Related papers: "AIded with emotions" - a new design approach towa…
Music is a powerful medium for altering the emotional state of the listener. In recent years, with significant advancement in computing capabilities, artificial intelligence-based (AI-based) approaches have become popular for creating…
Emotions that are perceived as "negative" are inherent in the human experience. Yet not much work in the field of HCI has looked into the role of these emotions in interaction with technology. As technology is becoming more social, personal…
Expressing and identifying emotions through facial and physical expressions is a significant part of social interaction. Emotion recognition is an essential task in computer vision due to its various applications and mainly for allowing a…
In games, as in and many other domains, design validation and testing is a huge challenge as systems are growing in size and manual testing is becoming infeasible. This paper proposes a new approach to automated game validation and testing.…
As the use of interactive AI systems becomes increasingly prevalent in our daily lives, it is crucial to understand how individuals feel when interacting with such systems. In this work, we investigate the comfort level of individuals when…
This paper describes a novel method for building affectively intelligent human-interactive agents. The method is based on a key sociological insight that has been developed and extensively verified over the last twenty years, but has yet to…
Emotion recognition has become an important field of research in the human-computer interactions domain. The latest advancements in the field show that combining visual with audio information lead to better results if compared to the case…
The goal of the present study is to explore the application of deep convolutional network features to emotion recognition. Results indicate that they perform similarly to other published models at a best recognition rate of 94.4%, and do so…
This paper discusses a fuzzy model for multi-level human emotions recognition by computer systems through keyboard keystrokes, mouse and touchscreen interactions. This model can also be used to detect the other possible emotions at the time…
Artificial intelligence (AI) has enabled agents to master complex video games, from first-person shooters like Counter-Strike to real-time strategy games such as StarCraft II and racing games like Gran Turismo. While these achievements are…
Modeling emotional-cognition is in a nascent stage and therefore wide-open for new ideas and discussions. In this paper the author looks at the modeling problem by bringing in ideas from axiomatic mathematics, information theory, computer…
According to what we call the Emotional Alignment Design Policy, artificial entities should be designed to elicit emotional reactions from users that appropriately reflect the entities' capacities and moral status, or lack thereof. This…
In our multicultural world, affect-aware AI systems that support humans need the ability to perceive affect across variations in emotion expression patterns across cultures. These systems must perform well in cultural contexts without…
The field of affective computing has seen significant advancements in exploring the relationship between emotions and emerging technologies. This paper presents a novel and valuable contribution to this field with the introduction of a…
Affect (emotion) recognition has gained significant attention from researchers in the past decade. Emotion-aware computer systems and devices have many applications ranging from interactive robots, intelligent online tutor to emotion based…
Wearables like smartwatches or wrist bands equipped with pervasive sensors enable us to monitor our physiological signals. In this study, we address the question whether they can help us to recognize our emotions in our everyday life for…
Over the last decades, the Internet and mobile technology have consolidated the digital as a public sphere of life. Designers are asked to create engaging digital experiences. However, in some cases engagement is seen as a psychological…
Adaptive game systems aim to enrich player experiences by dynamically adjusting game content in response to user data. While extensive research has addressed content personalization and player experience modeling, the integration of these…
Serious games are widely used for learning and training across domains such as healthcare, defense, and education. Persistent challenges remain, however, including static scenario design, authoring bottlenecks, limited learner modeling, and…
Prior work has mapped which workplace tasks are exposed to AI, but less is known about whether workers perceive these tasks as meaningful or as busywork. We examined: (1) which dimensions of meaningful work do workers associate with tasks…