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In this paper, we report on a parallel freeviewpoint video synthesis algorithm that can efficiently reconstruct a high-quality 3D scene representation of sports scenes. The proposed method focuses on a scene that is captured by multiple…

Computer Vision and Pattern Recognition · Computer Science 2019-08-01 Jun Chen , Ryosuke Watanabe , Keisuke Nonaka , Tomoaki Konno , Hiroshi Sankoh , Sei Naito

The simple entropic method to statistical reconstructing of heterogeneous three-dimensional media from a single two-dimensional image is briefly reported. We apply the entropic descriptor quantifying spatial inhomogeneity that depends on…

Statistical Mechanics · Physics 2015-11-18 D. Frączek , W. Olchawa , R. Piasecki , R. Wiśniowski

We introduce an approach that accurately reconstructs 3D human poses and detailed 3D full-body geometric models from single images in realtime. The key idea of our approach is a novel end-to-end multi-task deep learning framework that uses…

Computer Vision and Pattern Recognition · Computer Science 2021-06-23 Liguo Jiang , Miaopeng Li , Jianjie Zhang , Congyi Wang , Juntao Ye , Xinguo Liu , Jinxiang Chai

Sports analysis and viewing play a pivotal role in the current sports domain, offering significant value not only to coaches and athletes but also to fans and the media. In recent years, the rapid development of virtual reality (VR) and…

Computer Vision and Pattern Recognition · Computer Science 2024-05-03 Wenxuan Guo , Zhiyu Pan , Ziheng Xi , Alapati Tuerxun , Jianjiang Feng , Jie Zhou

Fieldwork still is the first and foremost source of insight in many disciplines of the geosciences. Virtual fieldwork is an approach meant to enable scientists trained in fieldwork to apply these skills to a virtual representation of…

Human-Computer Interaction · Computer Science 2025-01-16 Armin Bernstetter , Tom Kwasnitschka , Jens Karstens , Markus Schlüter , Isabella Peters

Tracking people in a video sequence is a challenging task that has been approached from many perspectives. This task becomes even more complicated when the person to track is a player in a broadcasted sport event, the reasons being the…

Computer Vision and Pattern Recognition · Computer Science 2020-03-11 Roberto L. Castro , Diego Andrade , Basilio Fraguela

This paper investigates the player's body as a system capable of unfamiliar interactive movement achieved through digital mediation in a playful environment. Body interactions in both digital and non-digital environments can be considered…

Human-Computer Interaction · Computer Science 2016-04-22 Matthew Martin , James Charlton , Andy M. Connor

This work proposes a new method for real-time dense 3d reconstruction for common 360{\deg} action cams, which can be mounted on small scouting UAVs during USAR missions. The proposed method extends a feature based Visual monocular SLAM…

Computer Vision and Pattern Recognition · Computer Science 2022-11-30 Hartmut Surmann , Marc Thurow , Dominik Slomma

Real-world images used for training machine learning algorithms are often unstructured and inconsistent. The process of analysing and tagging these images can be costly and error prone (also availability, gaps and legal conundrums).…

Artificial Intelligence · Computer Science 2022-09-28 Jose Cerqueira Fernandes , Benjamin Kenwright

We present an end-to-end virtual try-on pipeline, that can fit different clothes on a personalized 3-D human model, reconstructed using a single RGB image. Our main idea is to construct an animatable 3-D human model and try-on different…

Computer Vision and Pattern Recognition · Computer Science 2022-10-18 Gayal Kuruppu , Bumuthu Dilshan , Shehan Samarasinghe , Nipuna Madhushan , Ranga Rodrigo

Existing monocular depth estimation methods have achieved excellent robustness in diverse scenes, but they can only retrieve affine-invariant depth, up to an unknown scale and shift. However, in some video-based scenarios such as video…

Computer Vision and Pattern Recognition · Computer Science 2023-04-07 Guangkai Xu , Wei Yin , Hao Chen , Chunhua Shen , Kai Cheng , Feng Wu , Feng Zhao

We present the first approach to volumetric performance capture and novel-view rendering at real-time speed from monocular video, eliminating the need for expensive multi-view systems or cumbersome pre-acquisition of a personalized template…

Computer Vision and Pattern Recognition · Computer Science 2020-07-29 Ruilong Li , Yuliang Xiu , Shunsuke Saito , Zeng Huang , Kyle Olszewski , Hao Li

In this paper, we study collective interaction dynamics emerging in the game of football-soccer. To do so, we surveyed a database containing body-sensors traces measured during three professional football matches, where we observed…

Physics and Society · Physics 2021-08-18 A. Chacoma , N. Almeira , J. I. Perotti , O. V. Billoni

Estimating the relative depth of a scene is a significant step towards understanding the general structure of the depicted scenery, the relations of entities in the scene and their interactions. When faced with the task of estimating depth…

Computer Vision and Pattern Recognition · Computer Science 2018-10-16 Mohammad Mahdi Haji-Esmaeili , Gholamali Montazer

We present a model that uses a single first-person image to generate an egocentric basketball motion sequence in the form of a 12D camera configuration trajectory, which encodes a player's 3D location and 3D head orientation throughout the…

Computer Vision and Pattern Recognition · Computer Science 2018-03-06 Gedas Bertasius , Aaron Chan , Jianbo Shi

We present a novel framework to reconstruct complete 3D human shapes from a given target image by leveraging monocular unconstrained images. The objective of this work is to reproduce high-quality details in regions of the reconstructed…

Computer Vision and Pattern Recognition · Computer Science 2024-07-16 Marco Pesavento , Marco Volino , Adrian Hilton

Pipe inspection is a critical task for many industries and infrastructure of a city. The 3D information of a pipe can be used for revealing the deformation of the pipe surface and position of the camera during the inspection. In this paper,…

Computer Vision and Pattern Recognition · Computer Science 2020-07-06 Sho kagami , Hajime Taira , Naoyuki Miyashita , Akihiko Torii , Masatoshi Okutomi

We propose an efficient approach to exploiting motion information from consecutive frames of a video sequence to recover the 3D pose of people. Previous approaches typically compute candidate poses in individual frames and then link them in…

Computer Vision and Pattern Recognition · Computer Science 2016-09-05 Bugra Tekin , Artem Rozantsev , Vincent Lepetit , Pascal Fua

The research and data science community has been fascinated with the development of automatic systems for the detection of key events in a video. Special attention in this field is given to sports video analytics which could help in…

Orientation is a crucial skill for football players that becomes a differential factor in a large set of events, especially the ones involving passes. However, existing orientation estimation methods, which are based on computer-vision…

Machine Learning · Computer Science 2021-06-02 Adrià Arbués-Sangüesa , Adrián Martín , Paulino Granero , Coloma Ballester , Gloria Haro