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Coordination games admit two types of equilibria: pure equilibria, where all players successfully coordinate their actions, and mixed equilibria, where players frequently experience miscoordination. The existing literature shows that under…

Theoretical Economics · Economics 2025-01-28 Srinivas Arigapudi , Yuval Heller , Amnon Schreiber

Strategic interactions between a group of individuals or organisations can be modelled as games played on networks, where a player's payoff depends not only on their actions but also on those of their neighbours. Inferring the network…

Machine Learning · Computer Science 2022-08-19 Emanuele Rossi , Federico Monti , Yan Leng , Michael M. Bronstein , Xiaowen Dong

Motivated by the increasing use of online appointment booking platforms, we study how to offer appointment slots to customers in order to maximize the total number of slots booked. We develop two models, non-sequential offering and…

Optimization and Control · Mathematics 2017-12-25 Nan Liu , Peter M. van de Ven , Bo Zhang

We study equilibria in two-buyer sequential second-price (or first-price) auctions for identical goods. Buyers have weakly decreasing incremental values, and we make a behavioural no-overbidding assumption: the buyers do not bid above their…

Computer Science and Game Theory · Computer Science 2020-06-08 Mete Şeref Ahunbay , Brendan Lucier , Adrian Vetta

We study a two-sided market, wherein, price-sensitive heterogeneous customers and servers arrive and join their respective queues. A compatible customer-server pair can then be matched by the platform, at which point, they leave the system.…

Machine Learning · Computer Science 2025-10-17 Zixian Yang , Sushil Mahavir Varma , Lei Ying

We propose a generalized market equilibrium model using assignment game criteria for evaluating transportation systems that consist of both operators' and users' decisions. The model finds stable pricing, in terms of generalized costs, and…

Computational Engineering, Finance, and Science · Computer Science 2020-08-14 Saeid Rasulkhani , Joseph Y. J. Chow

Multi-server queueing systems describe situations in which users require service from multiple parallel servers. Examples include check-in lines at airports, waiting rooms in hospitals, queues in contact centers, data buffers in wireless…

Probability · Mathematics 2019-07-30 Johan S. H. van Leeuwaarden , Britt W. J. Mathijsen , Bert Zwart

Learning in games has been widely used to solve many cooperative multi-agent problems such as coverage control, consensus, self-reconfiguration or vehicle-target assignment. One standard approach in this domain is to formulate the problem…

Systems and Control · Electrical Eng. & Systems 2022-09-07 Abbasali Koochakzadeh , Yasin Yazıcıoğlu

In this paper, we study an optimal online resource reservation problem in a simple communication network. The network is composed of two compute nodes linked by a local communication link. The system operates in discrete time; at each time…

Optimization and Control · Mathematics 2024-04-04 Ahmed Sid-Ali , Ioannis Lambadaris , Yiqiang Q. Zhao , Gennady Shaikhet , Shima Kheradmand

We establish Nash equilibrium learning in large populations of noncooperative, strategic agents. Our analysis considers the broadest class to date of payoff mechanisms with first-order modifications, capable of modeling bounded rationality…

Systems and Control · Electrical Eng. & Systems 2025-12-16 Matthew S. Hankins , Jair Certório , Tzuyu Jeng , Nuno C. Martins

We study the problem of finding equilibrium strategies in multi-agent games with incomplete payoff information, where the payoff matrices are only known to the players up to some bounded uncertainty sets. In such games, an ex-post…

Computer Science and Game Theory · Computer Science 2020-07-14 Wenshuo Guo , Mihaela Curmei , Serena Wang , Benjamin Recht , Michael I. Jordan

Problem definition: In many matching markets, some agents are fully flexible, while others only accept a subset of jobs. For example, ridesharing drivers can specify on the platform the destinations they are willing to accept. Conventional…

Computer Science and Game Theory · Computer Science 2026-01-30 Chiwei Yan , Francisco Castro , Peter Frazier , Hongyao Ma , Hamid Nazerzadeh

This study develops a novel class of queueing game to explain a common practice in cargo shipping "Sail Fast, Then Wait" (SFTW), and demonstrates that resolving information asymmetry among ships can deconcentrate port arrival times. We…

Theoretical Economics · Economics 2026-02-03 Ayato Kitadai , Shunta Yoshimura , Takuya Nakashima , Noora Torpo , Rei Miratsu , Naoki Mizutani , Nariaki Nishino

We present polynomial-time algorithms as well as hardness results for equilibrium computation in atomic splittable routing games, for the case of general convex cost functions. These games model traffic in freight transportation, market…

Computer Science and Game Theory · Computer Science 2018-04-27 Umang Bhaskar , Phani Raj Lolakapuri

We consider a setting where $n$ buyers, with combinatorial preferences over $m$ items, and a seller, running a priority-based allocation mechanism, repeatedly interact. Our goal, from observing limited information about the results of these…

Computer Science and Game Theory · Computer Science 2014-08-29 Avrim Blum , Yishay Mansour , Jamie Morgenstern

We analyse a non-cooperative game between two competing ride-hailing platforms, each of which is modeled as a two-sided queueing system, where drivers (with a limited level of patience) are assumed to arrive according to a Poisson process…

Optimization and Control · Mathematics 2025-10-07 Tushar Shankar Walunj , Shiksha Singhal , Jayakrishnan Nair , Veeraruna Kavitha

The Hotelling game consists of n servers each choosing a point on the line segment, so as to maximize the amount of clients it attracts. Clients are uniformly distributed along the line, and each client buys from the closest server. In this…

Computer Science and Game Theory · Computer Science 2019-07-16 Avi Cohen , David Peleg

We study a dynamic pricing and capacity sizing problem in a $GI/GI/1$ queue, where the service provider's objective is to obtain the optimal service fee $p$ and service capacity $\mu$ so as to maximize the cumulative expected profit (the…

Probability · Mathematics 2022-09-08 Xinyun Chen , Yunan Liu , Guiyu Hong

We study the equilibrium behavior in a multi-commodity selfish routing game with many types of uncertain users where each user over- or under-estimates their congestion costs by a multiplicative factor. Surprisingly, we find that…

Computer Science and Game Theory · Computer Science 2018-01-12 Shreyas Sekar , Liyuan Zheng , Lillian J. Ratliff , Baosen Zhang

This paper examines the impact of agents' myopic optimization on the efficiency of systems comprised by many selfish agents. In contrast to standard congestion games where agents interact in a one-shot fashion, in our model each agent…

Computer Science and Game Theory · Computer Science 2025-04-30 Yunpeng Li , Antonis Dimakis , Costas A. Courcoubetis
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