically important applications. As serial computation in (near)-optimally solving MRPP…
Conflict-Based Search (CBS) is a widely used algorithm for solving multi-agent pathfinding (MAPF) problems optimally. The core idea of CBS is to run hierarchical search, when, on the high level the tree of solutions candidates is explored,…