Related papers: Separating pseudo-telepathy games and two-local th…
Non-local games are studied in quantum information because they provide a simple way for proving the difference between the classical world and the quantum world. A non-local game is a cooperative game played by 2 or more players against a…
We describe a general methods to localize any sort of k-separability and therefore also the corresponding partial entanglement in genuinely multipartite mixed quantum states. Our methods are based exclusively on the known twopartite methods…
This paper coins the notion of Joker games, a variant of concurrent games where the players are not strictly adversarial. Instead, Player 1 can get help from Player 2 by playing a Joker move. We formalize these games as cost games and…
Extended non-local games are a generalization of monogamy-of-entanglement games, played by two quantum parties and a quantum referee that performs a measurement on their local quantum system. Along the lines of the NPA hierarchy, the…
In space-like separated experiments and other scenarios where multiple parties share a classical common cause but no cause-effect relations, quantum theory allows a variety of nonsignaling resources which are useful for distributed quantum…
We study a variation of the minority game. There are N agents. Each has to choose between one of two alternatives everyday, and there is reward to each member of the smaller group. The agents cannot communicate with each other, but try to…
Quantum entanglement is known to provide a strong advantage in many two-party distributed tasks. We investigate the question of how much entanglement is needed to reach optimal performance. For the first time we show that there exists a…
Consider $N$ players and $K$ games taking place simultaneously. Each of these games is modeled as a Tug-of-War (ToW) game where increasing the action of one player decreases the reward for all other players. Each player participates in only…
Studying continuous time counterpart of some discrete time dynamics is now a standard and fruitful technique, as some properties hold in both setups. In game theory, this is usually done by considering differential games on Euclidean…
We study the use of Temporal-Difference learning for estimating the structural parameters in dynamic discrete choice models. Our algorithms are based on the conditional choice probability approach but use functional approximations to…
We calculate the standard deviation of (N1-N0), the difference of the number of agents choosing between the two alternatives of the minority game. Our approach is based on two approximations: we use the whole set of possible strategies,…
Hedonic games are an archetypal problem in coalition formation, where a set of selfish agents want to partition themselves into stable coalitions. In this work, we focus on two natural constraints on the possible outcomes. First, we require…
Nonlocal games with advantageous quantum strategies give arguably the most fundamental demonstration of the power of quantum resources over their classical counterparts. Recently, certain multiplayer generalizations of nonlocal games have…
John Bell taught us that quantum mechanics can not be reproduced by non-contextual and local Hidden variable theory. The impossibility of replacing quantum mechanics by non-contextual Hidden Variable Theory can be turned to a impossible…
This paper presents a game theoretic solution for end-to-end channel and power allocation in multihop cognitive radio networks analyzed under the physical interference model. The objective is to find a distributed solution that maximizes…
This paper studies the optimization of strategies in the context of possibly randomized two players zero-sum games with incomplete information. We compare 5 algorithms for tuning the parameters of strategies over a benchmark of 12 games. A…
Quantum information processing is at the crossroads of physics, mathematics and computer science. It is concerned with that we can and cannot do with quantum information that goes beyond the abilities of classical information processing…
We introduce two two-player quantum pseudo-telepathy games based on two recently proposed all-versus-nothing (AVN) proofs of Bell's theorem [A. Cabello, Phys. Rev. Lett. 95, 210401 (2005); Phys. Rev. A 72, 050101(R) (2005)]. These games…
Using methods from the statistical mechanics of disordered systems we analyze the properties of bimatrix games with random payoffs in the limit where the number of pure strategies of each player tends to infinity. We analytically calculate…
We consider strategic games that are inspired by Schelling's model of residential segregation. In our model, the agents are partitioned into k types and need to select locations on an undirected graph. Agents can be either stubborn, in…