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We propose a weakly-supervised approach for conditional image generation of complex scenes where a user has fine control over objects appearing in the scene. We exploit sparse semantic maps to control object shapes and classes, as well as…
Area of image inpainting over relatively large missing regions recently advanced substantially through adaptation of dedicated deep neural networks. However, current network solutions still introduce undesired artifacts and noise to the…
3D-consistent image generation from a single 2D semantic label is an important and challenging research topic in computer graphics and computer vision. Although some related works have made great progress in this field, most of the existing…
In this paper, we present an integrated system for automatically generating and editing face images through face swapping, attribute-based editing, and random face parts synthesis. The proposed system is based on a deep neural network that…
Generative adversarial networks (GANs) have drawn enormous attention due to the simple yet effective training mechanism and superior image generation quality. With the ability to generate photo-realistic high-resolution (e.g.,…
Generative adversarial networks (GANs) can generate high-quality images from sampled latent codes. Recent works attempt to edit an image by manipulating its underlying latent code, but rarely go beyond the basic task of attribute…
This paper addresses the problem of cross-domain change detection from a novel perspective of image-to-image translation. In general, change detection aims to identify interesting changes between a given query image and a reference image of…
Editing facial expressions by only changing what we want is a long-standing research problem in Generative Adversarial Networks (GANs) for image manipulation. Most of the existing methods that rely only on a global generator usually suffer…
We consider the single image super-resolution problem in a more general case that the low-/high-resolution pairs and the down-sampling process are unavailable. Different from traditional super-resolution formulation, the low-resolution…
Generative Adversarial Networks (GANs) with style-based generators (e.g. StyleGAN) successfully enable semantic control over image synthesis, and recent studies have also revealed that interpretable image translations could be obtained by…
The designers' tendency to adhere to a specific mental set and heavy emotional investment in their initial ideas often hinder their ability to innovate during the design thinking and ideation process. In the fashion industry, in particular,…
Few-shot image generation is a challenging task even using the state-of-the-art Generative Adversarial Networks (GANs). Due to the unstable GAN training process and the limited training data, the generated images are often of low quality…
Generative adversarial networks are the state of the art approach towards learned synthetic image generation. Although early successes were mostly unsupervised, bit by bit, this trend has been superseded by approaches based on labelled…
We propose a novel unsupervised approach based on a two-stage object-centric adversarial framework that only needs object regions for detecting frame-level local anomalies in videos. The first stage consists in learning the correspondence…
It has been well demonstrated that adversarial examples, i.e., natural images with visually imperceptible perturbations added, generally exist for deep networks to fail on image classification. In this paper, we extend adversarial examples…
Although data generation is often straightforward, extracting information from data is more difficult. Object-centric representation learning can extract information from images in an unsupervised manner. It does so by segmenting an image…
In this paper, we propose a novel controllable text-to-image generative adversarial network (ControlGAN), which can effectively synthesise high-quality images and also control parts of the image generation according to natural language…
We introduce a novel framework to build a model that can learn how to segment objects from a collection of images without any human annotation. Our method builds on the observation that the location of object segments can be perturbed…
We study the problem of 3D object generation. We propose a novel framework, namely 3D Generative Adversarial Network (3D-GAN), which generates 3D objects from a probabilistic space by leveraging recent advances in volumetric convolutional…
This paper proposes the idea of using a generative adversarial network (GAN) to assist a novice user in designing real-world shapes with a simple interface. The user edits a voxel grid with a painting interface (like Minecraft). Yet, at any…