Related papers: A Graph Transduction Game for Multi-target Trackin…
We address the challenging problem of semi-supervised learning in the context of multiple visual interpretations of the world by finding consensus in a graph of neural networks. Each graph node is a scene interpretation layer, while each…
Tracking multiple objects in videos relies on modeling the spatial-temporal interactions of the objects. In this paper, we propose a solution named TransMOT, which leverages powerful graph transformers to efficiently model the spatial and…
We consider the problem of offline, pool-based active semi-supervised learning on graphs. This problem is important when the labeled data is scarce and expensive whereas unlabeled data is easily available. The data points are represented by…
Due to abundance of data from multiple modalities, cross-modal retrieval tasks with image-text, audio-image, etc. are gaining increasing importance. Of the different approaches proposed, supervised methods usually give significant…
The task of semi-supervised classification aims at assigning labels to all nodes of a graph based on the labels known for a few nodes, called the seeds. One of the most popular algorithms relies on the principle of heat diffusion, where the…
Graph based representation is widely used in visual tracking field by finding correct correspondences between target parts in consecutive frames. However, most graph based trackers consider pairwise geometric relations between local parts.…
This paper presents a semi-supervised learning framework for a customized semantic segmentation task using multiview image streams. A key challenge of the customized task lies in the limited accessibility of the labeled data due to the…
Learning to recognize actions from only a handful of labeled videos is a challenging problem due to the scarcity of tediously collected activity labels. We approach this problem by learning a two-pathway temporal contrastive model using…
Despite the remarkable success achieved by graph convolutional networks for functional brain activity analysis, the heterogeneity of functional patterns and the scarcity of imaging data still pose challenges in many tasks. Transferring…
Human action recognition refers to automatic recognizing human actions from a video clip. In reality, there often exist multiple human actions in a video stream. Such a video stream is often weakly-annotated with a set of relevant human…
Supervised learning with large scale labeled datasets and deep layered models has made a paradigm shift in diverse areas in learning and recognition. However, this approach still suffers generalization issues under the presence of a domain…
In this work we address graph based semi-supervised learning using the theory of the spatial segregation of competitive systems. First, we define a discrete counterpart over connected graphs by using direct analogue of the corresponding…
A popular approach to semi-supervised learning proceeds by endowing the input data with a graph structure in order to extract geometric information and incorporate it into a Bayesian framework. We introduce new theory that gives appropriate…
In this work, we propose a simple yet effective meta-learning algorithm in semi-supervised learning. We notice that most existing consistency-based approaches suffer from overfitting and limited model generalization ability, especially when…
We study the game theoretic p-Laplacian for semi-supervised learning on graphs, and show that it is well-posed in the limit of finite labeled data and infinite unlabeled data. In particular, we show that the continuum limit of graph-based…
This paper presents a novel hierarchical approach for the simultaneous tracking of multiple targets in a video. We use a network flow approach to link detections in low-level and tracklets in high-level. At each step of the hierarchy, the…
Inspired by the fact that human eyes continue to develop tracking ability in early and middle childhood, we propose to use tracking as a proxy task for a computer vision system to learn the visual representations. Modelled on the Catch game…
Affective Behavior Analysis is an important part in human-computer interaction. Existing multi-task affective behavior recognition methods suffer from the problem of incomplete labeled datasets. To tackle this problem, this paper presents a…
The graph identification problem consists of discovering the interactions among nodes in a network given their state/feature trajectories. This problem is challenging because the behavior of a node is coupled to all the other nodes by the…
Many classification problems involve data instances that are interlinked with each other, such as webpages connected by hyperlinks. Techniques for "collective classification" (CC) often increase accuracy for such data graphs, but usually…