Related papers: Soccer on Your Tabletop
The RoboCup competitions hold various leagues, and the Soccer Simulation 2D League is a major among them. Soccer Simulation 2D (SS2D) match involves two teams, including 11 players and a coach for each team, competing against each other.…
We present a parameterized approach to produce personalized variable length summaries of soccer matches. Our approach is based on temporally segmenting the soccer video into 'plays', associating a user-specifiable 'utility' for each type of…
Learning to understand dynamic 3D scenes from imagery is crucial for applications ranging from robotics to scene reconstruction. Yet, unlike other problems where large-scale supervised training has enabled rapid progress, directly…
Accurate depth estimation from monocular videos remains challenging due to ambiguities inherent in single-view geometry, as crucial depth cues like stereopsis are absent. However, humans often perceive relative depth intuitively by…
We are working towards 3D reconstruction of indoor spaces using a pair of HDR cameras in a stereo vision configuration mounted on an indoor mobile floor robot that captures various textures and spatial features as 2D images and this data is…
Soccer Simulation 2D (SS2D) is a simulation of a real soccer game in two dimensions. In soccer, passing behavior is an essential action for keeping the ball in possession of our team and creating goal opportunities. Similarly, for SS2D,…
Accurate camera calibration is essential for transforming 2D images from camera sensors into 3D world coordinates, enabling precise scene geometry interpretation and supporting sports analytics tasks such as player tracking, offside…
Clubs with access to expensive multi-camera setups or GPS tracking systems gain a competitive advantage through detailed data, whereas lower-budget teams are often unable to collect similar information. This paper examines whether such data…
State-of-the-art spatio-temporal action detection (STAD) methods show promising results for extracting soccer events from broadcast videos. However, when operated in the high-recall, low-precision regime required for exhaustive event…
Great progress has been made in 3D body pose and shape estimation from a single photo. Yet, state-of-the-art results still suffer from errors due to challenging body poses, modeling clothing, and self occlusions. The domain of basketball…
We present PAD3R, a method for reconstructing deformable 3D objects from casually captured, unposed monocular videos. Unlike existing approaches, PAD3R handles long video sequences featuring substantial object deformation, large-scale…
In recent years, many different approaches have been proposed to quantify the performances of soccer players. Since player performances are challenging to quantify directly due to the low-scoring nature of soccer, most approaches estimate…
3D photography is a new medium that allows viewers to more fully experience a captured moment. In this work, we refer to a 3D photo as one that displays parallax induced by moving the viewpoint (as opposed to a stereo pair with a fixed…
3D visual illusion is a perceptual phenomenon where a two-dimensional plane is manipulated to simulate three-dimensional spatial relationships, making a flat artwork or object look three-dimensional in the human visual system. In this…
We present an algorithm for reconstructing dense, geometrically consistent depth for all pixels in a monocular video. We leverage a conventional structure-from-motion reconstruction to establish geometric constraints on pixels in the video.…
In this work, we propose a novel way of efficiently localizing a soccer field from a single broadcast image of the game. Related work in this area relies on manually annotating a few key frames and extending the localization to similar…
We present TT4D, a large-scale, high-fidelity table tennis dataset. It provides $140+$ hours of reconstructed singles and doubles gameplay from monocular broadcast videos, featuring multimodal annotations like high-quality camera…
Camera calibration and localization, sometimes simply named camera calibration, enables many applications in the context of soccer broadcasting, for instance regarding the interpretation and analysis of the game, or the insertion of…
Given an image sequence featuring a portion of a sports field filmed by a moving and uncalibrated camera, such as the one of the smartphones, our goal is to compute automatically in real time the focal length and extrinsic camera parameters…
Goals are results of pin-point shots and it is a pivotal decision in soccer when, how and where to shoot. The main contribution of this study is two-fold. At first, after showing that there exists high spatial correlation in the data of…