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Balancing game difficulty in video games is a key task to create interesting gaming experiences for players. Mismatching the game difficulty and a player's skill or commitment results in frustration or boredom on the player's side, and…

Artificial Intelligence · Computer Science 2024-08-14 Ronja Fuchs , Robin Gieseke , Alexander Dockhorn

Soft Actor-Critic (SAC) is an off-policy actor-critic reinforcement learning algorithm, essentially based on entropy regularization. SAC trains a policy by maximizing the trade-off between expected return and entropy (randomness in the…

Machine Learning · Computer Science 2021-09-27 Chayan Banerjee , Zhiyong Chen , Nasimul Noman

We introduce Learning-Augmented Control (LAC), an approach that integrates untrusted machine learning predictions into the control of constrained, nonlinear dynamical systems. LAC is designed to achieve the "best-of-both-worlds" guarantees,…

Systems and Control · Electrical Eng. & Systems 2025-07-22 Tongxin Li

Deep networks have enabled reinforcement learning to scale to more complex and challenging domains, but these methods typically require large quantities of training data. An alternative is to use sample-efficient episodic control methods:…

Machine Learning · Computer Science 2019-11-22 Marta Sarrico , Kai Arulkumaran , Andrea Agostinelli , Pierre Richemond , Anil Anthony Bharath

We consider in this work Edge Computing (EC) in a multi-tenant environment: the resource owner, i.e., the Network Operator (NO), virtualizes the resources and lets third party Service Providers (SPs - tenants) run their services, which can…

Distributed, Parallel, and Cluster Computing · Computer Science 2022-01-25 Ayoub Ben-Ameur , Andrea Araldo , Tijani Chahed

In this paper, we study the Tiered Reinforcement Learning setting, a parallel transfer learning framework, where the goal is to transfer knowledge from the low-tier (source) task to the high-tier (target) task to reduce the exploration risk…

Machine Learning · Computer Science 2024-06-14 Jiawei Huang , Niao He

Fictitious play with reinforcement learning is a general and effective framework for zero-sum games. However, using the current deep neural network models, the implementation of fictitious play faces crucial challenges. Neural network model…

Machine Learning · Computer Science 2019-12-02 Rong-Jun Qin , Jing-Cheng Pang , Yang Yu

The practical deployment of nonlinear model predictive control (NMPC) is often limited by online computation: solving a nonlinear program at high control rates can be expensive on embedded hardware, especially when models are complex or…

Machine Learning · Computer Science 2026-03-26 Mihaela-Larisa Clement , Mónika Farsang , Agnes Poks , Johannes Edelmann , Manfred Plöchl , Radu Grosu , Ezio Bartocci

Deep neural networks have demonstrated their capability to learn control policies for a variety of tasks. However, these neural network-based policies have been shown to be susceptible to exploitation by adversarial agents. Therefore, there…

Machine Learning · Computer Science 2021-07-12 Sampo Kuutti , Saber Fallah , Richard Bowden

In competitive games, strength ratings like Elo are widely used to quantify player skill and support matchmaking by accounting for skill disparities better than simple win rate statistics. However, scalar ratings cannot handle complex…

Machine Learning · Computer Science 2025-02-07 Chiu-Chou Lin , I-Chen Wu

Artificial learning systems aspire to mimic human intelligence by continually learning from a stream of tasks without forgetting past knowledge. One way to enable such learning is to store past experiences in the form of input examples in…

Machine Learning · Computer Science 2022-10-13 Gobinda Saha , Kaushik Roy

Efficient reinforcement learning (RL) involves a trade-off between "exploitative" actions that maximise expected reward and "explorative'" ones that sample unvisited states. To encourage exploration, recent approaches proposed adding…

Machine Learning · Computer Science 2022-07-01 Changmin Yu , David Mguni , Dong Li , Aivar Sootla , Jun Wang , Neil Burgess

Prediction is a well-studied machine learning task, and prediction algorithms are core ingredients in online products and services. Despite their centrality in the competition between online companies who offer prediction-based products,…

Computer Science and Game Theory · Computer Science 2019-05-08 Omer Ben-Porat , Moshe Tennenholtz

Lifelong agents should expand their competence over time without retraining from scratch or overwriting previously learned behaviors. We investigate this in a challenging real-time control setting (Dark Souls III) by representing combat as…

Artificial Intelligence · Computer Science 2026-03-12 Ali Najar

Deep Reinforcement Learning (RL) has emerged as a powerful method for addressing complex control problems, particularly those involving underactuated robotic systems. However, in some cases, policies may require refinement to achieve…

Robotics · Computer Science 2025-07-15 Marco Calì , Alberto Sinigaglia , Niccolò Turcato , Ruggero Carli , Gian Antonio Susto

One critical prerequisite for the deployment of reinforcement learning systems in the real world is the ability to reliably detect situations on which the agent was not trained. Such situations could lead to potential safety risks when…

Machine Learning · Computer Science 2020-05-26 Andreas Sedlmeier , Robert Müller , Steffen Illium , Claudia Linnhoff-Popien

We study online reinforcement learning in average-reward stochastic games (SGs). An SG models a two-player zero-sum game in a Markov environment, where state transitions and one-step payoffs are determined simultaneously by a learner and an…

Machine Learning · Computer Science 2017-12-05 Chen-Yu Wei , Yi-Te Hong , Chi-Jen Lu

In this paper we propose and compare methods for combining system identification (SYSID) and reinforcement learning (RL) in the context of data-driven model predictive control (MPC). Assuming a known model structure of the controlled…

Systems and Control · Electrical Eng. & Systems 2020-04-08 Andreas B. Martinsen , Anastasios M. Lekkas , Sebastien Gros

Reinforcement learning is a proven technique for an agent to learn a task. However, when learning a task using reinforcement learning, the agent cannot distinguish the characteristics of the environment from those of the task. This makes it…

Artificial Intelligence · Computer Science 2017-08-10 Pieter Van Molle , Tim Verbelen , Steven Bohez , Sam Leroux , Pieter Simoens , Bart Dhoedt

Discovering features that set elite players apart is of great significance for eSports coaches as it enables them to arrange a more effective training program focused on improving those features. Moreover, finding such features results in a…

Human-Computer Interaction · Computer Science 2024-07-18 Amin Noroozi , Mohammad S. Hasan , Maryam Ravan , Elham Norouzi , Ying-Ying Law