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Game designers use human playtesting to gather feedback about game design elements when iteratively improving a game. Playtesting, however, is expensive: human testers must be recruited, playtest results must be aggregated and interpreted,…
The vulnerability to adversarial perturbations is a major flaw of Deep Neural Networks (DNNs) that raises question about their reliability when in real-world scenarios. On the other hand, human perception, which DNNs are supposed to…
In this paper, we study a Target-Attacker-Defender (TAD) differential game involving one attacker, one target and multiple defenders. We consider two variations where (a) the attacker and the target have unlimited observation range and the…
Computer network defence is a complicated task that has necessitated a high degree of human involvement. However, with recent advancements in machine learning, fully autonomous network defence is becoming increasingly plausible. This paper…
With the growth of adversarial attacks against machine learning models, several concerns have emerged about potential vulnerabilities in designing deep neural network-based intrusion detection systems (IDS). In this paper, we study the…
Large language models (LLMs) have shown great potential as general-purpose AI assistants across various domains. To fully leverage this potential in specific applications, many companies provide fine-tuning API services, enabling users to…
In this work, we consider the problem of autonomous racing with multiple agents where agents must interact closely and influence each other to compete. We model interactions among agents through a game-theoretical framework and propose an…
Online data provide a way to monitor how users behave in social systems like social networks and online games, and understand which features turn an ordinary individual into a successful one. Here, we propose to study individual performance…
State-of-the-art deep neural networks (DNNs) have been proved to have excellent performance on unsupervised domain adaption (UDA). However, recent work shows that DNNs perform poorly when being attacked by adversarial samples, where these…
AI-based defensive solutions are necessary to defend networks and information assets against intelligent automated attacks. Gathering enough realistic data for training machine learning-based defenses is a significant practical challenge.…
Recent advances in Deep Reinforcement Learning (DRL) have largely focused on improving the performance of agents with the aim of replacing humans in known and well-defined environments. The use of these techniques as a game design tool for…
We propose a novel simulation model that is able to predict the per-level churn and pass rates of Angry Birds Dream Blast, a popular mobile free-to-play game. Our primary contribution is to combine AI gameplay using Deep Reinforcement…
In the evolving digital landscape, it is crucial to study the dynamics of cyberattacks and defences. This study uses an Evolutionary Game Theory (EGT) framework to investigate the evolutionary dynamics of attacks and defences in cyberspace.…
Deep neural networks (DNNs) are found to be vulnerable to adversarial attacks, and various methods have been proposed for the defense. Among these methods, adversarial training has been drawing increasing attention because of its simplicity…
With the wide application of deep reinforcement learning (DRL) techniques in complex fields such as autonomous driving, intelligent manufacturing, and smart healthcare, how to improve its security and robustness in dynamic and changeable…
The two-timescale gradient descent-ascent (GDA) is a canonical gradient algorithm designed to find Nash equilibria in min-max games. We analyze the two-timescale GDA by investigating the effects of learning rate ratios on convergence…
Existing defence mechanisms have demonstrated significant effectiveness in mitigating rule-based Denial-of-Service (DoS) attacks, leveraging predefined signatures and static heuristics to identify and block malicious traffic. However, the…
With the increasing deployment of deep neural networks in safety-critical applications such as self-driving cars, medical imaging, anomaly detection, etc., adversarial robustness has become a crucial concern in the reliability of these…
Securing dynamic networks against adversarial actions is challenging because of the need to anticipate and counter strategic disruptions by adversarial entities within complex network structures. Traditional game-theoretic models, while…
Dungeon Crawl Stone Soup is a popular, single-player, free and open-source rogue-like video game with a sufficiently complex decision space that makes it an ideal testbed for research in cognitive systems and, more generally, artificial…