Related papers: Approximate Capture in Gromov-Hausdorff Closed Spa…
We study the Gromov-Hausdorff convergence of metric pairs and metric tuples and prove the equivalence of different natural definitions of this concept. We also prove embedding, completeness and compactness theorems in this setting. Finally,…
Grasping a novel target object in constrained environments (e.g., walls, bins, and shelves) requires intensive reasoning about grasp pose reachability to avoid collisions with the surrounding structures. Typical 6-DoF robotic grasping…
In this paper we study how to play (stochastic) games optimally using little space. We focus on repeated games with absorbing states, a type of two-player, zero-sum concurrent mean-payoff games. The prototypical example of these games is…
The present paper is devoted to investigation of the isometry group of the Gromov-Hausdorff space, i.e., the metric space of compact metric spaces considered up to an isometry and endowed with the Gromov-Hausdorff metric. The main goal is…
We consider a variant of the game of Cops and Robbers, called Containment, in which cops move from edge to adjacent edge, the robber moves from vertex to adjacent vertex (but cannot move along an edge occupied by a cop). The cops win by…
We give an algorithm for solving stochastic parity games with almost-sure winning conditions on {\it lossy channel systems}, under the constraint that both players are restricted to finite-memory strategies. First, we describe a general…
We explore the connections between selection games on Hausdorff spaces and their corresponding Vietoris space of compact subsets. These considerations offer a similar relationship as the well-known relationship between $\omega$-covers of…
We present a method for pursuit/evasion that is highly efficient and and scales to large teams of aircraft. The underlying algorithm is an efficient algorithm for solving Markov Decision Processes (MDPs) that supports fully continuous state…
In the present paper we study the original Gromov-Hausdorff distance between real normed spaces. In the first part of the paper we prove that two finite-dimensional real normed spaces on a finite Gromov-Hausdorff distance are isometric to…
In classical works on a planar differential pursuit-evasion game with a faster pursuer, the intercept point resulting from the equilibrium strategies lies on the Apollonius circle. This property was exploited for the construction of the…
Simple stochastic games are turn-based 2.5-player games with a reachability objective. The basic question asks whether one player can ensure reaching a given target with at least a given probability. A natural extension is games with a…
A result due to M. Gromov states that any two finitely generated groups {\Gamma} and {\Lambda} are quasi-isometric if and only if they admit a topological coupling, i.e., a commuting pair of proper continuous cocompact actions…
We consider "Containment": a variation of the graph pursuit game of Cops and Robber in which cops move from edge to adjacent edge, the robber moves from vertex to adjacent vertex (but cannot move along an edge occupied by a cop), and the…
In this paper we prove that the Gromov--Hausdorff distance between $\mathbb{R}^n$ and its subset $A$ is finite if and only if $A$ is an $\varepsilon$-net in $\mathbb{R}^n$ for some $\varepsilon>0$. For infinite-dimensional Euclidean spaces…
In this paper, we first evaluate topological distributions of the sets of all doubling spaces, all uniformly disconnected spaces, and all uniformly perfect spaces in the space of all isometry classes of compact metric spaces equipped with…
Robotic manipulation in unstructured environments requires reliable execution under diverse conditions, yet many state-of-the-art systems still struggle with high-dimensional action spaces, sparse rewards, and slow generalization beyond…
The equivariant Gromov--Hausdorff convergence of metric spaces is studied. Where all isometry groups under consideration are compact Lie, it is shown that an upper bound on the dimension of the group guarantees that the convergence is by…
The convex grabbing game is a game where two players, Alice and Bob, alternate taking extremal points from the convex hull of a point set on the plane. Rational weights are given to the points. The goal of each player is to maximize the…
We present a new variant of the potential game and show that certain compact subsets of $\R^n$, including a large class of self-affine sets, are winning in our game. We prove that sets with sufficiently strong winning conditions are…
The classical geodesics of timelike particles in Schwarzschild spacetime is analyzed according to the particle starting radius $r$, velocity $v$ and angle $\alpha$ against the radial outward direction in the reference system of an local…