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Skills are a promising way to improve LLM agent capabilities without retraining, while keeping the added procedure reusable and controllable. However, high-quality skills are still largely written by hand. We introduce SkillGen, a…

Machine Learning · Computer Science 2026-05-13 Yuchen Ma , Yue Huang , Han Bao , Haomin Zhuang , Swadheen Shukla , Michel Galley , Xiangliang Zhang , Stefan Feuerriegel

Skills or low-level policies in reinforcement learning are temporally extended actions that can speed up learning and enable complex behaviours. Recent work in offline reinforcement learning and imitation learning has proposed several…

Machine Learning · Computer Science 2022-06-24 Valentin Villecroze , Harry J. Braviner , Panteha Naderian , Chris J. Maddison , Gabriel Loaiza-Ganem

Large Language Model (LLM) agents are increasingly improved through interaction, yet most self-evolution methods adapt either the policy or the learning environment in isolation. We identify this structural gap as \emph{Agent-Environment…

Computation and Language · Computer Science 2026-05-26 Yihao Hu , Zhihao Wen , Xiujin Liu , Pan Wang , Xin Zhang , Wei Wu

We develop a method that is based on processing gathered Event Related Potentials (ERP) signals and the use of machine learning technique for multivariate analysis (i.e. classification) that we apply in order to analyze the differences…

Machine Learning · Computer Science 2019-01-21 Alex Frid , Larry M. Manevitz

In this paper, we propose an actor ensemble algorithm, named ACE, for continuous control with a deterministic policy in reinforcement learning. In ACE, we use actor ensemble (i.e., multiple actors) to search the global maxima of the critic.…

Machine Learning · Computer Science 2018-11-12 Shangtong Zhang , Hao Chen , Hengshuai Yao

This paper introduces two metrics (cycle-based and memory-based metrics), grounded on a dynamical game-theoretic solution concept called sink equilibrium, for the evaluation, ranking, and computation of policies in multi-agent learning. We…

Computer Science and Game Theory · Computer Science 2020-06-23 Rui Yan , Xiaoming Duan , Zongying Shi , Yisheng Zhong , Jason R. Marden , Francesco Bullo

Industry is rapidly moving towards fully autonomous and interconnected systems that can detect and adapt to changing conditions, including machine hardware faults. Traditional methods for adding hardware fault tolerance to machines involve…

Machine Learning · Computer Science 2024-07-23 Sheila Schoepp , Mehran Taghian , Shotaro Miwa , Yoshihiro Mitsuka , Shadan Golestan , Osmar Zaïane

Fairness in classification tasks has traditionally focused on bias removal from neural representations, but recent trends favor algorithmic methods that embed fairness into the training process. These methods steer models towards fair…

Machine Learning · Computer Science 2024-07-16 Leon Eshuijs , Shihan Wang , Antske Fokkens

A major challenge in modern reinforcement learning (RL) is efficient control of dynamical systems from high-dimensional sensory observations. Learning controllable embedding (LCE) is a promising approach that addresses this challenge by…

Machine Learning · Computer Science 2020-06-25 Brandon Cui , Yinlam Chow , Mohammad Ghavamzadeh

Access to parallel and distributed computation has enabled researchers and developers to improve algorithms and performance in many applications. Recent research has focused on next generation special purpose systems with multiple kinds of…

Machine Learning · Computer Science 2019-06-11 Tegg Taekyong Sung , Valliappa Chockalingam , Alex Yahja , Bo Ryu

When learning in strategic environments, a key question is whether agents can overcome uncertainty about their preferences to achieve outcomes they could have achieved absent any uncertainty. Can they do this solely through interactions…

Computer Science and Game Theory · Computer Science 2024-11-21 Nivasini Ananthakrishnan , Nika Haghtalab , Chara Podimata , Kunhe Yang

The paper explores the application of a continuous action space soft actor-critic (SAC) reinforcement learning model to the area of automated market-making. The reinforcement learning agent receives a simulated flow of client trades, thus…

Pricing of Securities · Quantitative Finance 2020-08-28 Alexey Bakshaev

Classification tasks require a balanced distribution of data to ensure the learner to be trained to generalize over all classes. In real-world datasets, however, the number of instances vary substantially among classes. This typically leads…

Machine Learning · Computer Science 2020-11-24 Joel Jang , Yoonjeon Kim , Kyoungho Choi , Sungho Suh

Through multi-agent competition, the simple objective of hide-and-seek, and standard reinforcement learning algorithms at scale, we find that agents create a self-supervised autocurriculum inducing multiple distinct rounds of emergent…

Machine Learning · Computer Science 2020-02-12 Bowen Baker , Ingmar Kanitscheider , Todor Markov , Yi Wu , Glenn Powell , Bob McGrew , Igor Mordatch

In contrast to humans and animals who naturally execute seamless motions, learning and smoothly executing sequences of actions remains a challenge in robotics. This paper introduces a novel skill-agnostic framework that learns to sequence…

Robotics · Computer Science 2022-06-02 Noémie Jaquier , You Zhou , Julia Starke , Tamim Asfour

This paper investigates how a Bayesian reinforcement learning method can be used to create a tactical decision-making agent for autonomous driving in an intersection scenario, where the agent can estimate the confidence of its recommended…

Robotics · Computer Science 2020-11-04 Carl-Johan Hoel , Tommy Tram , Jonas Sjöberg

The paper proposes a novel neuroevolutionary method (NESG) for calculating leader's payoff in Stackelberg Security Games. The heart of NESG is strategy evaluation neural network (SENN). SENN is able to effectively evaluate leader's…

Computer Science and Game Theory · Computer Science 2022-08-16 Adam Żychowski , Jacek Mańdziuk

Lifelong reinforcement learning (RL) has been developed as a paradigm for extending single-task RL to more realistic, dynamic settings. In lifelong RL, the "life" of an RL agent is modeled as a stream of tasks drawn from a task…

An important component of many Deep Reinforcement Learning algorithms is the Experience Replay which serves as a storage mechanism or memory of made experiences. These experiences are used for training and help the agent to stably find the…

Machine Learning · Computer Science 2020-02-05 Wenzel Baron Pilar von Pilchau , Anthony Stein , Jörg Hähner

Skills play a central role in the job market and many human resources (HR) processes. In the wake of other digital experiences, today's online job market has candidates expecting to see the right opportunities based on their skill set.…

Computation and Language · Computer Science 2022-09-14 Jens-Joris Decorte , Jeroen Van Hautte , Johannes Deleu , Chris Develder , Thomas Demeester
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